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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when something happens in the mines.</summary>
public static class MineEvents
{
/*********
** Events
*********/
/// <summary>Raised after the player warps to a new level of the mine.</summary>
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged;
/*********
** Internal methods
*********/
/// <summary>Raise a <see cref="MineLevelChanged"/> event.</summary>
/// <param name="previousMineLevel">The previous mine level.</param>
/// <param name="currentMineLevel">The current mine level.</param>
internal static void InvokeMineLevelChanged(int previousMineLevel, int currentMineLevel)
{
MineEvents.MineLevelChanged?.Invoke(null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel));
}
}
}
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