diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework')
29 files changed, 1064 insertions, 385 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetData.cs b/src/StardewModdingAPI/Framework/Content/AssetData.cs new file mode 100644 index 00000000..1ab9eebd --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/AssetData.cs @@ -0,0 +1,44 @@ +using System; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> + /// <typeparam name="TValue">The interface value type.</typeparam> + internal class AssetData<TValue> : AssetInfo, IAssetData<TValue> + { + /********* + ** Accessors + *********/ + /// <summary>The content data being read.</summary> + public TValue Data { get; protected set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data.GetType(), getNormalisedPath) + { + this.Data = data; + } + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> + public void ReplaceWith(TValue value) + { + if (value == null) + throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); + if (!this.DataType.IsInstanceOfType(value)) + throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); + + this.Data = value; + } + } +} diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs index 26f059e4..e9b29b12 100644 --- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs +++ b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs @@ -5,7 +5,7 @@ using System.Linq; namespace StardewModdingAPI.Framework.Content { /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> - internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventData<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue> + internal class AssetDataForDictionary<TKey, TValue> : AssetData<IDictionary<TKey, TValue>>, IAssetDataForDictionary<TKey, TValue> { /********* ** Public methods @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventHelperForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) + public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) : base(locale, assetName, data, getNormalisedPath) { } /// <summary>Add or replace an entry in the dictionary.</summary> diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs index da30590b..45c5588b 100644 --- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs +++ b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs @@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.Content { /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> - internal class ContentEventHelperForImage : ContentEventData<Texture2D>, IContentEventHelperForImage + internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage { /********* ** Public methods @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventHelperForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) + public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) : base(locale, assetName, data, getNormalisedPath) { } /// <summary>Overwrite part of the image.</summary> diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForObject.cs index 9bf1ea17..f30003e4 100644 --- a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs +++ b/src/StardewModdingAPI/Framework/Content/AssetDataForObject.cs @@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.Content { /// <summary>Encapsulates access and changes to content being read from a data file.</summary> - internal class ContentEventHelper : ContentEventData<object>, IContentEventHelper + internal class AssetDataForObject : AssetData<object>, IAssetData { /********* ** Public methods @@ -15,23 +15,30 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath) + public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath) : base(locale, assetName, data, getNormalisedPath) { } + /// <summary>Construct an instance.</summary> + /// <param name="info">The asset metadata.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalisedPath) + : this(info.Locale, info.AssetName, data, getNormalisedPath) { } + /// <summary>Get a helper to manipulate the data as a dictionary.</summary> /// <typeparam name="TKey">The expected dictionary key.</typeparam> /// <typeparam name="TValue">The expected dictionary balue.</typeparam> /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> - public IContentEventHelperForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() + public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() { - return new ContentEventHelperForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath); + return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath); } /// <summary>Get a helper to manipulate the data as an image.</summary> /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> - public IContentEventHelperForImage AsImage() + public IAssetDataForImage AsImage() { - return new ContentEventHelperForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath); + return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath); } /// <summary>Get the data as a given type.</summary> diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventData.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs index 1a1779d4..d580dc06 100644 --- a/src/StardewModdingAPI/Framework/Content/ContentEventData.cs +++ b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs @@ -4,9 +4,7 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.Content { - /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> - /// <typeparam name="TValue">The interface value type.</typeparam> - internal class ContentEventData<TValue> : EventArgs, IContentEventData<TValue> + internal class AssetInfo : IAssetInfo { /********* ** Properties @@ -21,12 +19,9 @@ namespace StardewModdingAPI.Framework.Content /// <summary>The content's locale code, if the content is localised.</summary> public string Locale { get; } - /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> public string AssetName { get; } - /// <summary>The content data being read.</summary> - public TValue Data { get; protected set; } - /// <summary>The content data type.</summary> public Type DataType { get; } @@ -37,48 +32,24 @@ namespace StardewModdingAPI.Framework.Content /// <summary>Construct an instance.</summary> /// <param name="locale">The content's locale code, if the content is localised.</param> /// <param name="assetName">The normalised asset name being read.</param> - /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) - : this(locale, assetName, data, data.GetType(), getNormalisedPath) { } - - /// <summary>Construct an instance.</summary> - /// <param name="locale">The content's locale code, if the content is localised.</param> - /// <param name="assetName">The normalised asset name being read.</param> - /// <param name="data">The content data being read.</param> - /// <param name="dataType">The content data type being read.</param> + /// <param name="type">The content type being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventData(string locale, string assetName, TValue data, Type dataType, Func<string, string> getNormalisedPath) + public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath) { this.Locale = locale; this.AssetName = assetName; - this.Data = data; - this.DataType = dataType; + this.DataType = type; this.GetNormalisedPath = getNormalisedPath; } /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> - public bool IsAssetName(string path) + public bool AssetNameEquals(string path) { path = this.GetNormalisedPath(path); return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); } - /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> - /// <param name="value">The new content value.</param> - /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> - /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> - public void ReplaceWith(TValue value) - { - if (value == null) - throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); - if (!this.DataType.IsInstanceOfType(value)) - throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); - - this.Data = value; - } - /********* ** Protected methods diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs new file mode 100644 index 00000000..4f256da5 --- /dev/null +++ b/src/StardewModdingAPI/Framework/CursorPosition.cs @@ -0,0 +1,37 @@ +#if SMAPI_2_0 +using Microsoft.Xna.Framework; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Defines a position on a given map at different reference points.</summary> + internal class CursorPosition : ICursorPosition + { + /********* + ** Accessors + *********/ + /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> + public Vector2 ScreenPixels { get; } + + /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> + public Vector2 Tile { get; } + + /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> + public Vector2 GrabTile { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> + /// <param name="tile">The tile position relative to the top-left corner of the map.</param> + /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> + public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) + { + this.ScreenPixels = screenPixels; + this.Tile = tile; + this.GrabTile = grabTile; + } + } +} +#endif diff --git a/src/StardewModdingAPI/Framework/DeprecationManager.cs b/src/StardewModdingAPI/Framework/DeprecationManager.cs index 6b95960b..153d8829 100644 --- a/src/StardewModdingAPI/Framework/DeprecationManager.cs +++ b/src/StardewModdingAPI/Framework/DeprecationManager.cs @@ -52,13 +52,12 @@ namespace StardewModdingAPI.Framework if (!this.MarkWarned(source ?? "<unknown>", nounPhrase, version)) return; + // show SMAPI 2.0 meta-warning + if(this.MarkWarned("SMAPI", "SMAPI 2.0 meta-warning", "2.0")) + this.Monitor.Log("Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://community.playstarbound.com/threads/135000 for details.", LogLevel.Warn); + // build message - string message = source != null - ? $"{source} used {nounPhrase}, which is deprecated since SMAPI {version}." - : $"An unknown mod used {nounPhrase}, which is deprecated since SMAPI {version}."; - message += severity != DeprecationLevel.PendingRemoval - ? " This will break in a future version of SMAPI." - : " It will be removed soon, so the mod will break if it's not updated."; + string message = $"{source ?? "An unknown mod"} uses deprecated code ({nounPhrase})."; if (source == null) message += $"{Environment.NewLine}{Environment.StackTrace}"; @@ -70,7 +69,7 @@ namespace StardewModdingAPI.Framework break; case DeprecationLevel.Info: - this.Monitor.Log(message, LogLevel.Warn); + this.Monitor.Log(message, LogLevel.Debug); break; case DeprecationLevel.PendingRemoval: diff --git a/src/StardewModdingAPI/Framework/Exceptions/SParseException.cs b/src/StardewModdingAPI/Framework/Exceptions/SParseException.cs new file mode 100644 index 00000000..f7133ee7 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Exceptions/SParseException.cs @@ -0,0 +1,17 @@ +using System; + +namespace StardewModdingAPI.Framework.Exceptions +{ + /// <summary>A format exception which provides a user-facing error message.</summary> + internal class SParseException : FormatException + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="message">The error message.</param> + /// <param name="ex">The underlying exception, if any.</param> + public SParseException(string message, Exception ex = null) + : base(message, ex) { } + } +} diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs index b99d3798..2842bc83 100644 --- a/src/StardewModdingAPI/Framework/InternalExtensions.cs +++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Framework.Reflection; using StardewValley; namespace StardewModdingAPI.Framework @@ -99,7 +100,7 @@ namespace StardewModdingAPI.Framework /// <summary>Get whether the sprite batch is between a begin and end pair.</summary> /// <param name="spriteBatch">The sprite batch to check.</param> /// <param name="reflection">The reflection helper with which to access private fields.</param> - public static bool IsOpen(this SpriteBatch spriteBatch, IReflectionHelper reflection) + public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection) { // get field name const string fieldName = @@ -110,7 +111,7 @@ namespace StardewModdingAPI.Framework #endif // get result - return reflection.GetPrivateValue<bool>(Game1.spriteBatch, fieldName); + return reflection.GetPrivateField<bool>(Game1.spriteBatch, fieldName).GetValue(); } } } diff --git a/src/StardewModdingAPI/Framework/ModHelpers/BaseHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/BaseHelper.cs new file mode 100644 index 00000000..16032da1 --- /dev/null +++ b/src/StardewModdingAPI/Framework/ModHelpers/BaseHelper.cs @@ -0,0 +1,23 @@ +namespace StardewModdingAPI.Framework.ModHelpers +{ + /// <summary>The common base class for mod helpers.</summary> + internal abstract class BaseHelper : IModLinked + { + /********* + ** Accessors + *********/ + /// <summary>The unique ID of the mod for which the helper was created.</summary> + public string ModID { get; } + + + /********* + ** Protected methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="modID">The unique ID of the relevant mod.</param> + protected BaseHelper(string modID) + { + this.ModID = modID; + } + } +} diff --git a/src/StardewModdingAPI/Framework/CommandHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/CommandHelper.cs index 86734fc5..bdedb07c 100644 --- a/src/StardewModdingAPI/Framework/CommandHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelpers/CommandHelper.cs @@ -1,9 +1,9 @@ using System; -namespace StardewModdingAPI.Framework +namespace StardewModdingAPI.Framework.ModHelpers { /// <summary>Provides an API for managing console commands.</summary> - internal class CommandHelper : ICommandHelper + internal class CommandHelper : BaseHelper, ICommandHelper { /********* ** Accessors @@ -15,14 +15,15 @@ namespace StardewModdingAPI.Framework private readonly CommandManager CommandManager; - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="modID">The unique ID of the relevant mod.</param> /// <param name="modName">The friendly mod name for this instance.</param> /// <param name="commandManager">Manages console commands.</param> - public CommandHelper(string modName, CommandManager commandManager) + public CommandHelper(string modID, string modName, CommandManager commandManager) + : base(modID) { this.ModName = modName; this.CommandManager = commandManager; diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs index 7fd5e803..5f72176e 100644 --- a/src/StardewModdingAPI/Framework/ContentHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs @@ -1,4 +1,6 @@ using System; +using System.Collections.Generic; +using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; @@ -11,10 +13,10 @@ using xTile; using xTile.Format; using xTile.Tiles; -namespace StardewModdingAPI.Framework +namespace StardewModdingAPI.Framework.ModHelpers { /// <summary>Provides an API for loading content assets.</summary> - internal class ContentHelper : IContentHelper + internal class ContentHelper : BaseHelper, IContentHelper { /********* ** Properties @@ -33,13 +35,31 @@ namespace StardewModdingAPI.Framework /********* + ** Accessors + *********/ + /// <summary>The observable implementation of <see cref="AssetEditors"/>.</summary> + internal ObservableCollection<IAssetEditor> ObservableAssetEditors { get; } = new ObservableCollection<IAssetEditor>(); + + /// <summary>The observable implementation of <see cref="AssetLoaders"/>.</summary> + internal ObservableCollection<IAssetLoader> ObservableAssetLoaders { get; } = new ObservableCollection<IAssetLoader>(); + + /// <summary>Interceptors which provide the initial versions of matching content assets.</summary> + internal IList<IAssetLoader> AssetLoaders => this.ObservableAssetLoaders; + + /// <summary>Interceptors which edit matching content assets after they're loaded.</summary> + internal IList<IAssetEditor> AssetEditors => this.ObservableAssetEditors; + + + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="contentManager">SMAPI's underlying content manager.</param> /// <param name="modFolderPath">The absolute path to the mod folder.</param> + /// <param name="modID">The unique ID of the relevant mod.</param> /// <param name="modName">The friendly mod name for use in errors.</param> - public ContentHelper(SContentManager contentManager, string modFolderPath, string modName) + public ContentHelper(SContentManager contentManager, string modFolderPath, string modID, string modName) + : base(modID) { this.ContentManager = contentManager; this.ModFolderPath = modFolderPath; diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/ModHelper.cs index 5a8ce459..665b9cf4 100644 --- a/src/StardewModdingAPI/Framework/ModHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelpers/ModHelper.cs @@ -2,10 +2,10 @@ using System.IO; using StardewModdingAPI.Framework.Serialisation; -namespace StardewModdingAPI.Framework +namespace StardewModdingAPI.Framework.ModHelpers { /// <summary>Provides simplified APIs for writing mods.</summary> - internal class ModHelper : IModHelper, IDisposable + internal class ModHelper : BaseHelper, IModHelper, IDisposable { /********* ** Properties @@ -23,16 +23,16 @@ namespace StardewModdingAPI.Framework /// <summary>An API for loading content assets.</summary> public IContentHelper Content { get; } - /// <summary>Simplifies access to private game code.</summary> + /// <summary>An API for accessing private game code.</summary> public IReflectionHelper Reflection { get; } - /// <summary>Metadata about loaded mods.</summary> + /// <summary>an API for fetching metadata about loaded mods.</summary> public IModRegistry ModRegistry { get; } /// <summary>An API for managing console commands.</summary> public ICommandHelper ConsoleCommands { get; } - /// <summary>Provides translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> < <c>pt.json</c> < <c>default.json</c>).</summary> + /// <summary>An API for reading translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> < <c>pt.json</c> < <c>default.json</c>).</summary> public ITranslationHelper Translation { get; } @@ -40,35 +40,33 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="displayName">The mod's display name.</param> + /// <param name="modID">The mod's unique ID.</param> /// <param name="modDirectory">The full path to the mod's folder.</param> /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param> - /// <param name="modRegistry">Metadata about loaded mods.</param> - /// <param name="commandManager">Manages console commands.</param> - /// <param name="contentManager">The content manager which loads content assets.</param> - /// <param name="reflection">Simplifies access to private game code.</param> + /// <param name="contentHelper">An API for loading content assets.</param> + /// <param name="commandHelper">An API for managing console commands.</param> + /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param> + /// <param name="reflectionHelper">An API for accessing private game code.</param> + /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param> /// <exception cref="ArgumentNullException">An argument is null or empty.</exception> /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception> - public ModHelper(string displayName, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection) + public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, IContentHelper contentHelper, ICommandHelper commandHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, ITranslationHelper translationHelper) + : base(modID) { - // validate + // validate directory if (string.IsNullOrWhiteSpace(modDirectory)) throw new ArgumentNullException(nameof(modDirectory)); - if (jsonHelper == null) - throw new ArgumentNullException(nameof(jsonHelper)); - if (modRegistry == null) - throw new ArgumentNullException(nameof(modRegistry)); if (!Directory.Exists(modDirectory)) throw new InvalidOperationException("The specified mod directory does not exist."); // initialise this. |
