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-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index e7ba06db..96eb038e 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -198,7 +198,6 @@
</None>
</ItemGroup>
<ItemGroup>
- <Content Include="FodyWeavers.xml" />
<Content Include="icon.ico" />
<Content Include="steam_appid.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
@@ -227,14 +226,6 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
- <!-- merge Json.NET into the assembly (only in release mode to allow debugging, and only for Windows since Costura isn't crossplatform) -->
- <Import Project="..\packages\Fody.1.29.4\build\dotnet\Fody.targets" Condition="$(Configuration) != 'Debug' AND $(OS) == 'WINDOWS_NT' AND Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" />
- <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
- <PropertyGroup>
- <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
- </PropertyGroup>
- <Error Condition="!Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.29.4\build\dotnet\Fody.targets'))" />
- </Target>
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Target Name="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />