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Diffstat (limited to 'src/StardewModdingAPI/Framework/ModHelper.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModHelper.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs new file mode 100644 index 00000000..2b562b4f --- /dev/null +++ b/src/StardewModdingAPI/Framework/ModHelper.cs @@ -0,0 +1,134 @@ +using System; +using System.IO; +using Newtonsoft.Json; +using StardewModdingAPI.Advanced; +using StardewModdingAPI.Framework.Reflection; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Provides simplified APIs for writing mods.</summary> + internal class ModHelper : IModHelper + { + /********* + ** Properties + *********/ + /// <summary>The JSON settings to use when serialising and deserialising files.</summary> + private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings + { + Formatting = Formatting.Indented, + ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded + }; + + + /********* + ** Accessors + *********/ + /// <summary>The mod directory path.</summary> + public string DirectoryPath { get; } + + /// <summary>Simplifies access to private game code.</summary> + public IReflectionHelper Reflection { get; } = new ReflectionHelper(); + + /// <summary>Metadata about loaded mods.</summary> + public IModRegistry ModRegistry { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="modDirectory">The mod directory path.</param> + /// <param name="modRegistry">Metadata about loaded mods.</param> + /// <exception cref="ArgumentException">An argument is null or invalid.</exception> + /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception> + public ModHelper(string modDirectory, IModRegistry modRegistry) + { + // validate + if (modRegistry == null) + throw new ArgumentException("The mod registry cannot be null."); + if (string.IsNullOrWhiteSpace(modDirectory)) + throw new ArgumentException("The mod directory cannot be empty."); + if (!Directory.Exists(modDirectory)) + throw new InvalidOperationException("The specified mod directory does not exist."); + + // initialise + this.DirectoryPath = modDirectory; + this.ModRegistry = modRegistry; + } + + /**** + ** Mod config file + ****/ + /// <summary>Read the mod's configuration file (and create it if needed).</summary> + /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam> + public TConfig ReadConfig<TConfig>() + where TConfig : class, new() + { + var config = this.ReadJsonFile<TConfig>("config.json") ?? new TConfig(); + this.WriteConfig(config); // create file or fill in missing fields + return config; + } + + /// <summary>Save to the mod's configuration file.</summary> + /// <typeparam name="TConfig">The config class type.</typeparam> + /// <param name="config">The config settings to save.</param> + public void WriteConfig<TConfig>(TConfig config) + where TConfig : class, new() + { + this.WriteJsonFile("config.json", config); + } + + /**** + ** Generic JSON files + ****/ + /// <summary>Read a JSON file.</summary> + /// <typeparam name="TModel">The model type.</typeparam> + /// <param name="path">The file path relative to the mod directory.</param> + /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns> + public TModel ReadJsonFile<TModel>(string path) + where TModel : class + { + // read file + string fullPath = Path.Combine(this.DirectoryPath, path); + string json; + try + { + json = File.ReadAllText(fullPath); + } + catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException) + { + return null; + } + + // deserialise model + TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings); + if (model is IConfigFile) + { + var wrapper = (IConfigFile)model; + wrapper.ModHelper = this; + wrapper.FilePath = path; + } + + return model; + } + + /// <summary>Save to a JSON file.</summary> + /// <typeparam name="TModel">The model type.</typeparam> + /// <param name="path">The file path relative to the mod directory.</param> + /// <param name="model">The model to save.</param> + public void WriteJsonFile<TModel>(string path, TModel model) + where TModel : class + { + path = Path.Combine(this.DirectoryPath, path); + + // create directory if needed + string dir = Path.GetDirectoryName(path); + if (!Directory.Exists(dir)) + Directory.CreateDirectory(dir); + + // write file + string json = JsonConvert.SerializeObject(model, this.JsonSettings); + File.WriteAllText(path, json); + } + } +} |