summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/IContentEventHelper.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/IContentEventHelper.cs')
-rw-r--r--src/StardewModdingAPI/IContentEventHelper.cs25
1 files changed, 1 insertions, 24 deletions
diff --git a/src/StardewModdingAPI/IContentEventHelper.cs b/src/StardewModdingAPI/IContentEventHelper.cs
index 341778b4..421a1e06 100644
--- a/src/StardewModdingAPI/IContentEventHelper.cs
+++ b/src/StardewModdingAPI/IContentEventHelper.cs
@@ -3,28 +3,11 @@
namespace StardewModdingAPI
{
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
- public interface IContentEventHelper
+ public interface IContentEventHelper : IContentEventData<object>
{
/*********
- ** Accessors
- *********/
- /// <summary>The content's locale code, if the content is localised.</summary>
- string Locale { get; }
-
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
- string AssetName { get; }
-
- /// <summary>The content data being read.</summary>
- object Data { get; }
-
-
- /*********
** Public methods
*********/
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
- /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
- bool IsAssetName(string path);
-
/// <summary>Get a helper to manipulate the data as a dictionary.</summary>
/// <typeparam name="TKey">The expected dictionary key.</typeparam>
/// <typeparam name="TValue">The expected dictionary balue.</typeparam>
@@ -39,11 +22,5 @@ namespace StardewModdingAPI
/// <typeparam name="TData">The expected data type.</typeparam>
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
TData GetData<TData>();
-
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
- void ReplaceWith(object value);
}
}