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-rw-r--r--src/StardewModdingAPI/Events/ContentEvents.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs
new file mode 100644
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+++ b/src/StardewModdingAPI/Events/ContentEvents.cs
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+using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when the game loads content.</summary>
+ [Obsolete("This is an undocumented experimental API and may change without warning.")]
+ public static class ContentEvents
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Tracks the installed mods.</summary>
+ private static ModRegistry ModRegistry;
+
+ /// <summary>Encapsulates monitoring and logging.</summary>
+ private static IMonitor Monitor;
+
+ /// <summary>The mods using the experimental API for which a warning has been raised.</summary>
+ private static readonly HashSet<string> WarnedMods = new HashSet<string>();
+
+
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary>
+ public static event EventHandler<IContentEventHelper> AssetLoading;
+
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="modRegistry">Tracks the installed mods.</param>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void Shim(ModRegistry modRegistry, IMonitor monitor)
+ {
+ ContentEvents.ModRegistry = modRegistry;
+ ContentEvents.Monitor = monitor;
+ }
+
+ /// <summary>Raise an <see cref="AssetLoading"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param>
+ internal static void InvokeAssetLoading(IMonitor monitor, IContentEventHelper contentHelper)
+ {
+ // raise warning about experimental API
+ foreach (Delegate handler in ContentEvents.AssetLoading.GetInvocationList())
+ {
+ string modName = ContentEvents.ModRegistry.GetModFrom(handler) ?? "An unknown mod";
+ if (!ContentEvents.WarnedMods.Contains(modName))
+ {
+ ContentEvents.WarnedMods.Add(modName);
+ ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
+ }
+ }
+
+ // raise event
+ monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AssetLoading)}", ContentEvents.AssetLoading?.GetInvocationList(), null, contentHelper);
+ }
+
+ /// <summary>Get whether there are any <see cref="AssetLoading"/> listeners.</summary>
+ internal static bool HasAssetLoadingListeners()
+ {
+ return ContentEvents.AssetLoading != null;
+ }
+ }
+}