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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs b/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs
deleted file mode 100644
index 7a631f69..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace StardewModdingAPI.Framework.ModLoading.Rewriters.Wrappers
-{
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- internal class SpriteBatchWrapper : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SpriteBatchWrapper(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
-
- /****
- ** MonoGame signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin()
- {
- base.Begin();
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
-}