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Diffstat (limited to 'src/StardewModdingAPI/Mod.cs')
-rw-r--r-- | src/StardewModdingAPI/Mod.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs deleted file mode 100644 index b5607234..00000000 --- a/src/StardewModdingAPI/Mod.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System; -using System.IO; -using StardewModdingAPI.Framework; -using StardewModdingAPI.Framework.Models; - -namespace StardewModdingAPI -{ - /// <summary>The base class for a mod.</summary> - public class Mod : IMod, IDisposable - { - /********* - ** Properties - *********/ -#if SMAPI_1_x - /// <summary>Manages deprecation warnings.</summary> - private static DeprecationManager DeprecationManager; - - - /// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary> - private string _pathOnDisk; -#endif - - - /********* - ** Accessors - *********/ - /// <summary>Provides simplified APIs for writing mods.</summary> - public IModHelper Helper { get; internal set; } - - /// <summary>Writes messages to the console and log file.</summary> - public IMonitor Monitor { get; internal set; } - - /// <summary>The mod's manifest.</summary> - public IManifest ModManifest { get; internal set; } - -#if SMAPI_1_x - /// <summary>The full path to the mod's directory on the disk.</summary> - [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.DirectoryPath) + " instead")] - public string PathOnDisk - { - get - { - Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.PendingRemoval); - return this._pathOnDisk; - } - internal set { this._pathOnDisk = value; } - } - - /// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary> - [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")] - public string BaseConfigPath - { - get - { - Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); - Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings - return Path.Combine(this.PathOnDisk, "config.json"); - } - } - - /// <summary>The full path to the per-save configs folder (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> - [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] - public string PerSaveConfigFolder => this.GetPerSaveConfigFolder(); - - /// <summary>The full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> - [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] - public string PerSaveConfigPath - { - get - { - Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); - Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings - return Context.IsSaveLoaded ? Path.Combine(this.PerSaveConfigFolder, $"{Constants.SaveFolderName}.json") : ""; - } - } -#endif - - - /********* - ** Public methods - *********/ -#if SMAPI_1_x - /// <summary>Injects types required for backwards compatibility.</summary> - /// <param name="deprecationManager">Manages deprecation warnings.</param> - internal static void Shim(DeprecationManager deprecationManager) - { - Mod.DeprecationManager = deprecationManager; - } - - /// <summary>The mod entry point, called after the mod is first loaded.</summary> - [Obsolete("This overload is obsolete since SMAPI 1.0.")] - public virtual void Entry(params object[] objects) { } -#endif - - /// <summary>The mod entry point, called after the mod is first loaded.</summary> - /// <param name="helper">Provides simplified APIs for writing mods.</param> - public virtual void Entry(IModHelper helper) { } - - /// <summary>Release or reset unmanaged resources.</summary> - public void Dispose() - { - (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it - this.Dispose(true); - GC.SuppressFinalize(this); - } - - - /********* - ** Private methods - *********/ -#if SMAPI_1_x - /// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> - [Obsolete] - private string GetPerSaveConfigFolder() - { - Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.PendingRemoval); - Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings - - if (!((Manifest)this.ModManifest).PerSaveConfigs) - { - this.Monitor.Log("Tried to fetch the per-save config folder, but this mod isn't configured to use per-save config files.", LogLevel.Error); - return ""; - } - return Path.Combine(this.PathOnDisk, "psconfigs"); - } -#endif - - /// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary> - /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param> - protected virtual void Dispose(bool disposing) { } - - /// <summary>Destruct the instance.</summary> - ~Mod() - { - this.Dispose(false); - } - } -} |