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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index 53c28ace..2c68a639 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -131,9 +131,19 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="mods">The mods to process.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
{
+ // initialise metadata
mods = mods.ToArray();
var sortedMods = new Stack<IModMetadata>();
var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
+
+ // handle failed mods
+ foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
+ {
+ states[mod] = ModDependencyStatus.Failed;
+ sortedMods.Push(mod);
+ }
+
+ // sort mods
foreach (IModMetadata mod in mods)
this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());