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-rw-r--r--src/StardewModdingAPI/Mod.cs138
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diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs
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index b5607234..00000000
--- a/src/StardewModdingAPI/Mod.cs
+++ /dev/null
@@ -1,138 +0,0 @@
-using System;
-using System.IO;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Models;
-
-namespace StardewModdingAPI
-{
- /// <summary>The base class for a mod.</summary>
- public class Mod : IMod, IDisposable
- {
- /*********
- ** Properties
- *********/
-#if SMAPI_1_x
- /// <summary>Manages deprecation warnings.</summary>
- private static DeprecationManager DeprecationManager;
-
-
- /// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary>
- private string _pathOnDisk;
-#endif
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Provides simplified APIs for writing mods.</summary>
- public IModHelper Helper { get; internal set; }
-
- /// <summary>Writes messages to the console and log file.</summary>
- public IMonitor Monitor { get; internal set; }
-
- /// <summary>The mod's manifest.</summary>
- public IManifest ModManifest { get; internal set; }
-
-#if SMAPI_1_x
- /// <summary>The full path to the mod's directory on the disk.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.DirectoryPath) + " instead")]
- public string PathOnDisk
- {
- get
- {
- Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.PendingRemoval);
- return this._pathOnDisk;
- }
- internal set { this._pathOnDisk = value; }
- }
-
- /// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
- public string BaseConfigPath
- {
- get
- {
- Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.PendingRemoval);
- Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
- return Path.Combine(this.PathOnDisk, "config.json");
- }
- }
-
- /// <summary>The full path to the per-save configs folder (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")]
- public string PerSaveConfigFolder => this.GetPerSaveConfigFolder();
-
- /// <summary>The full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")]
- public string PerSaveConfigPath
- {
- get
- {
- Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.PendingRemoval);
- Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings
- return Context.IsSaveLoaded ? Path.Combine(this.PerSaveConfigFolder, $"{Constants.SaveFolderName}.json") : "";
- }
- }
-#endif
-
-
- /*********
- ** Public methods
- *********/
-#if SMAPI_1_x
- /// <summary>Injects types required for backwards compatibility.</summary>
- /// <param name="deprecationManager">Manages deprecation warnings.</param>
- internal static void Shim(DeprecationManager deprecationManager)
- {
- Mod.DeprecationManager = deprecationManager;
- }
-
- /// <summary>The mod entry point, called after the mod is first loaded.</summary>
- [Obsolete("This overload is obsolete since SMAPI 1.0.")]
- public virtual void Entry(params object[] objects) { }
-#endif
-
- /// <summary>The mod entry point, called after the mod is first loaded.</summary>
- /// <param name="helper">Provides simplified APIs for writing mods.</param>
- public virtual void Entry(IModHelper helper) { }
-
- /// <summary>Release or reset unmanaged resources.</summary>
- public void Dispose()
- {
- (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it
- this.Dispose(true);
- GC.SuppressFinalize(this);
- }
-
-
- /*********
- ** Private methods
- *********/
-#if SMAPI_1_x
- /// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
- [Obsolete]
- private string GetPerSaveConfigFolder()
- {
- Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.PendingRemoval);
- Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
-
- if (!((Manifest)this.ModManifest).PerSaveConfigs)
- {
- this.Monitor.Log("Tried to fetch the per-save config folder, but this mod isn't configured to use per-save config files.", LogLevel.Error);
- return "";
- }
- return Path.Combine(this.PathOnDisk, "psconfigs");
- }
-#endif
-
- /// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary>
- /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
- protected virtual void Dispose(bool disposing) { }
-
- /// <summary>Destruct the instance.</summary>
- ~Mod()
- {
- this.Dispose(false);
- }
- }
-}