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-rw-r--r--src/StardewModdingAPI/ICursorPosition.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/StardewModdingAPI/ICursorPosition.cs b/src/StardewModdingAPI/ICursorPosition.cs
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index 8fbc115f..00000000
--- a/src/StardewModdingAPI/ICursorPosition.cs
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-#if !SMAPI_1_x
-using Microsoft.Xna.Framework;
-
-namespace StardewModdingAPI
-{
- /// <summary>Represents a cursor position in the different coordinate systems.</summary>
- public interface ICursorPosition
- {
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
- Vector2 ScreenPixels { get; }
-
- /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
- Vector2 Tile { get; }
-
- /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
- Vector2 GrabTile { get; }
- }
-}
-#endif