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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs61
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoadStatus.cs15
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs309
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs36
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs14
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs18
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs68
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs12
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs374
9 files changed, 0 insertions, 907 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
deleted file mode 100644
index 4378798c..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections.Generic;
-using Mono.Cecil;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
- internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
- {
- /*********
- ** Properties
- *********/
- /// <summary>The known assemblies.</summary>
- private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Add known assemblies to the resolver.</summary>
- /// <param name="assemblies">The known assemblies.</param>
- public void Add(params AssemblyDefinition[] assemblies)
- {
- foreach (AssemblyDefinition assembly in assemblies)
- {
- this.Loaded[assembly.Name.Name] = assembly;
- this.Loaded[assembly.Name.FullName] = assembly;
- }
- }
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="name">The assembly name.</param>
- public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="name">The assembly name.</param>
- /// <param name="parameters">The assembly reader parameters.</param>
- public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="fullName">The assembly full name (including version, etc).</param>
- public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="fullName">The assembly full name (including version, etc).</param>
- /// <param name="parameters">The assembly reader parameters.</param>
- public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters);
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Resolve a known assembly definition based on its short or full name.</summary>
- /// <param name="name">The assembly's short or full name.</param>
- private AssemblyDefinition ResolveName(string name)
- {
- return this.Loaded.ContainsKey(name)
- ? this.Loaded[name]
- : null;
- }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoadStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoadStatus.cs
deleted file mode 100644
index 11be19fc..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoadStatus.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Indicates the result of an assembly load.</summary>
- internal enum AssemblyLoadStatus
- {
- /// <summary>The assembly was loaded successfully.</summary>
- Okay = 1,
-
- /// <summary>The assembly could not be loaded.</summary>
- Failed = 2,
-
- /// <summary>The assembly is already loaded.</summary>
- AlreadyLoaded = 3
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
deleted file mode 100644
index 9c642bef..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
+++ /dev/null
@@ -1,309 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters;
-using StardewModdingAPI.Framework.Exceptions;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Preprocesses and loads mod assemblies.</summary>
- internal class AssemblyLoader
- {
- /*********
- ** Properties
- *********/
- /// <summary>Metadata for mapping assemblies to the current platform.</summary>
- private readonly PlatformAssemblyMap AssemblyMap;
-
- /// <summary>A type => assembly lookup for types which should be rewritten.</summary>
- private readonly IDictionary<string, Assembly> TypeAssemblies;
-
- /// <summary>Encapsulates monitoring and logging.</summary>
- private readonly IMonitor Monitor;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="targetPlatform">The current game platform.</param>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- public AssemblyLoader(Platform targetPlatform, IMonitor monitor)
- {
- this.Monitor = monitor;
- this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform);
-
- // generate type => assembly lookup for types which should be rewritten
- this.TypeAssemblies = new Dictionary<string, Assembly>();
- foreach (Assembly assembly in this.AssemblyMap.Targets)
- {
- ModuleDefinition module = this.AssemblyMap.TargetModules[assembly];
- foreach (TypeDefinition type in module.GetTypes())
- {
- if (!type.IsPublic)
- continue; // no need to rewrite
- if (type.Namespace.Contains("<"))
- continue; // ignore assembly metadata
- this.TypeAssemblies[type.FullName] = assembly;
- }
- }
- }
-
- /// <summary>Preprocess and load an assembly.</summary>
- /// <param name="assemblyPath">The assembly file path.</param>
- /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
- /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
- /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
- public Assembly Load(string assemblyPath, bool assumeCompatible)
- {
- // get referenced local assemblies
- AssemblyParseResult[] assemblies;
- {
- AssemblyDefinitionResolver resolver = new AssemblyDefinitionResolver();
- HashSet<string> visitedAssemblyNames = new HashSet<string>(AppDomain.CurrentDomain.GetAssemblies().Select(p => p.GetName().Name)); // don't try loading assemblies that are already loaded
- assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, resolver).ToArray();
- }
-
- // validate load
- if (!assemblies.Any() || assemblies[0].Status == AssemblyLoadStatus.Failed)
- {
- throw new SAssemblyLoadFailedException(!File.Exists(assemblyPath)
- ? $"Could not load '{assemblyPath}' because it doesn't exist."
- : $"Could not load '{assemblyPath}'."
- );
- }
- if (assemblies.Last().Status == AssemblyLoadStatus.AlreadyLoaded) // mod assembly is last in dependency order
- throw new SAssemblyLoadFailedException($"Could not load '{assemblyPath}' because it was already loaded. Do you have two copies of this mod?");
-
- // rewrite & load assemblies in leaf-to-root order
- bool oneAssembly = assemblies.Length == 1;
- Assembly lastAssembly = null;
- foreach (AssemblyParseResult assembly in assemblies)
- {
- if (assembly.Status == AssemblyLoadStatus.AlreadyLoaded)
- continue;
-
- bool changed = this.RewriteAssembly(assembly.Definition, assumeCompatible, logPrefix: " ");
- if (changed)
- {
- if (!oneAssembly)
- this.Monitor.Log($" Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace);
- using (MemoryStream outStream = new MemoryStream())
- {
- assembly.Definition.Write(outStream);
- byte[] bytes = outStream.ToArray();
- lastAssembly = Assembly.Load(bytes);
- }
- }
- else
- {
- if (!oneAssembly)
- this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace);
- lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
- }
- }
-
- // last assembly loaded is the root
- return lastAssembly;
- }
-
- /// <summary>Resolve an assembly by its name.</summary>
- /// <param name="name">The assembly name.</param>
- /// <remarks>
- /// This implementation returns the first loaded assembly which matches the short form of
- /// the assembly name, to resolve assembly resolution issues when rewriting
- /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>,
- /// the implicit assumption is that loading the exact assembly failed.
- /// </remarks>
- public Assembly ResolveAssembly(string name)
- {
- string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
- return AppDomain.CurrentDomain
- .GetAssemblies()
- .FirstOrDefault(p => p.GetName().Name == shortName);
- }
-
-
- /*********
- ** Private methods
- *********/
- /****
- ** Assembly parsing
- ****/
- /// <summary>Get a list of referenced local assemblies starting from the mod assembly, ordered from leaf to root.</summary>
- /// <param name="file">The assembly file to load.</param>
- /// <param name="visitedAssemblyNames">The assembly names that should be skipped.</param>
- /// <param name="assemblyResolver">A resolver which resolves references to known assemblies.</param>
- /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
- private IEnumerable<AssemblyParseResult> GetReferencedLocalAssemblies(FileInfo file, HashSet<string> visitedAssemblyNames, IAssemblyResolver assemblyResolver)
- {
- // validate
- if (file.Directory == null)
- throw new InvalidOperationException($"Could not get directory from file path '{file.FullName}'.");
- if (!file.Exists)
- yield break; // not a local assembly
-
- // read assembly
- byte[] assemblyBytes = File.ReadAllBytes(file.FullName);
- AssemblyDefinition assembly;
- using (Stream readStream = new MemoryStream(assemblyBytes))
- assembly = AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Deferred) { AssemblyResolver = assemblyResolver });
-
- // skip if already visited
- if (visitedAssemblyNames.Contains(assembly.Name.Name))
- yield return new AssemblyParseResult(file, null, AssemblyLoadStatus.AlreadyLoaded);
- visitedAssemblyNames.Add(assembly.Name.Name);
-
- // yield referenced assemblies
- foreach (AssemblyNameReference dependency in assembly.MainModule.AssemblyReferences)
- {
- FileInfo dependencyFile = new FileInfo(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll"));
- foreach (AssemblyParseResult result in this.GetReferencedLocalAssemblies(dependencyFile, visitedAssemblyNames, assemblyResolver))
- yield return result;
- }
-
- // yield assembly
- yield return new AssemblyParseResult(file, assembly, AssemblyLoadStatus.Okay);
- }
-
- /****
- ** Assembly rewriting
- ****/
- /// <summary>Rewrite the types referenced by an assembly.</summary>
- /// <param name="assembly">The assembly to rewrite.</param>
- /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
- /// <param name="logPrefix">A string to prefix to log messages.</param>
- /// <returns>Returns whether the assembly was modified.</returns>
- /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
- private bool RewriteAssembly(AssemblyDefinition assembly, bool assumeCompatible, string logPrefix)
- {
- ModuleDefinition module = assembly.MainModule;
- HashSet<string> loggedMessages = new HashSet<string>();
- string filename = $"{assembly.Name.Name}.dll";
-
- // swap assembly references if needed (e.g. XNA => MonoGame)
- bool platformChanged = false;
- for (int i = 0; i < module.AssemblyReferences.Count; i++)
- {
- // remove old assembly reference
- if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
- {
- this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewriting {filename} for OS...");
- platformChanged = true;
- module.AssemblyReferences.RemoveAt(i);
- i--;
- }
- }
- if (platformChanged)
- {
- // add target assembly references
- foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
- module.AssemblyReferences.Add(target);
-
- // rewrite type scopes to use target assemblies
- IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName);
- foreach (TypeReference type in typeReferences)
- this.ChangeTypeScope(type);
- }
-
- // find (and optionally rewrite) incompatible instructions
- bool anyRewritten = false;
- IInstructionRewriter[] rewriters = Constants.GetRewriters().ToArray();
- foreach (MethodDefinition method in this.GetMethods(module))
- {
- // check method definition
- foreach (IInstructionRewriter rewriter in rewriters)
- {
- try
- {
- if (rewriter.Rewrite(module, method, this.AssemblyMap, platformChanged))
- {
- this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}...");
- anyRewritten = true;
- }
- }
- catch (IncompatibleInstructionException)
- {
- if (!assumeCompatible)
- throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}.");
- this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
- }
- }
-
- // check CIL instructions
- ILProcessor cil = method.Body.GetILProcessor();
- foreach (Instruction instruction in cil.Body.Instructions.ToArray())
- {
- foreach (IInstructionRewriter rewriter in rewriters)
- {
- try
- {
- if (rewriter.Rewrite(module, cil, instruction, this.AssemblyMap, platformChanged))
- {
- this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}...");
- anyRewritten = true;
- }
- }
- catch (IncompatibleInstructionException)
- {
- if (!assumeCompatible)
- throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}.");
- this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
- }
- }
- }
- }
-
- return platformChanged || anyRewritten;
- }
-
- /// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
- /// <param name="type">The type reference to rewrite.</param>
- private void ChangeTypeScope(TypeReference type)
- {
- // check skip conditions
- if (type == null || type.FullName.StartsWith("System."))
- return;
-
- // get assembly
- Assembly assembly;
- if (!this.TypeAssemblies.TryGetValue(type.FullName, out assembly))
- return;
-
- // replace scope
- AssemblyNameReference assemblyRef = this.AssemblyMap.TargetReferences[assembly];
- type.Scope = assemblyRef;
- }
-
- /// <summary>Get all methods in a module.</summary>
- /// <param name="module">The module to search.</param>
- private IEnumerable<MethodDefinition> GetMethods(ModuleDefinition module)
- {
- return (
- from type in module.GetTypes()
- where type.HasMethods
- from method in type.Methods
- where method.HasBody
- select method
- );
- }
-
- /// <summary>Log a message for the player or developer the first time it occurs.</summary>
- /// <param name="monitor">The monitor through which to log the message.</param>
- /// <param name="hash">The hash of logged messages.</param>
- /// <param name="message">The message to log.</param>
- /// <param name="level">The log severity level.</param>
- private void LogOnce(IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace)
- {
- if (!hash.Contains(message))
- {
- monitor.Log(message, level);
- hash.Add(message);
- }
- }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
deleted file mode 100644
index b56a776c..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.IO;
-using Mono.Cecil;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Metadata about a parsed assembly definition.</summary>
- internal class AssemblyParseResult
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The original assembly file.</summary>
- public readonly FileInfo File;
-
- /// <summary>The assembly definition.</summary>
- public readonly AssemblyDefinition Definition;
-
- /// <summary>The result of the assembly load.</summary>
- public AssemblyLoadStatus Status;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="file">The original assembly file.</param>
- /// <param name="assembly">The assembly definition.</param>
- /// <param name="status">The result of the assembly load.</param>
- public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status)
- {
- this.File = file;
- this.Definition = assembly;
- this.Status = status;
- }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
deleted file mode 100644
index ab11272a..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
- public class InvalidModStateException : Exception
- {
- /// <summary>Construct an instance.</summary>
- /// <param name="message">The error message.</param>
- /// <param name="ex">The underlying exception, if any.</param>
- public InvalidModStateException(string message, Exception ex = null)
- : base(message, ex) { }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
deleted file mode 100644
index 0774b487..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>The status of a given mod in the dependency-sorting algorithm.</summary>
- internal enum ModDependencyStatus
- {
- /// <summary>The mod hasn't been visited yet.</summary>
- Queued,
-
- /// <summary>The mod is currently being analysed as part of a dependency chain.</summary>
- Checking,
-
- /// <summary>The mod has already been sorted.</summary>
- Sorted,
-
- /// <summary>The mod couldn't be sorted due to a metadata issue (e.g. missing dependencies).</summary>
- Failed
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
deleted file mode 100644
index ab590e10..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using StardewModdingAPI.Framework.Models;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Metadata for a mod.</summary>
- internal class ModMetadata : IModMetadata
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The mod's display name.</summary>
- public string DisplayName { get; }
-
- /// <summary>The mod's full directory path.</summary>
- public string DirectoryPath { get; }
-
- /// <summary>The mod manifest.</summary>
- public IManifest Manifest { get; }
-
- /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
- public ModCompatibility Compatibility { get; }
-
- /// <summary>The metadata resolution status.</summary>
- public ModMetadataStatus Status { get; private set; }
-
- /// <summary>The reason the metadata is invalid, if any.</summary>
- public string Error { get; private set; }
-
- /// <summary>The mod instance (if it was loaded).</summary>
- public IMod Mod { get; private set; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="displayName">The mod's display name.</param>
- /// <param name="directoryPath">The mod's full directory path.</param>
- /// <param name="manifest">The mod manifest.</param>
- /// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
- public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
- {
- this.DisplayName = displayName;
- this.DirectoryPath = directoryPath;
- this.Manifest = manifest;
- this.Compatibility = compatibility;
- }
-
- /// <summary>Set the mod status.</summary>
- /// <param name="status">The metadata resolution status.</param>
- /// <param name="error">The reason the metadata is invalid, if any.</param>
- /// <returns>Return the instance for chaining.</returns>
- public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
- {
- this.Status = status;
- this.Error = error;
- return this;
- }
-
- /// <summary>Set the mod instance.</summary>
- /// <param name="mod">The mod instance to set.</param>
- public IModMetadata SetMod(IMod mod)
- {
- this.Mod = mod;
- return this;
- }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
deleted file mode 100644
index 1b2b0b55..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Indicates the status of a mod's metadata resolution.</summary>
- internal enum ModMetadataStatus
- {
- /// <summary>The mod has been found, but hasn't been processed yet.</summary>
- Found,
-
- /// <summary>The mod cannot be loaded.</summary>
- Failed
- }
-} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
deleted file mode 100644
index 6b19db5c..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ /dev/null
@@ -1,374 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using StardewModdingAPI.Framework.Exceptions;
-using StardewModdingAPI.Framework.Models;
-using StardewModdingAPI.Framework.Serialisation;
-
-namespace StardewModdingAPI.Framework.ModLoading
-{
- /// <summary>Finds and processes mod metadata.</summary>
- internal class ModResolver
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Get manifest metadata for each folder in the given root path.</summary>
- /// <param name="rootPath">The root path to search for mods.</param>
- /// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
- /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
- /// <param name="disabledMods">Metadata about mods that SMAPI should consider obsolete and not load.</param>
- /// <returns>Returns the manifests by relative folder.</returns>
- public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords, IEnumerable<DisabledMod> disabledMods)
- {
- compatibilityRecords = compatibilityRecords.ToArray();
- disabledMods = disabledMods.ToArray();
-
- foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
- {
- // read file
- Manifest manifest = null;
- string path = Path.Combine(modDir.FullName, "manifest.json");
- string error = null;
- try
- {
- // read manifest
- manifest = jsonHelper.ReadJsonFile<Manifest>(path);
-
- // validate
- if (manifest == null)
- {
- error = File.Exists(path)
- ? "its manifest is invalid."
- : "it doesn't have a manifest.";
- }
- else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
- error = "its manifest doesn't set an entry DLL.";
- }
- catch (SParseException ex)
- {
- error = $"parsing its manifest failed: {ex.Message}";
- }
- catch (Exception ex)
- {
- error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
- }
-
- // validate metadata
- ModCompatibility compatibility = null;
- if (manifest != null)
- {
- // get unique key for lookups
- string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
-
- // check if mod should be disabled
- DisabledMod disabledMod = disabledMods.FirstOrDefault(mod => mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase));
- if (disabledMod != null)
- error = $"it's obsolete: {disabledMod.ReasonPhrase}";
-
- // get compatibility record
- compatibility = (
- from mod in compatibilityRecords
- where
- mod.ID.Any(p => p.Matches(key, manifest))
- && (mod.LowerVersion == null || !manifest.Version.IsOlderThan(mod.LowerVersion))
- && !manifest.Version.IsNewerThan(mod.UpperVersion)
- select mod
- ).FirstOrDefault();
- }
-
- // build metadata
- string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
- ? manifest.Name
- : modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
- ModMetadataStatus status = error == null
- ? ModMetadataStatus.Found
- : ModMetadataStatus.Failed;
-
- yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility).SetStatus(status, error);
- }
- }
-
- /// <summary>Validate manifest metadata.</summary>
- /// <param name="mods">The mod manifests to validate.</param>
- /// <param name="apiVersion">The current SMAPI version.</param>
- public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion)
- {
- mods = mods.ToArray();
-
- // validate each manifest
- foreach (IModMetadata mod in mods)
- {
- // skip if already failed
- if (mod.Status == ModMetadataStatus.Failed)
- continue;
-
- // validate compatibility
- {
- ModCompatibility compatibility = mod.Compatibility;
- if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
- {
-#if SMAPI_1_x
- bool hasOfficialUrl = mod.Compatibility.UpdateUrls.Length > 0;
- bool hasUnofficialUrl = mod.Compatibility.UpdateUrls.Length > 1;
-
- string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game or SMAPI";
- string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion.ToString()} here:";
- if (hasOfficialUrl)
- error += !hasUnofficialUrl ? $" {compatibility.UpdateUrls[0]}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrls[0]}";
- if (hasUnofficialUrl)
- error += $"{Environment.NewLine}- unofficial update: {compatibility.UpdateUrls[1]}";
-#else
- string reasonPhrase = compatibility.ReasonPhrase ?? "it's no longer compatible";
- string error = $"{reasonPhrase}. Please check for a ";
- if (mod.Manifest.Version.Equals(compatibility.UpperVersion) && compatibility.UpperVersionLabel == null)
- error += "newer version";
- else
- error += $"version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion.ToString()}";
- error += " at " + string.Join(" or ", compatibility.UpdateUrls);
-#endif
-
- mod.SetStatus(ModMetadataStatus.Failed, error);
- continue;
- }
- }
-
- // validate SMAPI version
- if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true)
- {
- mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod.");
- continue;
- }
-
- // validate DLL path
- string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
- if (!File.Exists(assemblyPath))
- {
- mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
- continue;
- }
-
- // validate required fields
-#if !SMAPI_1_x
- {
- List<string> missingFields = new List<string>(3);
-
- if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
- missingFields.Add(nameof(IManifest.Name));
- if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0")
- missingFields.Add(nameof(IManifest.Version));
- if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
- missingFields.Add(nameof(IManifest.UniqueID));
-
- if (missingFields.Any())
- mod.SetStatus(ModMetadataStatus.Failed, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
- }
-#endif
- }
-
- // validate IDs are unique
-#if !SMAPI_1_x
- {
- var duplicatesByID = mods
- .GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase)
- .Where(p => p.Count() > 1);
- foreach (var group in duplicatesByID)
- {
- foreach (IModMetadata mod in group)
- {
- if (mod.Status == ModMetadataStatus.Failed)
- continue; // don't replace metadata error
- mod.SetStatus(ModMetadataStatus.Failed, $"its unique ID '{mod.Manifest.UniqueID}' is used by multiple mods ({string.Join(", ", group.Select(p => p.DisplayName))}).");
- }
- }
- }
-#endif
- }
-
- /// <summary>Sort the given mods by the order they should be loaded.</summary>
- /// <param name="mods">The mods to process.</param>
- public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
- {
- // initialise metadata
- mods = mods.ToArray();
- var sortedMods = new Stack<IModMetadata>();
- var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
-
- // handle failed mods
- foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
- {
- states[mod] = ModDependencyStatus.Failed;
- sortedMods.Push(mod);
- }
-
- // sort mods
- foreach (IModMetadata mod in mods)
- this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());
-
- return sortedMods.Reverse();
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
- /// <param name="mods">The full list of mods being validated.</param>
- /// <param name="mod">The mod whose dependencies to process.</param>
- /// <param name="states">The dependency state for each mod.</param>
- /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
- /// <param name="currentChain">The current change of mod dependencies.</param>
- /// <returns>Returns the mod dependency status.</returns>
- private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
- {
- // check if already visited
- switch (states[mod])
- {
- // already sorted or failed
- case ModDependencyStatus.Sorted:
- case ModDependencyStatus.Failed:
- return states[mod];
-
- // dependency loop
- case ModDependencyStatus.Checking:
- // This should never happen. The higher-level mod checks if the dependency is
- // already being checked, so it can fail without visiting a mod twice. If this
- // case is hit, that logic didn't catch the dependency loop for some reason.
- throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");
-
- // not visited yet, start processing
- case ModDependencyStatus.Queued:
- break;
-
- // sanity check
- default:
- throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
- }
-
- // no dependencies, mark sorted
- if (mod.Manifest.Dependencies == null || !mod.Manifest.Dependencies.Any())
- {
- sortedMods.Push(mod);
- return states[mod] = ModDependencyStatus.Sorted;
- }
-
- // get dependencies
- var dependencies =
- (
- from entry in mod.Manifest.Dependencies
- let dependencyMod = mods.FirstOrDefault(m => string.Equals(m.Manifest?.UniqueID, entry.UniqueID, StringComparison.InvariantCultureIgnoreCase))
- orderby entry.UniqueID
- select new
- {
- ID = entry.UniqueID,
- MinVersion = entry.MinimumVersion,
- Mod = dependencyMod,
- IsRequired =
-#if SMAPI_1_x
- true
-#else
- entry.IsRequired
-#endif
- }
- )
- .ToArray();
-
- // missing required dependencies, mark failed
- {
- string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray();
- if (failedIDs.Any())
- {
- sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)}).");
- return states[mod] = ModDependencyStatus.Failed;
- }
- }
-
- // dependency min version not met, mark failed
- {
- string[] failedLabels =
- (
- from entry in dependencies
- where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
- select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)"
- )
- .ToArray();
- if (failedLabels.Any())
- {
- sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}.");
- return states[mod] = ModDependencyStatus.Failed;
- }
- }
-
- // process dependencies
- {
- states[mod] = ModDependencyStatus.Checking;
-
- // recursively sort dependencies
- foreach (var dependency in dependencies)
- {
- IModMetadata requiredMod = dependency.Mod;
- var subchain = new List<IModMetadata>(currentChain) { mod };
-
- // ignore missing optional dependency
- if (!dependency.IsRequired && requiredMod == null)
- continue;
-
- // detect dependency loop
- if (states[requiredMod] == ModDependencyStatus.Checking)
- {
- sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
- return states[mod] = ModDependencyStatus.Failed;
- }
-
- // recursively process each dependency
- var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain);
- switch (substatus)
- {
- // sorted successfully
- case ModDependencyStatus.Sorted:
- break;
-
- // failed, which means this mod can't be loaded either
- case ModDependencyStatus.Failed:
- sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
- return states[mod] = ModDependencyStatus.Failed;
-
- // unexpected status
- case ModDependencyStatus.Queued:
- case ModDependencyStatus.Checking:
- throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status.");
-
- // sanity check
- default:
- throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
- }
- }
-
- // all requirements sorted successfully
- sortedMods.Push(mod);
- return states[mod] = ModDependencyStatus.Sorted;
- }
- }
-
- /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
- /// <param name="rootPath">The root folder path to search.</param>
- private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
- {
- foreach (string modRootPath in Directory.GetDirectories(rootPath))
- {
- DirectoryInfo directory = new DirectoryInfo(modRootPath);
-
- // if a folder only contains another folder, check the inner folder instead
- while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
- directory = directory.GetDirectories().First();
-
- yield return directory;
- }
- }
- }
-}