summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Events
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Events')
-rw-r--r--src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs8
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs3
2 files changed, 6 insertions, 5 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs
index 273f9d25..699d90be 100644
--- a/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs
+++ b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using SFarmer = StardewValley.Farmer;
namespace StardewModdingAPI.Events
{
@@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The previous player character.</summary>
- public Farmer NewFarmer { get; }
+ public SFarmer NewFarmer { get; }
/// <summary>The new player character.</summary>
- public Farmer PriorFarmer { get; }
+ public SFarmer PriorFarmer { get; }
/*********
@@ -22,7 +22,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="priorFarmer">The previous player character.</param>
/// <param name="newFarmer">The new player character.</param>
- public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ public EventArgsFarmerChanged(SFarmer priorFarmer, SFarmer newFarmer)
{
this.PriorFarmer = priorFarmer;
this.NewFarmer = newFarmer;
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index 6e65f5ae..99bdac16 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Framework;
using StardewValley;
+using SFarmer = StardewValley.Farmer;
namespace StardewModdingAPI.Events
{
@@ -49,7 +50,7 @@ namespace StardewModdingAPI.Events
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="priorFarmer">The previous player character.</param>
/// <param name="newFarmer">The new player character.</param>
- internal static void InvokeFarmerChanged(IMonitor monitor, Farmer priorFarmer, Farmer newFarmer)
+ internal static void InvokeFarmerChanged(IMonitor monitor, SFarmer priorFarmer, SFarmer newFarmer)
{
if (PlayerEvents.FarmerChanged == null)
return;