diff options
Diffstat (limited to 'src/StardewModdingAPI/Events')
31 files changed, 0 insertions, 1376 deletions
diff --git a/src/StardewModdingAPI/Events/ChangeType.cs b/src/StardewModdingAPI/Events/ChangeType.cs deleted file mode 100644 index 4b207f08..00000000 --- a/src/StardewModdingAPI/Events/ChangeType.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace StardewModdingAPI.Events -{ - /// <summary>Indicates how an inventory item changed.</summary> - public enum ChangeType - { - /// <summary>The entire stack was removed.</summary> - Removed, - - /// <summary>The entire stack was added.</summary> - Added, - - /// <summary>The stack size changed.</summary> - StackChange - } -}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs deleted file mode 100644 index 4b4e2ad0..00000000 --- a/src/StardewModdingAPI/Events/ContentEvents.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using StardewModdingAPI.Framework; - -namespace StardewModdingAPI.Events -{ - /// <summary>Events raised when the game loads content.</summary> - public static class ContentEvents - { - - /********* - ** Events - *********/ - /// <summary>Raised after the content language changes.</summary> - public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged; - - - /********* - ** Internal methods - *********/ - /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="oldLocale">The previous locale.</param> - /// <param name="newLocale">The current locale.</param> - internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale)); - } - } -} diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs deleted file mode 100644 index 80d0f547..00000000 --- a/src/StardewModdingAPI/Events/ControlEvents.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; -using StardewModdingAPI.Framework; - -namespace StardewModdingAPI.Events -{ - /// <summary>Events raised when the player uses a controller, keyboard, or mouse.</summary> - public static class ControlEvents - { - /********* - ** Events - *********/ - /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary> - public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged; - - /// <summary>Raised when the player presses a keyboard key.</summary> - public static event EventHandler<EventArgsKeyPressed> KeyPressed; - - /// <summary>Raised when the player releases a keyboard key.</summary> - public static event EventHandler<EventArgsKeyPressed> KeyReleased; - - /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary> - public static event EventHandler<EventArgsMouseStateChanged> MouseChanged; - - /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary> - public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed; - - /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary> - public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased; - - /// <summary>The player pressed a controller trigger button.</summary> - public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed; - - /// <summary>The player released a controller trigger button.</summary> - public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased; - - - /********* - ** Internal methods - *********/ - /// <summary>Raise a <see cref="KeyboardChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorState">The previous keyboard state.</param> - /// <param name="newState">The current keyboard state.</param> - internal static void InvokeKeyboardChanged(IMonitor monitor, KeyboardState priorState, KeyboardState newState) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyboardChanged)}", ControlEvents.KeyboardChanged?.GetInvocationList(), null, new EventArgsKeyboardStateChanged(priorState, newState)); - } - - /// <summary>Raise a <see cref="MouseChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorState">The previous mouse state.</param> - /// <param name="newState">The current mouse state.</param> - /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> - /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> - internal static void InvokeMouseChanged(IMonitor monitor, MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.MouseChanged)}", ControlEvents.MouseChanged?.GetInvocationList(), null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); - } - - /// <summary>Raise a <see cref="KeyPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="key">The keyboard button that was pressed.</param> - internal static void InvokeKeyPressed(IMonitor monitor, Keys key) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyPressed)}", ControlEvents.KeyPressed?.GetInvocationList(), null, new EventArgsKeyPressed(key)); - } - - /// <summary>Raise a <see cref="KeyReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="key">The keyboard button that was released.</param> - internal static void InvokeKeyReleased(IMonitor monitor, Keys key) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyReleased)}", ControlEvents.KeyReleased?.GetInvocationList(), null, new EventArgsKeyPressed(key)); - } - - /// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The controller button that was pressed.</param> - internal static void InvokeButtonPressed(IMonitor monitor, Buttons button) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(PlayerIndex.One, button)); - } - - /// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The controller button that was released.</param> - internal static void InvokeButtonReleased(IMonitor monitor, Buttons button) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(PlayerIndex.One, button)); - } - - /// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The trigger button that was pressed.</param> - /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerPressed(IMonitor monitor, Buttons button, float value) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(PlayerIndex.One, button, value)); - } - - /// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The trigger button that was pressed.</param> - /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerReleased(IMonitor monitor, Buttons button, float value) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(PlayerIndex.One, button, value)); - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs deleted file mode 100644 index 2a2aa163..00000000 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using StardewValley.Menus; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="MenuEvents.MenuChanged"/> event.</summary> - public class EventArgsClickableMenuChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The previous menu.</summary> - public IClickableMenu NewMenu { get; } - - /// <summary>The current menu.</summary> - public IClickableMenu PriorMenu { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="priorMenu">The previous menu.</param> - /// <param name="newMenu">The current menu.</param> - public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) - { - this.NewMenu = newMenu; - this.PriorMenu = priorMenu; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs deleted file mode 100644 index 5e6585f0..00000000 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using StardewValley.Menus; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="MenuEvents.MenuClosed"/> event.</summary> - public class EventArgsClickableMenuClosed : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The menu that was closed.</summary> - public IClickableMenu PriorMenu { get; } - - - /********* - ** Accessors - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="priorMenu">The menu that was closed.</param> - public EventArgsClickableMenuClosed(IClickableMenu priorMenu) - { - this.PriorMenu = priorMenu; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs deleted file mode 100644 index 3243b80b..00000000 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="ControlEvents.ControllerButtonPressed"/> event.</summary> - public class EventArgsControllerButtonPressed : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; } - - /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonPressed { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="playerIndex">The player who pressed the button.</param> - /// <param name="button">The controller button that was pressed.</param> - public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons button) - { - this.PlayerIndex = playerIndex; - this.ButtonPressed = button; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs deleted file mode 100644 index e05a080b..00000000 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="ControlEvents.ControllerButtonReleased"/> event.</summary> - public class EventArgsControllerButtonReleased : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; } - - /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonReleased { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="playerIndex">The player who pressed the button.</param> - /// <param name="button">The controller button that was released.</param> - public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons button) - { - this.PlayerIndex = playerIndex; - this.ButtonReleased = button; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs deleted file mode 100644 index a2087733..00000000 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerPressed"/> event.</summary> - public class EventArgsControllerTriggerPressed : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; } - - /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonPressed { get; } - - /// <summary>The current trigger value.</summary> - public float Value { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="playerIndex">The player who pressed the trigger button.</param> - /// <param name="button">The trigger button that was pressed.</param> - /// <param name="value">The current trigger value.</param> - public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons button, float value) - { - this.PlayerIndex = playerIndex; - this.ButtonPressed = button; - this.Value = value; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs deleted file mode 100644 index d2eecbec..00000000 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerReleased"/> event.</summary> - public class EventArgsControllerTriggerReleased : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; } - - /// <summary>The controller button that was released.</summary> - public Buttons ButtonReleased { get; } - - /// <summary>The current trigger value.</summary> - public float Value { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="playerIndex">The player who pressed the trigger button.</param> - /// <param name="button">The trigger button that was released.</param> - /// <param name="value">The current trigger value.</param> - public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons button, float value) - { - this.PlayerIndex = playerIndex; - this.ButtonReleased = button; - this.Value = value; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs deleted file mode 100644 index 25d3ebf3..00000000 --- a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="LocationEvents.CurrentLocationChanged"/> event.</summary> - public class EventArgsCurrentLocationChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player's current location.</summary> - public GameLocation NewLocation { get; } - - /// <summary>The player's previous location.</summary> - public GameLocation PriorLocation { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="priorLocation">The player's previous location.</param> - /// <param name="newLocation">The player's current location.</param> - public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation) - { - this.NewLocation = newLocation; - this.PriorLocation = priorLocation; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs deleted file mode 100644 index fb8c821e..00000000 --- a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.Collections.Generic; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="LocationEvents.LocationsChanged"/> event.</summary> - public class EventArgsGameLocationsChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The current list of game locations.</summary> - public List<GameLocation> NewLocations { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="newLocations">The current list of game locations.</param> - public EventArgsGameLocationsChanged(List<GameLocation> newLocations) - { - this.NewLocations = newLocations; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsInput.cs b/src/StardewModdingAPI/Events/EventArgsInput.cs deleted file mode 100644 index 66cb19f2..00000000 --- a/src/StardewModdingAPI/Events/EventArgsInput.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.Linq; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; -using StardewModdingAPI.Utilities; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments when a button is pressed or released.</summary> - public class EventArgsInput : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The button on the controller, keyboard, or mouse.</summary> - public SButton Button { get; } - - /// <summary>The current cursor position.</summary> - public ICursorPosition Cursor { get; set; } - - /// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary> - public bool IsClick { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="button">The button on the controller, keyboard, or mouse.</param> - /// <param name="cursor">The cursor position.</param> - /// <param name="isClick">Whether the input is considered a 'click' by the game for enabling action.</param> - public EventArgsInput(SButton button, ICursorPosition cursor, bool isClick) - { - this.Button = button; - this.Cursor = cursor; - this.IsClick = isClick; - } - - /// <summary>Prevent the game from handling the vurrent button press. This doesn't prevent other mods from receiving the event.</summary> - public void SuppressButton() - { - this.SuppressButton(this.Button); - } - - /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary> - /// <param name="button">The button to suppress.</param> - public void SuppressButton(SButton button) - { - // keyboard - if (this.Button.TryGetKeyboard(out Keys key)) - Game1.oldKBState = new KeyboardState(Game1.oldKBState.GetPressedKeys().Except(new[] { key }).ToArray()); - - // controller - else if (this.Button.TryGetController(out Buttons controllerButton)) - { - var newState = GamePad.GetState(PlayerIndex.One); - var thumbsticks = Game1.oldPadState.ThumbSticks; - var triggers = Game1.oldPadState.Triggers; - var buttons = Game1.oldPadState.Buttons; - var dpad = Game1.oldPadState.DPad; - - switch (controllerButton) - { - // d-pad - case Buttons.DPadDown: - dpad = new GamePadDPad(dpad.Up, newState.DPad.Down, dpad.Left, dpad.Right); - break; - case Buttons.DPadLeft: - dpad = new GamePadDPad(dpad.Up, dpad.Down, newState.DPad.Left, dpad.Right); - break; - case Buttons.DPadRight: - dpad = new GamePadDPad(dpad.Up, dpad.Down, dpad.Left, newState.DPad.Right); - break; - case Buttons.DPadUp: - dpad = new GamePadDPad(newState.DPad.Up, dpad.Down, dpad.Left, dpad.Right); - break; - - // trigger - case Buttons.LeftTrigger: - triggers = new GamePadTriggers(newState.Triggers.Left, triggers.Right); - break; - case Buttons.RightTrigger: - triggers = new GamePadTriggers(triggers.Left, newState.Triggers.Right); - break; - - // thumbstick - case Buttons.LeftThumbstickDown: - case Buttons.LeftThumbstickLeft: - case Buttons.LeftThumbstickRight: - case Buttons.LeftThumbstickUp: - thumbsticks = new GamePadThumbSticks(newState.ThumbSticks.Left, thumbsticks.Right); - break; - case Buttons.RightThumbstickDown: - case Buttons.RightThumbstickLeft: - case Buttons.RightThumbstickRight: - case Buttons.RightThumbstickUp: - thumbsticks = new GamePadThumbSticks(newState.ThumbSticks.Right, thumbsticks.Left); - break; - - // buttons - default: - var mask = - (buttons.A == ButtonState.Pressed ? Buttons.A : 0) - | (buttons.B == ButtonState.Pressed ? Buttons.B : 0) - | (buttons.Back == ButtonState.Pressed ? Buttons.Back : 0) - | (buttons.BigButton == ButtonState.Pressed ? Buttons.BigButton : 0) - | (buttons.LeftShoulder == ButtonState.Pressed ? Buttons.LeftShoulder : 0) - | (buttons.LeftStick == ButtonState.Pressed ? Buttons.LeftStick : 0) - | (buttons.RightShoulder == ButtonState.Pressed ? Buttons.RightShoulder : 0) - | (buttons.RightStick == ButtonState.Pressed ? Buttons.RightStick : 0) - | (buttons.Start == ButtonState.Pressed ? Buttons.Start : 0) - | (buttons.X == ButtonState.Pressed ? Buttons.X : 0) - | (buttons.Y == ButtonState.Pressed ? Buttons.Y : 0); - mask = mask ^ controllerButton; - buttons = new GamePadButtons(mask); - break; - } - - Game1.oldPadState = new GamePadState(thumbsticks, triggers, buttons, dpad); - } - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs deleted file mode 100644 index 0c742d12..00000000 --- a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for an integer field that changed value.</summary> - public class EventArgsIntChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The previous value.</summary> - public int PriorInt { get; } - - /// <summary>The current value.</summary> - public int NewInt { get; } - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="priorInt">The previous value.</param> - /// <param name="newInt">The current value.</param> - public EventArgsIntChanged(int priorInt, int newInt) - { - this.PriorInt = priorInt; - this.NewInt = newInt; - } - } -} diff --git a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs deleted file mode 100644 index 1ee02842..00000000 --- a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="PlayerEvents.InventoryChanged"/> event.</summary> - public class EventArgsInventoryChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The player's inventory.</summary> - public List<Item> Inventory { get; } - - /// <summary>The added items.</summary> - public List<ItemStackChange> Added { get; } - - /// <summary>The removed items.</summary> - public List<ItemStackChange> Removed { get; } - - /// <summary>The items whose stack |
