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-rw-r--r--src/StardewModdingAPI/Framework/Manifest.cs39
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diff --git a/src/StardewModdingAPI/Framework/Manifest.cs b/src/StardewModdingAPI/Framework/Manifest.cs
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+using System;
+using Newtonsoft.Json;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A manifest which describes a mod for SMAPI.</summary>
+ internal class Manifest : IManifest
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>A brief description of the mod.</summary>
+ public string Description { get; set; }
+
+ /// <summary>The mod author's name.</summary>
+ public string Author { get; set; }
+
+ /// <summary>The mod version.</summary>
+ [JsonConverter(typeof(SemanticVersionConverter))]
+ public ISemanticVersion Version { get; set; }
+
+ /// <summary>The minimum SMAPI version required by this mod, if any.</summary>
+ public string MinimumApiVersion { get; set; }
+
+ /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
+ public string EntryDll { get; set; }
+
+ /// <summary>The unique mod ID.</summary>
+ public string UniqueID { get; set; }
+
+ /// <summary>Whether the mod uses per-save config files.</summary>
+ [Obsolete("Use " + nameof(Mod) + "." + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
+ public bool PerSaveConfigs { get; set; }
+ }
+}