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+using System;
+using System.IO;
+using Newtonsoft.Json;
+using StardewModdingAPI.Advanced;
+using StardewModdingAPI.Framework.Reflection;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Provides simplified APIs for writing mods.</summary>
+ internal class ModHelper : IModHelper
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
+ private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
+ {
+ Formatting = Formatting.Indented,
+ ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ };
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod directory path.</summary>
+ public string DirectoryPath { get; }
+
+ /// <summary>Simplifies access to private game code.</summary>
+ public IReflectionHelper Reflection { get; } = new ReflectionHelper();
+
+ /// <summary>Metadata about loaded mods.</summary>
+ public IModRegistry ModRegistry { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modDirectory">The mod directory path.</param>
+ /// <param name="modRegistry">Metadata about loaded mods.</param>
+ /// <exception cref="ArgumentException">An argument is null or invalid.</exception>
+ /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
+ public ModHelper(string modDirectory, IModRegistry modRegistry)
+ {
+ // validate
+ if (modRegistry == null)
+ throw new ArgumentException("The mod registry cannot be null.");
+ if (string.IsNullOrWhiteSpace(modDirectory))
+ throw new ArgumentException("The mod directory cannot be empty.");
+ if (!Directory.Exists(modDirectory))
+ throw new InvalidOperationException("The specified mod directory does not exist.");
+
+ // initialise
+ this.DirectoryPath = modDirectory;
+ this.ModRegistry = modRegistry;
+ }
+
+ /****
+ ** Mod config file
+ ****/
+ /// <summary>Read the mod's configuration file (and create it if needed).</summary>
+ /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam>
+ public TConfig ReadConfig<TConfig>()
+ where TConfig : class, new()
+ {
+ var config = this.ReadJsonFile<TConfig>("config.json") ?? new TConfig();
+ this.WriteConfig(config); // create file or fill in missing fields
+ return config;
+ }
+
+ /// <summary>Save to the mod's configuration file.</summary>
+ /// <typeparam name="TConfig">The config class type.</typeparam>
+ /// <param name="config">The config settings to save.</param>
+ public void WriteConfig<TConfig>(TConfig config)
+ where TConfig : class, new()
+ {
+ this.WriteJsonFile("config.json", config);
+ }
+
+ /****
+ ** Generic JSON files
+ ****/
+ /// <summary>Read a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="path">The file path relative to the mod directory.</param>
+ /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ public TModel ReadJsonFile<TModel>(string path)
+ where TModel : class
+ {
+ // read file
+ string fullPath = Path.Combine(this.DirectoryPath, path);
+ string json;
+ try
+ {
+ json = File.ReadAllText(fullPath);
+ }
+ catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
+ {
+ return null;
+ }
+
+ // deserialise model
+ TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings);
+ if (model is IConfigFile)
+ {
+ var wrapper = (IConfigFile)model;
+ wrapper.ModHelper = this;
+ wrapper.FilePath = path;
+ }
+
+ return model;
+ }
+
+ /// <summary>Save to a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="path">The file path relative to the mod directory.</param>
+ /// <param name="model">The model to save.</param>
+ public void WriteJsonFile<TModel>(string path, TModel model)
+ where TModel : class
+ {
+ path = Path.Combine(this.DirectoryPath, path);
+
+ // create directory if needed
+ string dir = Path.GetDirectoryName(path);
+ if (!Directory.Exists(dir))
+ Directory.CreateDirectory(dir);
+
+ // write file
+ string json = JsonConvert.SerializeObject(model, this.JsonSettings);
+ File.WriteAllText(path, json);
+ }
+ }
+}