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-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventData.cs (renamed from src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs)21
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs2
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs2
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs2
4 files changed, 20 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventData.cs
index a89fe337..1a1779d4 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventData.cs
@@ -6,7 +6,7 @@ namespace StardewModdingAPI.Framework.Content
{
/// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
/// <typeparam name="TValue">The interface value type.</typeparam>
- internal class ContentEventBaseHelper<TValue> : EventArgs, IContentEventData<TValue>
+ internal class ContentEventData<TValue> : EventArgs, IContentEventData<TValue>
{
/*********
** Properties
@@ -27,6 +27,9 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>The content data being read.</summary>
public TValue Data { get; protected set; }
+ /// <summary>The content data type.</summary>
+ public Type DataType { get; }
+
/*********
** Public methods
@@ -36,11 +39,21 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventBaseHelper(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
+ public ContentEventData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
+ : this(locale, assetName, data, data.GetType(), getNormalisedPath) { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="dataType">The content data type being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public ContentEventData(string locale, string assetName, TValue data, Type dataType, Func<string, string> getNormalisedPath)
{
this.Locale = locale;
this.AssetName = assetName;
this.Data = data;
+ this.DataType = dataType;
this.GetNormalisedPath = getNormalisedPath;
}
@@ -60,8 +73,8 @@ namespace StardewModdingAPI.Framework.Content
{
if (value == null)
throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
- if (!this.Data.GetType().IsInstanceOfType(value))
- throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
+ if (!this.DataType.IsInstanceOfType(value))
+ throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
this.Data = value;
}
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
index 26292cab..9bf1ea17 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
- internal class ContentEventHelper : ContentEventBaseHelper<object>, IContentEventHelper
+ internal class ContentEventHelper : ContentEventData<object>, IContentEventHelper
{
/*********
** Public methods
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
index 8a8a4845..26f059e4 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
@@ -5,7 +5,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventBaseHelper<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue>
+ internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventData<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue>
{
/*********
** Public methods
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
index 23760f0f..da30590b 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- internal class ContentEventHelperForImage : ContentEventBaseHelper<Texture2D>, IContentEventHelperForImage
+ internal class ContentEventHelperForImage : ContentEventData<Texture2D>, IContentEventHelperForImage
{
/*********
** Public methods