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Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/CursorPosition.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs deleted file mode 100644 index db02b3d1..00000000 --- a/src/StardewModdingAPI/Framework/CursorPosition.cs +++ /dev/null @@ -1,35 +0,0 @@ -using Microsoft.Xna.Framework; - -namespace StardewModdingAPI.Framework -{ - /// <summary>Defines a position on a given map at different reference points.</summary> - internal class CursorPosition : ICursorPosition - { - /********* - ** Accessors - *********/ - /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> - public Vector2 ScreenPixels { get; } - - /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> - public Vector2 Tile { get; } - - /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> - public Vector2 GrabTile { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> - /// <param name="tile">The tile position relative to the top-left corner of the map.</param> - /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> - public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) - { - this.ScreenPixels = screenPixels; - this.Tile = tile; - this.GrabTile = grabTile; - } - } -} |