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-rw-r--r--src/StardewModdingAPI/Events/ControlEvents.cs41
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs68
-rw-r--r--src/StardewModdingAPI/Events/GraphicsEvents.cs97
-rw-r--r--src/StardewModdingAPI/Events/LocationEvents.cs16
-rw-r--r--src/StardewModdingAPI/Events/MenuEvents.cs11
-rw-r--r--src/StardewModdingAPI/Events/MineEvents.cs6
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs21
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs26
8 files changed, 144 insertions, 142 deletions
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs
index b7f69805..790bf193 100644
--- a/src/StardewModdingAPI/Events/ControlEvents.cs
+++ b/src/StardewModdingAPI/Events/ControlEvents.cs
@@ -1,6 +1,7 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -39,69 +40,77 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="KeyboardChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorState">The previous keyboard state.</param>
/// <param name="newState">The current keyboard state.</param>
- internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ internal static void InvokeKeyboardChanged(IMonitor monitor, KeyboardState priorState, KeyboardState newState)
{
- ControlEvents.KeyboardChanged?.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyboardChanged)}", ControlEvents.KeyboardChanged?.GetInvocationList(), null, new EventArgsKeyboardStateChanged(priorState, newState));
}
/// <summary>Raise a <see cref="MouseChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorState">The previous mouse state.</param>
/// <param name="newState">The current mouse state.</param>
/// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param>
/// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param>
- internal static void InvokeMouseChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition)
+ internal static void InvokeMouseChanged(IMonitor monitor, MouseState priorState, MouseState newState, Point priorPosition, Point newPosition)
{
- ControlEvents.MouseChanged?.Invoke(null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.MouseChanged)}", ControlEvents.MouseChanged?.GetInvocationList(), null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition));
}
/// <summary>Raise a <see cref="KeyPressed"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="key">The keyboard button that was pressed.</param>
- internal static void InvokeKeyPressed(Keys key)
+ internal static void InvokeKeyPressed(IMonitor monitor, Keys key)
{
- ControlEvents.KeyPressed?.Invoke(null, new EventArgsKeyPressed(key));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyPressed)}", ControlEvents.KeyPressed?.GetInvocationList(), null, new EventArgsKeyPressed(key));
}
/// <summary>Raise a <see cref="KeyReleased"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="key">The keyboard button that was released.</param>
- internal static void InvokeKeyReleased(Keys key)
+ internal static void InvokeKeyReleased(IMonitor monitor, Keys key)
{
- ControlEvents.KeyReleased?.Invoke(null, new EventArgsKeyPressed(key));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyReleased)}", ControlEvents.KeyReleased?.GetInvocationList(), null, new EventArgsKeyPressed(key));
}
/// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="playerIndex">The player who pressed the button.</param>
/// <param name="button">The controller button that was pressed.</param>
- internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
{
- ControlEvents.ControllerButtonPressed?.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(playerIndex, button));
}
/// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="playerIndex">The player who released the button.</param>
/// <param name="button">The controller button that was released.</param>
- internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
{
- ControlEvents.ControllerButtonReleased?.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(playerIndex, button));
}
/// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
{
- ControlEvents.ControllerTriggerPressed?.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(playerIndex, button, value));
}
/// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
{
- ControlEvents.ControllerTriggerReleased?.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(playerIndex, button, value));
}
}
}
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 46505d14..715083b9 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -1,4 +1,5 @@
using System;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -46,93 +47,80 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="GameLoaded"/> event.</summary>
- internal static void InvokeGameLoaded()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeGameLoaded(IMonitor monitor)
{
- GameEvents.GameLoaded?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList());
}
/// <summary>Raise an <see cref="Initialize"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeInitialize(IMonitor monitor)
{
- try
- {
- GameEvents.Initialize?.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error);
- }
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents.Initialize?.GetInvocationList());
}
/// <summary>Raise a <see cref="LoadContent"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeLoadContent(IMonitor monitor)
{
- try
- {
- GameEvents.LoadContent?.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error);
- }
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents.LoadContent?.GetInvocationList());
}
/// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeUpdateTick(IMonitor monitor)
{
- try
- {
- GameEvents.UpdateTick?.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error);
- }
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="SecondUpdateTick"/> event.</summary>
- internal static void InvokeSecondUpdateTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeSecondUpdateTick(IMonitor monitor)
{
- GameEvents.SecondUpdateTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="FourthUpdateTick"/> event.</summary>
- internal static void InvokeFourthUpdateTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeFourthUpdateTick(IMonitor monitor)
{
- GameEvents.FourthUpdateTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="EighthUpdateTick"/> event.</summary>
- internal static void InvokeEighthUpdateTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeEighthUpdateTick(IMonitor monitor)
{
- GameEvents.EighthUpdateTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="QuarterSecondTick"/> event.</summary>
- internal static void InvokeQuarterSecondTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeQuarterSecondTick(IMonitor monitor)
{
- GameEvents.QuarterSecondTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="HalfSecondTick"/> event.</summary>
- internal static void InvokeHalfSecondTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeHalfSecondTick(IMonitor monitor)
{
- GameEvents.HalfSecondTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="OneSecondTick"/> event.</summary>
- internal static void InvokeOneSecondTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOneSecondTick(IMonitor monitor)
{
- GameEvents.OneSecondTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
- internal static void InvokeFirstUpdateTick()
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeFirstUpdateTick(IMonitor monitor)
{
- GameEvents.FirstUpdateTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList());
}
}
}
diff --git a/src/StardewModdingAPI/Events/GraphicsEvents.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs
index 3f52212b..5f4feeac 100644
--- a/src/StardewModdingAPI/Events/GraphicsEvents.cs
+++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs
@@ -1,4 +1,5 @@
using System;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -72,19 +73,19 @@ namespace StardewModdingAPI.Events
** Generic events
****/
/// <summary>Raise a <see cref="Resize"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="sender">The object which raised the event.</param>
/// <param name="e">The event arguments.</param>
- internal static void InvokeResize(object sender, EventArgs e)
+ internal static void InvokeResize(IMonitor monitor, object sender, EventArgs e)
{
- GraphicsEvents.Resize?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.Resize)}", GraphicsEvents.Resize?.GetInvocationList(), sender, e);
}
/// <summary>Raise a <see cref="DrawDebug"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeDrawDebug(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeDrawDebug(IMonitor monitor)
{
- GraphicsEvents.DrawDebug?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawDebug)}", GraphicsEvents.DrawDebug?.GetInvocationList());
}
/// <summary>Raise a <see cref="DrawTick"/> event.</summary>
@@ -92,110 +93,94 @@ namespace StardewModdingAPI.Events
[Obsolete("Should not be used.")]
public static void InvokeDrawTick(IMonitor monitor)
{
- try
- {
- GraphicsEvents.DrawTick?.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error);
- }
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawTick)}", GraphicsEvents.DrawTick?.GetInvocationList());
}
/// <summary>Raise a <see cref="DrawInRenderTargetTick"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
[Obsolete("Should not be used.")]
- public static void InvokeDrawInRenderTargetTick()
+ public static void InvokeDrawInRenderTargetTick(IMonitor monitor)
{
- GraphicsEvents.DrawInRenderTargetTick?.Invoke(null, EventArgs.Empty);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawInRenderTargetTick)}", GraphicsEvents.DrawInRenderTargetTick?.GetInvocationList());
}
/****
** Main render events
****/
/// <summary>Raise an <see cref="OnPreRenderEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPreRenderEvent(IMonitor monitor)
{
- GraphicsEvents.OnPreRenderEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderEvent)}", GraphicsEvents.OnPreRenderEvent?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPostRenderEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPostRenderEvent(IMonitor monitor)
{
- GraphicsEvents.OnPostRenderEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderEvent)}", GraphicsEvents.OnPostRenderEvent?.GetInvocationList());
}
/****
** HUD events
****/
/// <summary>Raise an <see cref="OnPreRenderGuiEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPreRenderGuiEvent(IMonitor monitor)
{
- GraphicsEvents.OnPreRenderGuiEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderGuiEvent)}", GraphicsEvents.OnPreRenderGuiEvent?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPreRenderGuiEventNoCheck"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPreRenderGuiEventNoCheck(IMonitor monitor)
{
- GraphicsEvents.OnPreRenderGuiEventNoCheck?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderGuiEventNoCheck)}", GraphicsEvents.OnPreRenderGuiEventNoCheck?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPostRenderGuiEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPostRenderGuiEvent(IMonitor monitor)
{
- GraphicsEvents.OnPostRenderGuiEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderGuiEvent)}", GraphicsEvents.OnPostRenderGuiEvent?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPostRenderGuiEventNoCheck"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPostRenderGuiEventNoCheck(IMonitor monitor)
{
- GraphicsEvents.OnPostRenderGuiEventNoCheck?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderGuiEventNoCheck)}", GraphicsEvents.OnPostRenderGuiEventNoCheck?.GetInvocationList());
}
/****
** GUI events
****/
/// <summary>Raise an <see cref="OnPreRenderHudEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPreRenderHudEvent(IMonitor monitor)
{
- GraphicsEvents.OnPreRenderHudEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderHudEvent)}", GraphicsEvents.OnPreRenderHudEvent?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPreRenderHudEventNoCheck"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPreRenderHudEventNoCheck(IMonitor monitor)
{
- GraphicsEvents.OnPreRenderHudEventNoCheck?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderHudEventNoCheck)}", GraphicsEvents.OnPreRenderHudEventNoCheck?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPostRenderHudEvent"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPostRenderHudEvent(IMonitor monitor)
{
- GraphicsEvents.OnPostRenderHudEvent?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderHudEvent)}", GraphicsEvents.OnPostRenderHudEvent?.GetInvocationList());
}
/// <summary>Raise an <see cref="OnPostRenderHudEventNoCheck"/> event.</summary>
- /// <param name="sender">The object which raised the event.</param>
- /// <param name="e">The event arguments.</param>
- internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeOnPostRenderHudEventNoCheck(IMonitor monitor)
{
- GraphicsEvents.OnPostRenderHudEventNoCheck?.Invoke(sender, e);
+ monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderHudEventNoCheck)}", GraphicsEvents.OnPostRenderHudEventNoCheck?.GetInvocationList());
}
}
}
diff --git a/src/StardewModdingAPI/Events/LocationEvents.cs b/src/StardewModdingAPI/Events/LocationEvents.cs
index 3c28f541..b834bc1c 100644
--- a/src/StardewModdingAPI/Events/LocationEvents.cs
+++ b/src/StardewModdingAPI/Events/LocationEvents.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
+using StardewModdingAPI.Framework;
using StardewValley;
using Object = StardewValley.Object;
@@ -26,25 +27,28 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="CurrentLocationChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorLocation">The player's previous location.</param>
/// <param name="newLocation">The player's current location.</param>
- internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ internal static void InvokeCurrentLocationChanged(IMonitor monitor, GameLocation priorLocation, GameLocation newLocation)
{
- LocationEvents.CurrentLocationChanged?.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
+ monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.CurrentLocationChanged)}", LocationEvents.CurrentLocationChanged?.GetInvocationList(), null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
/// <summary>Raise a <see cref="LocationsChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="newLocations">The current list of game locations.</param>
- internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ internal static void InvokeLocationsChanged(IMonitor monitor, List<GameLocation> newLocations)
{
- LocationEvents.LocationsChanged?.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
+ monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationsChanged)}", LocationEvents.LocationsChanged?.GetInvocationList(), null, new EventArgsGameLocationsChanged(newLocations));
}
/// <summary>Raise a <see cref="LocationObjectsChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="newObjects">The current list of objects in the current location.</param>
- internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
+ internal static void InvokeOnNewLocationObject(IMonitor monitor, SerializableDictionary<Vector2, Object> newObjects)
{
- LocationEvents.LocationObjectsChanged?.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
+ monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationObjectsChanged)}", LocationEvents.LocationObjectsChanged?.GetInvocationList(), null, new EventArgsLocationObjectsChanged(newObjects));
}
}
}
diff --git a/src/StardewModdingAPI/Events/MenuEvents.cs b/src/StardewModdingAPI/Events/MenuEvents.cs
index 4cb68cbb..bd8d897e 100644
--- a/src/StardewModdingAPI/Events/MenuEvents.cs
+++ b/src/StardewModdingAPI/Events/MenuEvents.cs
@@ -1,4 +1,5 @@
using System;
+using StardewModdingAPI.Framework;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
@@ -20,18 +21,20 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="MenuChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorMenu">The previous menu.</param>
/// <param name="newMenu">The current menu.</param>
- internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ internal static void InvokeMenuChanged(IMonitor monitor, IClickableMenu priorMenu, IClickableMenu newMenu)
{
- MenuEvents.MenuChanged?.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
+ monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuChanged)}", MenuEvents.MenuChanged?.GetInvocationList(), null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
/// <summary>Raise a <see cref="MenuClosed"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorMenu">The menu that was closed.</param>
- internal static void InvokeMenuClosed(IClickableMenu priorMenu)
+ internal static void InvokeMenuClosed(IMonitor monitor, IClickableMenu priorMenu)
{
- MenuEvents.MenuClosed?.Invoke(null, new EventArgsClickableMenuClosed(priorMenu));
+ monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuClosed)}", MenuEvents.MenuClosed?.GetInvocationList(), null, new EventArgsClickableMenuClosed(priorMenu));
}
}
}
diff --git a/src/StardewModdingAPI/Events/MineEvents.cs b/src/StardewModdingAPI/Events/MineEvents.cs
index 8b91d7d7..9cf7edac 100644
--- a/src/StardewModdingAPI/Events/MineEvents.cs
+++ b/src/StardewModdingAPI/Events/MineEvents.cs
@@ -1,4 +1,5 @@
using System;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -16,11 +17,12 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="MineLevelChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="previousMineLevel">The previous mine level.</param>
/// <param name="currentMineLevel">The current mine level.</param>
- internal static void InvokeMineLevelChanged(int previousMineLevel, int currentMineLevel)
+ internal static void InvokeMineLevelChanged(IMonitor monitor, int previousMineLevel, int currentMineLevel)
{
- MineEvents.MineLevelChanged?.Invoke(null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel));
+ monitor.SafelyRaiseGenericEvent($"{nameof(MineEvents)}.{nameof(MineEvents.MineLevelChanged)}", MineEvents.MineLevelChanged?.GetInvocationList(), null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel));
}
}
}
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index c92ab7ce..3f301b07 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Inheritance;
using StardewValley;
@@ -29,34 +30,38 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="LoadedGame"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="loaded">Whether the save has been loaded. This is always true.</param>
- internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded)
{
- PlayerEvents.LoadedGame?.Invoke(null, loaded);
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents.LoadedGame?.GetInvocationList(), null, loaded);
}
/// <summary>Raise a <see cref="FarmerChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorFarmer">The previous player character.</param>
/// <param name="newFarmer">The new player character.</param>
- internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ internal static void InvokeFarmerChanged(IMonitor monitor, Farmer priorFarmer, Farmer newFarmer)
{
- PlayerEvents.FarmerChanged?.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents.FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
/// <summary>Raise an <see cref="InventoryChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="inventory">The player's inventory.</param>
/// <param name="changedItems">The inventory changes.</param>
- internal static void InvokeInventoryChanged(List<Item> inventory, IEnumerable<ItemStackChange> changedItems)
+ internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems)
{
- PlayerEvents.InventoryChanged?.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems.ToList()));
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList()));
}
/// <summary>Rase a <see cref="LeveledUp"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="type">The player skill that leveled up.</param>
/// <param name="newLevel">The new skill level.</param>
- internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel)
{
- PlayerEvents.LeveledUp?.Invoke(null, new EventArgsLevelUp(type, newLevel));
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel));
}
}
}
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index 0481ad48..1b367230 100644
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -1,4 +1,5 @@
using System;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -28,44 +29,49 @@ namespace StardewModdingAPI.Events
** Internal methods
*********/
/// <summary>Raise a <see cref="InvokeDayOfMonthChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param>
/// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param>
- internal static void InvokeTimeOfDayChanged(int priorTime, int newTime)
+ internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime)
{
- TimeEvents.TimeOfDayChanged?.Invoke(null, new EventArgsIntChanged(priorTime, newTime));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime));
}
/// <summary>Raise a <see cref="DayOfMonthChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorDay">The previous day value.</param>
/// <param name="newDay">The current day value.</param>
- internal static void InvokeDayOfMonthChanged(int priorDay, int newDay)
+ internal static void InvokeDayOfMonthChanged(IMonitor monitor, int priorDay, int newDay)
{
- TimeEvents.DayOfMonthChanged?.Invoke(null, new EventArgsIntChanged(priorDay, newDay));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", TimeEvents.DayOfMonthChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorDay, newDay));
}
/// <summary>Raise a <see cref="YearOfGameChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorYear">The previous year value.</param>
/// <param name="newYear">The current year value.</param>
- internal static void InvokeYearOfGameChanged(int priorYear, int newYear)
+ internal static void InvokeYearOfGameChanged(IMonitor monitor, int priorYear, int newYear)
{
- TimeEvents.YearOfGameChanged?.Invoke(null, new EventArgsIntChanged(priorYear, newYear));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", TimeEvents.YearOfGameChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorYear, newYear));
}
/// <summary>Raise a <see cref="SeasonOfYearChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorSeason">The previous season name.</param>
/// <param name="newSeason">The current season name.</param>
- internal static void InvokeSeasonOfYearChanged(string priorSeason, string newSeason)
+ internal static void InvokeSeasonOfYearChanged(IMonitor monitor, string priorSeason, string newSeason)
{
- TimeEvents.SeasonOfYearChanged?.Invoke(null, new EventArgsStringChanged(priorSeason, newSeason));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", TimeEvents.SeasonOfYearChanged?.GetInvocationList(), null, new EventArgsStringChanged(priorSeason, newSeason));
}
/// <summary>Raise a <see cref="OnNewDay"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorDay">The previous day value.</param>
/// <param name="newDay">The current day value.</param>
/// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param>
- internal static void InvokeOnNewDay(int priorDay, int newDay, bool isTransitioning)
+ internal static void InvokeOnNewDay(IMonitor monitor, int priorDay, int newDay, bool isTransitioning)
{
- TimeEvents.OnNewDay?.Invoke(null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", TimeEvents.OnNewDay?.GetInvocationList(), null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
}
}
}