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-rw-r--r--src/StardewModdingAPI/Framework/ContentManagerShim.cs50
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diff --git a/src/StardewModdingAPI/Framework/ContentManagerShim.cs b/src/StardewModdingAPI/Framework/ContentManagerShim.cs
deleted file mode 100644
index d46f23a3..00000000
--- a/src/StardewModdingAPI/Framework/ContentManagerShim.cs
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@@ -1,50 +0,0 @@
-using StardewValley;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>A minimal content manager which defers to SMAPI's main content manager.</summary>
- internal class ContentManagerShim : LocalizedContentManager
- {
- /*********
- ** Properties
- *********/
- /// <summary>SMAPI's underlying content manager.</summary>
- private readonly SContentManager ContentManager;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The content manager's name for logs (if any).</summary>
- public string Name { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="contentManager">SMAPI's underlying content manager.</param>
- /// <param name="name">The content manager's name for logs (if any).</param>
- public ContentManagerShim(SContentManager contentManager, string name)
- : base(contentManager.ServiceProvider, contentManager.RootDirectory, contentManager.CurrentCulture, contentManager.LanguageCodeOverride)
- {
- this.ContentManager = contentManager;
- this.Name = name;
- }
-
- /// <summary>Load an asset that has been processed by the content pipeline.</summary>
- /// <typeparam name="T">The type of asset to load.</typeparam>
- /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
- public override T Load<T>(string assetName)
- {
- return this.ContentManager.LoadFor<T>(assetName, this);
- }
-
- /// <summary>Dispose held resources.</summary>
- /// <param name="disposing">Whether the content manager is disposing (rather than finalising).</param>
- protected override void Dispose(bool disposing)
- {
- this.ContentManager.DisposeFor(this);
- }
- }
-}