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Diffstat (limited to 'src/StardewModdingAPI/Events/TimeEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
deleted file mode 100644
index 9aea5e04..00000000
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System;
-using StardewModdingAPI.Framework;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the in-game date or time changes.</summary>
- public static class TimeEvents
- {
- /*********
- ** Events
- *********/
- /// <summary>Raised after the game begins a new day, including when loading a save.</summary>
- public static event EventHandler AfterDayStarted;
-
- /// <summary>Raised after the in-game clock changes.</summary>
- public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged;
-
- /*********
- ** Internal methods
- *********/
- /// <summary>Raise an <see cref="AfterDayStarted"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeAfterDayStarted(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.AfterDayStarted)}", TimeEvents.AfterDayStarted?.GetInvocationList(), null, EventArgs.Empty);
- }
-
- /// <summary>Raise a <see cref="TimeOfDayChanged"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param>
- /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param>
- internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime)
- {
- monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime));
- }
- }
-}