summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Program.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r--src/StardewModdingAPI/Program.cs60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 97e18322..08bd2b84 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -127,7 +127,7 @@ namespace StardewModdingAPI
// init logging
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} on {this.GetFriendlyPlatformName()}", LogLevel.Info);
this.Monitor.Log($"Mods go here: {Constants.ModPath}");
-#if !SMAPI_2_0
+#if SMAPI_1_x
this.Monitor.Log("Preparing SMAPI...");
#endif
@@ -213,10 +213,10 @@ namespace StardewModdingAPI
}
// start game
-#if SMAPI_2_0
- this.Monitor.Log("Starting game...", LogLevel.Trace);
-#else
+#if SMAPI_1_x
this.Monitor.Log("Starting game...");
+#else
+ this.Monitor.Log("Starting game...", LogLevel.Trace);
#endif
try
{
@@ -234,7 +234,7 @@ namespace StardewModdingAPI
}
}
-#if !SMAPI_2_0
+#if SMAPI_1_x
/// <summary>Get a monitor for legacy code which doesn't have one passed in.</summary>
[Obsolete("This method should only be used when needed for backwards compatibility.")]
internal IMonitor GetLegacyMonitorForMod()
@@ -333,7 +333,7 @@ namespace StardewModdingAPI
this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
this.CommandManager = new CommandManager();
-#if !SMAPI_2_0
+#if SMAPI_1_x
// inject compatibility shims
#pragma warning disable 618
Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry);
@@ -357,7 +357,7 @@ namespace StardewModdingAPI
if (this.Settings.DeveloperMode)
{
this.Monitor.ShowTraceInConsole = true;
-#if SMAPI_2_0
+#if !SMAPI_1_x
this.Monitor.ShowFullStampInConsole = true;
#endif
this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info);
@@ -375,10 +375,10 @@ namespace StardewModdingAPI
// load mods
{
-#if SMAPI_2_0
- this.Monitor.Log("Loading mod metadata...", LogLevel.Trace);
-#else
+#if SMAPI_1_x
this.Monitor.Log("Loading mod metadata...");
+#else
+ this.Monitor.Log("Loading mod metadata...", LogLevel.Trace);
#endif
ModResolver resolver = new ModResolver();
@@ -387,7 +387,7 @@ namespace StardewModdingAPI
resolver.ValidateManifests(mods, Constants.ApiVersion);
// check for deprecated metadata
-#if !SMAPI_2_0
+#if SMAPI_1_x
IList<Action> deprecationWarnings = new List<Action>();
foreach (IModMetadata mod in mods.Where(m => m.Status != ModMetadataStatus.Failed))
{
@@ -429,12 +429,12 @@ namespace StardewModdingAPI
mods = resolver.ProcessDependencies(mods).ToArray();
// load mods
-#if SMAPI_2_0
- this.LoadMods(mods, new JsonHelper(), this.ContentManager);
-#else
+#if SMAPI_1_x
this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings);
foreach (Action warning in deprecationWarnings)
warning();
+#else
+ this.LoadMods(mods, new JsonHelper(), this.ContentManager);
#endif
}
if (this.Monitor.IsExiting)
@@ -469,7 +469,7 @@ namespace StardewModdingAPI
private void RunConsoleLoop()
{
// prepare console
-#if !SMAPI_2_0
+#if SMAPI_1_x
this.Monitor.Log("Starting console...");
#endif
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
@@ -603,17 +603,17 @@ namespace StardewModdingAPI
/// <param name="mods">The mods to load.</param>
/// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param>
/// <param name="contentManager">The content manager to use for mod content.</param>
-#if !SMAPI_2_0
+#if SMAPI_1_x
/// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param>
private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings)
#else
private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager)
#endif
{
-#if SMAPI_2_0
- this.Monitor.Log("Loading mods...", LogLevel.Trace);
-#else
+#if SMAPI_1_x
this.Monitor.Log("Loading mods...");
+#else
+ this.Monitor.Log("Loading mods...", LogLevel.Trace);
#endif
// load mod assemblies
IDictionary<IModMetadata, string> skippedMods = new Dictionary<IModMetadata, string>();
@@ -691,7 +691,7 @@ namespace StardewModdingAPI
continue;
}
-#if !SMAPI_2_0
+#if SMAPI_1_x
// prevent mods from using SMAPI 2.0 content interception before release
// ReSharper disable SuspiciousTypeConversion.Global
if (mod is IAssetEditor || mod is IAssetLoader)
@@ -712,7 +712,7 @@ namespace StardewModdingAPI
mod.ModManifest = manifest;
mod.Helper = new ModHelper(manifest.UniqueID, metadata.DirectoryPath, jsonHelper, contentHelper, commandHelper, modRegistryHelper, reflectionHelper, translationHelper);
mod.Monitor = this.GetSecondaryMonitor(metadata.DisplayName);
-#if !SMAPI_2_0
+#if SMAPI_1_x
mod.PathOnDisk = metadata.DirectoryPath;
#endif
}
@@ -730,7 +730,7 @@ namespace StardewModdingAPI
IModMetadata[] loadedMods = this.ModRegistry.GetMods().ToArray();
// log skipped mods
-#if SMAPI_2_0
+#if !SMAPI_1_x
this.Monitor.Newline();
#endif
if (skippedMods.Any())
@@ -746,7 +746,7 @@ namespace StardewModdingAPI
else
this.Monitor.Log($" {mod.DisplayName} because {reason}", LogLevel.Error);
}
-#if SMAPI_2_0
+#if !SMAPI_1_x
this.Monitor.Newline();
#endif
}
@@ -763,7 +763,7 @@ namespace StardewModdingAPI
LogLevel.Info
);
}
-#if SMAPI_2_0
+#if !SMAPI_1_x
this.Monitor.Newline();
#endif
@@ -785,7 +785,7 @@ namespace StardewModdingAPI
{
IMod mod = metadata.Mod;
mod.Entry(mod.Helper);
-#if !SMAPI_2_0
+#if SMAPI_1_x
(mod as Mod)?.Entry(); // deprecated since 1.0
// raise deprecation warning for old Entry() methods
@@ -869,7 +869,10 @@ namespace StardewModdingAPI
}
else
{
-#if SMAPI_2_0
+#if SMAPI_1_x
+ this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
+ this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
+#else
string message = "The following commands are registered:\n";
IGrouping<string, string>[] groups = (from command in this.CommandManager.GetAll() orderby command.ModName, command.Name group command.Name by command.ModName).ToArray();
foreach (var group in groups)
@@ -881,9 +884,6 @@ namespace StardewModdingAPI
message += "For more information about a command, type 'help command_name'.";
this.Monitor.Log(message, LogLevel.Info);
-#else
- this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
- this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
#endif
}
break;
@@ -933,7 +933,7 @@ namespace StardewModdingAPI
{
WriteToConsole = this.Monitor.WriteToConsole,
ShowTraceInConsole = this.Settings.DeveloperMode,
-#if SMAPI_2_0
+#if !SMAPI_1_x
ShowFullStampInConsole = this.Settings.DeveloperMode
#endif
};