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-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetData.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetData.cs b/src/StardewModdingAPI/Framework/Content/AssetData.cs
deleted file mode 100644
index 1ab9eebd..00000000
--- a/src/StardewModdingAPI/Framework/Content/AssetData.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Framework.Content
-{
- /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
- /// <typeparam name="TValue">The interface value type.</typeparam>
- internal class AssetData<TValue> : AssetInfo, IAssetData<TValue>
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The content data being read.</summary>
- public TValue Data { get; protected set; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
- : base(locale, assetName, data.GetType(), getNormalisedPath)
- {
- this.Data = data;
- }
-
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
- public void ReplaceWith(TValue value)
- {
- if (value == null)
- throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
- if (!this.DataType.IsInstanceOfType(value))
- throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
-
- this.Data = value;
- }
- }
-}