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-rw-r--r--src/StardewModdingAPI/IContentEventHelperForDictionary.cs24
1 files changed, 1 insertions, 23 deletions
diff --git a/src/StardewModdingAPI/IContentEventHelperForDictionary.cs b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs
index 34e69d42..2f9d5a65 100644
--- a/src/StardewModdingAPI/IContentEventHelperForDictionary.cs
+++ b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs
@@ -4,28 +4,11 @@ using System.Collections.Generic;
namespace StardewModdingAPI
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- public interface IContentEventHelperForDictionary<TKey, TValue>
+ public interface IContentEventHelperForDictionary<TKey, TValue> : IContentEventData<IDictionary<TKey, TValue>>
{
/*********
- ** Accessors
- *********/
- /// <summary>The content's locale code, if the content is localised.</summary>
- string Locale { get; }
-
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
- string AssetName { get; }
-
- /// <summary>The content data being read.</summary>
- IDictionary<TKey, TValue> Data { get; }
-
-
- /*********
** Public methods
*********/
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
- /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
- bool IsAssetName(string path);
-
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>
/// <param name="value">The entry value.</param>
@@ -39,10 +22,5 @@ namespace StardewModdingAPI
/// <summary>Dynamically replace values in the dictionary.</summary>
/// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param>
void Set(Func<TKey, TValue, TValue> replacer);
-
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- void ReplaceWith(IDictionary<TKey, TValue> value);
}
}