diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index d6f1a05b..bec6538b 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -19,7 +19,6 @@ using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using xTile.Layers; -using SFarmer = StardewValley.Farmer; namespace StardewModdingAPI.Framework { @@ -318,6 +317,11 @@ namespace StardewModdingAPI.Framework *********/ if (Context.IsSaveLoaded && !SaveGame.IsProcessing /*still loading save*/ && this.AfterLoadTimer >= 0) { +#if !SMAPI_1_x + if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialised yet) +#endif + this.AfterLoadTimer--; + if (this.AfterLoadTimer == 0) { this.Monitor.Log($"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace); @@ -329,7 +333,6 @@ namespace StardewModdingAPI.Framework #endif TimeEvents.InvokeAfterDayStarted(this.Monitor); } - this.AfterLoadTimer--; } /********* |