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Diffstat (limited to 'src/StardewModdingAPI/Events/SaveEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/SaveEvents.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/SaveEvents.cs b/src/StardewModdingAPI/Events/SaveEvents.cs
index 2921003a..50e6d729 100644
--- a/src/StardewModdingAPI/Events/SaveEvents.cs
+++ b/src/StardewModdingAPI/Events/SaveEvents.cs
@@ -18,6 +18,9 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the player loads a save slot.</summary>
public static event EventHandler AfterLoad;
+ /// <summary>Raised after the game returns to the title screen.</summary>
+ public static event EventHandler AfterReturnToTitle;
+
/*********
** Internal methods
@@ -42,5 +45,12 @@ namespace StardewModdingAPI.Events
{
monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.AfterLoad)}", SaveEvents.AfterLoad?.GetInvocationList(), null, EventArgs.Empty);
}
+
+ /// <summary>Raise a <see cref="AfterReturnToTitle"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeAfterReturnToTitle(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.AfterReturnToTitle)}", SaveEvents.AfterReturnToTitle?.GetInvocationList(), null, EventArgs.Empty);
+ }
}
}