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Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/LogFileManager.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Logging/LogFileManager.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
new file mode 100644
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+++ b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
@@ -0,0 +1,48 @@
+using System;
+using System.IO;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>Manages reading and writing to log file.</summary>
+ internal class LogFileManager : IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The underlying stream writer.</summary>
+ private readonly StreamWriter Stream;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="path">The log file to write.</param>
+ public LogFileManager(string path)
+ {
+ // create log directory if needed
+ string logDir = Path.GetDirectoryName(path);
+ if (logDir == null)
+ throw new ArgumentException($"The log path '{path}' is not valid.");
+ Directory.CreateDirectory(logDir);
+
+ // open log file stream
+ this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
+ }
+
+ /// <summary>Write a message to the log.</summary>
+ /// <param name="message">The message to log.</param>
+ public void WriteLine(string message)
+ {
+ // always use Windows-style line endings for convenience
+ // (Linux/Mac editors are fine with them, Windows editors often require them)
+ this.Stream.Write(message + "\r\n");
+ }
+
+ /// <summary>Release all resources.</summary>
+ public void Dispose()
+ {
+ this.Stream.Dispose();
+ }
+ }
+}