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-rw-r--r--src/StardewModdingAPI/Framework/CursorPosition.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs
deleted file mode 100644
index db02b3d1..00000000
--- a/src/StardewModdingAPI/Framework/CursorPosition.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using Microsoft.Xna.Framework;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>Defines a position on a given map at different reference points.</summary>
- internal class CursorPosition : ICursorPosition
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
- public Vector2 ScreenPixels { get; }
-
- /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
- public Vector2 Tile { get; }
-
- /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
- public Vector2 GrabTile { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
- /// <param name="tile">The tile position relative to the top-left corner of the map.</param>
- /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
- public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
- {
- this.ScreenPixels = screenPixels;
- this.Tile = tile;
- this.GrabTile = grabTile;
- }
- }
-}