diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/TranslationHelper.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/TranslationHelper.cs | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/StardewModdingAPI/Framework/TranslationHelper.cs b/src/StardewModdingAPI/Framework/TranslationHelper.cs index c3104d1b..ebcd69b1 100644 --- a/src/StardewModdingAPI/Framework/TranslationHelper.cs +++ b/src/StardewModdingAPI/Framework/TranslationHelper.cs @@ -41,13 +41,10 @@ namespace StardewModdingAPI.Framework /// <param name="modName">The name of the relevant mod for error messages.</param> /// <param name="locale">The initial locale.</param> /// <param name="languageCode">The game's current language code.</param> - /// <param name="translations">The translations for each locale.</param> - public TranslationHelper(string modName, string locale, LocalizedContentManager.LanguageCode languageCode, IDictionary<string, IDictionary<string, string>> translations) + public TranslationHelper(string modName, string locale, LocalizedContentManager.LanguageCode languageCode) { // save data this.ModName = modName; - foreach (var pair in translations) - this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase); // set locale this.SetLocale(locale, languageCode); @@ -67,6 +64,21 @@ namespace StardewModdingAPI.Framework return new Translation(this.ModName, this.Locale, key, text); } + /// <summary>Set the translations to use.</summary> + /// <param name="translations">The translations to use.</param> + internal TranslationHelper SetTranslations(IDictionary<string, IDictionary<string, string>> translations) + { + // reset translations + this.All.Clear(); + foreach (var pair in translations) + this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase); + + // rebuild cache + this.SetLocale(this.Locale, this.LocaleEnum); + + return this; + } + /// <summary>Set the current locale and precache translations.</summary> /// <param name="locale">The current locale.</param> /// <param name="localeEnum">The game's current language code.</param> |