diff options
Diffstat (limited to 'src/StardewModdingAPI')
40 files changed, 5176 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/App.config b/src/StardewModdingAPI/App.config new file mode 100644 index 00000000..6664f1ed --- /dev/null +++ b/src/StardewModdingAPI/App.config @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="utf-8"?>
+
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
+ </startup>
+ <runtime>
+ <loadFromRemoteSources enabled="true" />
+ </runtime>
+</configuration>
\ No newline at end of file diff --git a/src/StardewModdingAPI/Command.cs b/src/StardewModdingAPI/Command.cs new file mode 100644 index 00000000..4214b1a7 --- /dev/null +++ b/src/StardewModdingAPI/Command.cs @@ -0,0 +1,109 @@ +using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI
+{
+ public class Command
+ {
+ internal static List<Command> RegisteredCommands = new List<Command>();
+ public string[] CalledArgs;
+ public string[] CommandArgs;
+ public string CommandDesc;
+
+ public string CommandName;
+
+ /// <summary>
+ /// Creates a Command from a Name, Description, and Arguments
+ /// </summary>
+ /// <param name="cname">Name</param>
+ /// <param name="cdesc">Description</param>
+ /// <param name="args">Arguments</param>
+ public Command(string cname, string cdesc, string[] args = null)
+ {
+ CommandName = cname;
+ CommandDesc = cdesc;
+ if (args == null)
+ args = new string[0];
+ CommandArgs = args;
+ }
+
+ public event EventHandler<EventArgsCommand> CommandFired;
+
+ /// <summary>
+ /// Calls the specified command. (It runs the command)
+ /// </summary>
+ /// <param name="input">The command to run</param>
+ public static void CallCommand(string input)
+ {
+ input = input.TrimEnd(' ');
+ var args = new string[0];
+ Command fnd;
+ if (input.Contains(" "))
+ {
+ args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
+ fnd = FindCommand(args[0]);
+ args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
+ }
+ else
+ {
+ fnd = FindCommand(input);
+ }
+
+ if (fnd != null)
+ {
+ fnd.CalledArgs = args;
+ fnd.Fire();
+ }
+ else
+ {
+ Log.AsyncR("Unknown Command");
+ }
+ }
+
+ /// <summary>
+ /// Registers a command to the list of commands properly
+ /// </summary>
+ /// <param name="command">Name of the command to register</param>
+ /// <param name="cdesc">Description</param>
+ /// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param>
+ /// <returns></returns>
+ public static Command RegisterCommand(string command, string cdesc, string[] args = null)
+ {
+ var c = new Command(command, cdesc, args);
+ if (RegisteredCommands.Contains(c))
+ {
+ Log.AsyncR($"Command already registered! [{c.CommandName}]");
+ return RegisteredCommands.Find(x => x.Equals(c));
+ }
+
+ RegisteredCommands.Add(c);
+ Log.Async("Registered command: " + command);
+
+ return c;
+ }
+
+ /// <summary>
+ /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
+ /// </summary>
+ /// <param name="name">Name of command to find</param>
+ /// <returns></returns>
+ public static Command FindCommand(string name)
+ {
+ return RegisteredCommands.Find(x => x.CommandName.Equals(name));
+ }
+
+ /// <summary>
+ /// Runs a command. Fires it. Calls it. Any of those.
+ /// </summary>
+ public void Fire()
+ {
+ if (CommandFired == null)
+ {
+ Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName);
+ return;
+ }
+ CommandFired.Invoke(this, new EventArgsCommand(this));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Config.cs b/src/StardewModdingAPI/Config.cs new file mode 100644 index 00000000..c5b7beca --- /dev/null +++ b/src/StardewModdingAPI/Config.cs @@ -0,0 +1,176 @@ +/* + Copyright 2016 Zoey (Zoryn) +*/ + +using System; +using System.IO; +using System.Linq; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI +{ + public class Config + { + [JsonIgnore] + public virtual string ConfigLocation { get; protected internal set; } + + [JsonIgnore] + public virtual string ConfigDir => Path.GetDirectoryName(ConfigLocation); + + public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>(); + + /// <summary> + /// Loads the config from the json blob on disk, updating and re-writing to the disk if needed. + /// </summary> + /// <typeparam name="T"></typeparam> + /// <returns></returns> + public virtual T LoadConfig<T>() where T : Config + { + if (string.IsNullOrEmpty(ConfigLocation)) + { + Log.AsyncR("A config tried to load without specifying a location on the disk."); + return null; + } + + T ret = null; + + if (!File.Exists(ConfigLocation)) + { + //no config exists, generate default values + var c = GenerateDefaultConfig<T>(); + c.ConfigLocation = ConfigLocation; + ret = c; + } + else + { + try + { + //try to load the config from a json blob on disk + var c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()}); + + c.ConfigLocation = ConfigLocation; + + //update the config with default values if needed + ret = c.UpdateConfig<T>(); + + c = null; + } + catch (Exception ex) + { + Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}"); + return GenerateDefaultConfig<T>(); + } + } + + ret.WriteConfig(); + return ret; + } + + /// <summary> + /// MUST be implemented in inheriting class! + /// </summary> + public virtual T GenerateDefaultConfig<T>() where T : Config + { + return null; + } + + /// <summary> + /// Merges a default-value config with the user-config on disk. + /// </summary> + /// <typeparam name="T"></typeparam> + /// <returns></returns> + public virtual T UpdateConfig<T>() where T : Config + { + try + { + //default config + var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer {ContractResolver = new JsonResolver()}); + + //user config + var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()}); + + //overwrite default values with user values + b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace}); + + //cast json object to config + var c = b.ToObject<T>(); + + //re-write the location on disk to the object + c.ConfigLocation = ConfigLocation; + + return c; + } + catch (Exception ex) + { + Log.AsyncR("An error occured when updating a config: " + ex); + return this as T; + } + } + } + + public static class ConfigExtensions + { + /// <summary> + /// Initializes an instance of any class that inherits from Config. + /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. + /// This method should not be used to re-load or to re-save a config. + /// NOTE: You MUST set your config EQUAL to the return of this method! + /// </summary> + /// <typeparam name="T"></typeparam> + /// <param name="baseConfig"></param> + /// <param name="configLocation"></param> + /// <returns></returns> + public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config + { + if (baseConfig == null) + { + baseConfig = Activator.CreateInstance<T>(); + /* + Log.AsyncR("A config tried to initialize whilst being null."); + return null; + */ + } + + if (string.IsNullOrEmpty(configLocation)) + { + Log.AsyncR("A config tried to initialize without specifying a location on the disk."); + return null; + } + + baseConfig.ConfigLocation = configLocation; + var c = baseConfig.LoadConfig<T>(); + + return c; + } + + /// <summary> + /// Writes a config to a json blob on the disk specified in the config's properties. + /// </summary> + public static void WriteConfig<T>(this T baseConfig) where T : Config + { + if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir)) + { + Log.AsyncR("A config attempted to save when it itself or it's location were null."); + return; + } + + var s = JsonConvert.SerializeObject(baseConfig, typeof(T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()}); + + if (!Directory.Exists(baseConfig.ConfigDir)) + Directory.CreateDirectory(baseConfig.ConfigDir); + + if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(s)) + File.WriteAllText(baseConfig.ConfigLocation, s); + } + + /// <summary> + /// Re-reads the json blob on the disk and merges its values with a default config. + /// NOTE: You MUST set your config EQUAL to the return of this method! + /// </summary> + public static T ReloadConfig<T>(this T baseConfig) where T : Config + { + return baseConfig.LoadConfig<T>(); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs new file mode 100644 index 00000000..0dd387b3 --- /dev/null +++ b/src/StardewModdingAPI/Constants.cs @@ -0,0 +1,67 @@ +using System; +using System.IO; +using System.Reflection; +using StardewValley; + +namespace StardewModdingAPI +{ + /// <summary> + /// Static class containing readonly values. + /// </summary> + public static class Constants + { + public static readonly Version Version = new Version(0, 40, 0, "Alpha"); + + /// <summary> + /// Not quite "constant", but it makes more sense for it to be here, at least for now + /// </summary> + public static int ModsLoaded = 0; + + /// <summary> + /// Stardew Valley's roaming app data location. + /// %AppData%//StardewValley + /// </summary> + public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); + + public static string SavesPath => Path.Combine(DataPath, "Saves"); + + private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame; + public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : ""; + + private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName); + public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : ""; + + public static bool CurrentSavePathExists => Directory.Exists(currentSavePath); + + public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name); + + /// <summary> + /// Execution path to execute the code. + /// </summary> + public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + + /// <summary> + /// Title for the API console + /// </summary> + public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}"; + + /// <summary> + /// Path for log files to be output to. + /// %LocalAppData%//StardewValley//ErrorLogs + /// </summary> + public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); + + public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); + + /// <summary> + /// Whether or not to enable the Render Target drawing code offered by ClxS + /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper + /// </summary> + public static bool EnableDrawingIntoRenderTarget => true; + + /// <summary> + /// Completely overrides the base game's draw call to the one is SGame + /// </summary> + public static bool EnableCompletelyOverridingBaseCalls => true; + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Entities/SCharacter.cs b/src/StardewModdingAPI/Entities/SCharacter.cs new file mode 100644 index 00000000..2d941d55 --- /dev/null +++ b/src/StardewModdingAPI/Entities/SCharacter.cs @@ -0,0 +1,6 @@ +namespace StardewModdingAPI.Entities
+{
+ internal class SCharacter
+ {
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Entities/SFarm.cs b/src/StardewModdingAPI/Entities/SFarm.cs new file mode 100644 index 00000000..c6c64681 --- /dev/null +++ b/src/StardewModdingAPI/Entities/SFarm.cs @@ -0,0 +1,6 @@ +namespace StardewModdingAPI.Entities
+{
+ internal class SFarm
+ {
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Entities/SFarmAnimal.cs b/src/StardewModdingAPI/Entities/SFarmAnimal.cs new file mode 100644 index 00000000..fb8ee267 --- /dev/null +++ b/src/StardewModdingAPI/Entities/SFarmAnimal.cs @@ -0,0 +1,6 @@ +namespace StardewModdingAPI.Entities
+{
+ internal class SFarmAnimal
+ {
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Entities/SNpc.cs b/src/StardewModdingAPI/Entities/SNpc.cs new file mode 100644 index 00000000..727dcff7 --- /dev/null +++ b/src/StardewModdingAPI/Entities/SNpc.cs @@ -0,0 +1,6 @@ +namespace StardewModdingAPI.Entities
+{
+ internal class SNpc
+ {
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Entities/SPlayer.cs b/src/StardewModdingAPI/Entities/SPlayer.cs new file mode 100644 index 00000000..d464cded --- /dev/null +++ b/src/StardewModdingAPI/Entities/SPlayer.cs @@ -0,0 +1,33 @@ +using System;
+using System.Collections.Generic;
+using StardewValley;
+
+namespace StardewModdingAPI.Entities
+{
+ /// <summary>
+ /// Static class for intergrating with the player
+ /// </summary>
+ public class SPlayer
+ {
+ /// <summary>
+ /// Calls 'getAllFarmers' in Game1
+ /// </summary>
+ public static List<Farmer> AllFarmers => Game1.getAllFarmers();
+
+ /// <summary>
+ /// Do not use.
+ /// </summary>
+ [Obsolete("Use 'Player' instead.")]
+ public static Farmer CurrentFarmer => Game1.player;
+
+ /// <summary>
+ /// Gets the current player from Game1
+ /// </summary>
+ public static Farmer Player => Game1.player;
+
+ /// <summary>
+ /// Gets the player's current location from Game1
+ /// </summary>
+ public static GameLocation CurrentFarmerLocation => Player.currentLocation;
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Controls.cs b/src/StardewModdingAPI/Events/Controls.cs new file mode 100644 index 00000000..6415561a --- /dev/null +++ b/src/StardewModdingAPI/Events/Controls.cs @@ -0,0 +1,58 @@ +using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public static class ControlEvents
+ {
+ public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
+ public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
+ public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
+ public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
+ public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
+ public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
+ public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
+ public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
+
+ internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
+ }
+
+ internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
+ {
+ MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
+ }
+
+ internal static void InvokeKeyPressed(Keys key)
+ {
+ KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
+ }
+
+ internal static void InvokeKeyReleased(Keys key)
+ {
+ KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
+ }
+
+ internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
+ {
+ ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
+ }
+
+ internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
+ {
+ ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
+ }
+
+ internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
+ {
+ ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
+ }
+
+ internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
+ {
+ ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/EventArgs.cs b/src/StardewModdingAPI/Events/EventArgs.cs new file mode 100644 index 00000000..2bce964e --- /dev/null +++ b/src/StardewModdingAPI/Events/EventArgs.cs @@ -0,0 +1,272 @@ +using System;
+using System.Collections.Generic;
+using System.Linq;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+using StardewValley.Menus;
+using Object = StardewValley.Object;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsKeyboardStateChanged : EventArgs
+ {
+ public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ NewState = newState;
+ NewState = newState;
+ }
+
+ public KeyboardState NewState { get; private set; }
+ public KeyboardState PriorState { get; private set; }
+ }
+
+ public class EventArgsKeyPressed : EventArgs
+ {
+ public EventArgsKeyPressed(Keys keyPressed)
+ {
+ KeyPressed = keyPressed;
+ }
+
+ public Keys KeyPressed { get; private set; }
+ }
+
+ public class EventArgsControllerButtonPressed : EventArgs
+ {
+ public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
+ {
+ PlayerIndex = playerIndex;
+ ButtonPressed = buttonPressed;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonPressed { get; private set; }
+ }
+
+ public class EventArgsControllerButtonReleased : EventArgs
+ {
+ public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
+ {
+ PlayerIndex = playerIndex;
+ ButtonReleased = buttonReleased;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonReleased { get; private set; }
+ }
+
+ public class EventArgsControllerTriggerPressed : EventArgs
+ {
+ public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
+ {
+ PlayerIndex = playerIndex;
+ ButtonPressed = buttonPressed;
+ Value = value;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonPressed { get; private set; }
+ public float Value { get; private set; }
+ }
+
+ public class EventArgsControllerTriggerReleased : EventArgs
+ {
+ public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
+ {
+ PlayerIndex = playerIndex;
+ ButtonReleased = buttonReleased;
+ Value = value;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonReleased { get; private set; }
+ public float Value { get; private set; }
+ }
+
+ public class EventArgsMouseStateChanged : EventArgs
+ {
+ public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
+ {
+ NewState = newState;
+ NewState = newState;
+ }
+
+ public MouseState NewState { get; private set; }
+ public MouseState PriorState { get; private set; }
+ }
+
+ public class EventArgsClickableMenuChanged : EventArgs
+ {
+ public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ NewMenu = newMenu;
+ PriorMenu = priorMenu;
+ }
+
+ public IClickableMenu NewMenu { get; private set; }
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+
+ public class EventArgsClickableMenuClosed : EventArgs
+ {
+ public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
+ {
+ PriorMenu = priorMenu;
+ }
+
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+
+ public class EventArgsGameLocationsChanged : EventArgs
+ {
+ public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
+ {
+ NewLocations = newLocations;
+ }
+
+ public List<GameLocation> NewLocations { get; private set; }
+ }
+
+ public class EventArgsMineLevelChanged : EventArgs
+ {
+ public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
+ {
+ PreviousMineLevel = previousMineLevel;
+ CurrentMineLevel = currentMineLevel;
+ }
+
+ public int PreviousMineLevel { get; private set; }
+ public int CurrentMineLevel { get; private set; }
+ }
+
+ public class EventArgsLocationObjectsChanged : EventArgs
+ {
+ public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
+ {
+ NewObjects = newObjects;
+ }
+
+ public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
+ }
+
+ public class EventArgsCurrentLocationChanged : EventArgs
+ {
+ public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ NewLocation = newLocation;
+ PriorLocation = priorLocation;
+ }
+
+ public GameLocation NewLocation { get; private set; }
+ public GameLocation PriorLocation { get; private set; }
+ }
+
+ public class EventArgsFarmerChanged : EventArgs
+ {
+ public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ NewFarmer = NewFarmer;
+ PriorFarmer = PriorFarmer;
+ }
+
+ public Farmer NewFarmer { get; }
+ public Farmer PriorFarmer { get; }
+ }
+
+ public class EventArgsInventoryChanged : EventArgs
+ {
+ public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ {
+ Inventory = inventory;
+ Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
+ Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
+ QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
+ }
+
+ public List<Item> Inventory { get; private set; }
+ public List<ItemStackChange> Added { get; private set; }
+ public List<ItemStackChange> Removed { get; private set; }
+ public List<ItemStackChange> QuantityChanged { get; private set; }
+ }
+
+ public class EventArgsLevelUp : EventArgs
+ {
+ public enum LevelType
+ {
+ Combat,
+ Farming,
+ Fishing,
+ Foraging,
+ Mining,
+ Luck
+ }
+
+ public EventArgsLevelUp(LevelType type, int newLevel)
+ {
+ Type = type;
+ NewLevel = newLevel;
+ }
+
+ public LevelType Type { get; private set; }
+ public int NewLevel { get; private set; }
+ }
+
+ public class EventArgsIntChanged : EventArgs
+ {
+ public EventArgsIntChanged(int priorInt, int newInt)
+ {
+ NewInt = NewInt;
+ PriorInt = PriorInt;
+ }
+
+ public int NewInt { get; }
+ public int PriorInt { get; }
+ }
+
+ public class EventArgsStringChanged : EventArgs
+ {
+ public EventArgsStringChanged(string priorString, string newString)
+ {
+ NewString = newString;
+ PriorString = priorString;
+ }
+
+ public string NewString { get; private set; }
+ public string PriorString { get; private set; }
+ }
+
+ public class EventArgsLoadedGameChanged : EventArgs
+ {
+ public EventArgsLoadedGameChanged(bool loadedGame)
+ {
+ LoadedGame = loadedGame;
+ }
+
+ public bool LoadedGame { get; private set; }
+ }
+
+ public class EventArgsNewDay : EventArgs
+ {
+ public EventArgsNewDay(int prevDay, int curDay, bool newDay)
+ {
+ PreviousDay = prevDay;
+ CurrentDay = curDay;
+ IsNewDay = newDay;
+ }
+
+ public int PreviousDay { get; private set; }
+ public int CurrentDay { get; private set; }
+ public bool IsNewDay { get; private set; }
+ }
+
+ public class EventArgsCommand : EventArgs
+ {
+ public EventArgsCommand(Command command)
+ {
+ Command = command;
+ }
+
+ public Command Command { get; private set; }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Game.cs b/src/StardewModdingAPI/Events/Game.cs new file mode 100644 index 00000000..8b8042ed --- /dev/null +++ b/src/StardewModdingAPI/Events/Game.cs @@ -0,0 +1,123 @@ +using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class GameEvents
+ {
+ public static event EventHandler GameLoaded = delegate { };
+ public static event EventHandler Initialize = delegate { };
+ public static event EventHandler LoadContent = delegate { };
+ public static event EventHandler FirstUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every update (1/60 of a second)
+ /// </summary>
+ public static event EventHandler UpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every other update (1/30 of a second)
+ /// </summary>
+ public static event EventHandler SecondUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every fourth update (1/15 of a second)
+ /// </summary>
+ public static event EventHandler FourthUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every eighth update (roughly 1/8 of a second)
+ /// </summary>
+ public static event EventHandler EighthUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every fifthteenth update (1/4 of a second)
+ /// </summary>
+ public static event EventHandler QuarterSecondTick = delegate { };
+
+ /// <summary>
+ /// Fires every thirtieth update (1/2 of a second)
+ /// </summary>
+ public static event EventHandler HalfSecondTick = delegate { };
+
+ /// <summary>
+ /// Fires every sixtieth update (a second)
+ /// </summary>
+ public static event EventHandler OneSecondTick = delegate { };
+
+ internal static void InvokeGameLoaded()
+ {
+ GameLoaded.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeInitialize()
+ {
+ try
+ {
+ Initialize.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA Initialize: " + ex);
+ }
+ }
+
+ internal static void InvokeLoadContent()
+ {
+ try
+ {
+ LoadContent.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
+ }
+ }
+
+ internal static void InvokeUpdateTick()
+ {
+ try
+ {
+ UpdateTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
+ }
+ }
+
+ internal static void InvokeSecondUpdateTick()
+ {
+ SecondUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeFourthUpdateTick()
+ {
+ FourthUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeEighthUpdateTick()
+ {
+ EighthUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeQuarterSecondTick()
+ {
+ QuarterSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeHalfSecondTick()
+ {
+ HalfSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeOneSecondTick()
+ {
+ OneSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeFirstUpdateTick()
+ {
+ FirstUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Graphics.cs b/src/StardewModdingAPI/Events/Graphics.cs new file mode 100644 index 00000000..331d3e3a --- /dev/null +++ b/src/StardewModdingAPI/Events/Graphics.cs @@ -0,0 +1,162 @@ +using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>
+ ///
+ /// </summary>
+ public static class GraphicsEvents
+ {
+ /// <summary>
+ /// Occurs when the form (game) is resized.
+ /// </summary>
+ public static event EventHandler Resize = delegate { };
+
+ /// <summary>
+ /// Occurs before anything is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after everything is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Draws when SGame.Debug is true. F3 toggles this.
+ /// Game1.spriteBatch.Begin() is pre-called.
+ /// Do not make end or begin calls to the spritebatch.
+ /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
+ /// </summary>
+ public static event EventHandler DrawDebug = delegate { };
+
+ internal static void InvokeDrawDebug(object sender, EventArgs e)
+ {
+ DrawDebug.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
+ {
+ OnPreRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPreRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPostRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
+ {
+ OnPostRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeResize(object sender, EventArgs e)
+ {
+ Resize.Invoke(sender, e);
+ }
+
+ #region To Remove
+
+ [Obsolete("Use the other Pre/Post render events instead.")]
+ public static event EventHandler DrawTick = delegate { };
+
+ [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
+ public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+ [Obsolete("Should not be used.")]
+ public static void InvokeDrawTick()
+ {
+ try
+ {
+ DrawTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
+ }
+ }
+
+ [Obsolete("Should not be used.")]
+ public static void InvokeDrawInRenderTargetTick()
+ {
+ DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Location.cs b/src/StardewModdingAPI/Events/Location.cs new file mode 100644 index 00000000..f951ab95 --- /dev/null +++ b/src/StardewModdingAPI/Events/Location.cs @@ -0,0 +1,30 @@ +using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using StardewValley;
+using Object = StardewValley.Object;
+
+namespace StardewModdingAPI.Events
+{
+ public static class LocationEvents
+ {
+ public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
+ public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
+ public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
+
+ internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ {
+ LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
+ }
+
+ internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
+ }
+
+ internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
+ {
+ LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Menu.cs b/src/StardewModdingAPI/Events/Menu.cs new file mode 100644 index 00000000..0e043780 --- /dev/null +++ b/src/StardewModdingAPI/Events/Menu.cs @@ -0,0 +1,21 @@ +using System;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Events
+{
+ public static class MenuEvents
+ {
+ public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
+ public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed = delegate { };
+
+ internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
+ }
+
+ internal static void InvokeMenuClosed(IClickableMenu priorMenu)
+ {
+ MenuClosed.Invoke(null, new EventArgsClickableMenuClosed(priorMenu));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Mine.cs b/src/StardewModdingAPI/Events/Mine.cs new file mode 100644 index 00000000..55514d42 --- /dev/null +++ b/src/StardewModdingAPI/Events/Mine.cs @@ -0,0 +1,14 @@ +using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class MineEvents
+ {
+ public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
+
+ internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
+ {
+ MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Player.cs b/src/StardewModdingAPI/Events/Player.cs new file mode 100644 index 00000000..22f572b7 --- /dev/null +++ b/src/StardewModdingAPI/Events/Player.cs @@ -0,0 +1,35 @@ +using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public static class PlayerEvents
+ {
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
+ public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
+ public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
+
+ internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ }
+
+ internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ {
+ InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
+ }
+
+ internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ {
+ LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
+ }
+
+ internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ {
+ LoadedGame.Invoke(null, loaded);
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Events/Time.cs b/src/StardewModdingAPI/Events/Time.cs new file mode 100644 index 00000000..39ca642a --- /dev/null +++ b/src/StardewModdingAPI/Events/Time.cs @@ -0,0 +1,42 @@ +using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class TimeEvents
+ {
+ public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
+ public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
+
+ /// <summary>
+ /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
+ /// </summary>
+ public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
+
+ internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
+ {
+ TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
+ {
+ DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
+ {
+ YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
+ {
+ SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
+ }
+
+ internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
+ {
+ OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Extensions.cs b/src/StardewModdingAPI/Extensions.cs new file mode 100644 index 00000000..abad6ce2 --- /dev/null +++ b/src/StardewModdingAPI/Extensions.cs @@ -0,0 +1,135 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; + +namespace StardewModdingAPI +{ + public static class Extensions + { + public static Random Random = new Random(); + + public static bool IsKeyDown(this Keys key) + { + return Keyboard.GetState().IsKeyDown(key); + } + + public static Color RandomColour() + { + return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255)); + } + + [Obsolete("The usage of ToSingular has changed. Please update your call to use ToSingular<T>")] + public static string ToSingular(this IEnumerable ienum, string split = ", ") + { + Log.AsyncR("The usage of ToSingular has changed. Please update your call to use ToSingular<T>"); + return ""; + } + + public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") // where T : class + { + //Apparently Keys[] won't split normally :l + if (typeof(T) == typeof(Keys)) + { + return string.Join(split, ienum.ToArray()); + } + return string.Join(split, ienum); + } + + /*public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") + { + return string.Join(split, ienum); + }*/ + + public static bool IsInt32(this object o) + { + int i; + return int.TryParse(o.ToString(), out i); + } + + public static int AsInt32(this object o) + { + return int.Parse(o.ToString()); + } + + public static bool IsBool(this object o) + { + bool b; + return bool.TryParse(o.ToString(), out b); + } + + public static bool AsBool(this object o) + { + return bool.Parse(o.ToString()); + } + + public static int GetHash(this IEnumerable enumerable) + { + var hash = 0; + foreach (var v in enumerable) + { + hash ^= v.GetHashCode(); + } + return hash; + } + + public static T Cast<T>(this object o) where T : class + { + return o as T; + } + + public static FieldInfo[] GetPrivateFields(this object o) + { + return o.GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic); + } + + public static FieldInfo GetBaseFieldInfo(this Type t, string name) + { + return t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); + } + + public static T GetBaseFieldValue<T>(this Type t, object o, string name) where T : class + { + return t.GetBaseFieldInfo(name).GetValue(o) as T; + } + + public static void SetBaseFieldValue<T>(this Type t, object o, string name, object newValue) where T : class + { + t.GetBaseFieldInfo(name).SetValue(o, newValue as T); + } + + /* + public static T GetBaseFieldValue<T>(this object o, string name) where T : class + { + return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T; + }*/ + + /* + public static object GetBaseFieldValue(this object o, string name) + { + return o.GetType().GetBaseFieldInfo(name).GetValue(o); + } + + public static void SetBaseFieldValue (this object o, string name, object newValue) + { + o.GetType().GetBaseFieldInfo(name).SetValue(o, newValue); + } + */ + + public static string RemoveNumerics(this string st) + { + var s = st; + foreach (var c in s) + { + if (!char.IsLetterOrDigit(c)) + { + s = s.Replace(c.ToString(), ""); + } + } + return s; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/FodyWeavers.xml b/src/StardewModdingAPI/FodyWeavers.xml new file mode 100644 index 00000000..2e6d4a7a --- /dev/null +++ b/src/StardewModdingAPI/FodyWeavers.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="utf-8"?> +<Weavers> + <Costura/> + +</Weavers>
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/ItemStackChange.cs b/src/StardewModdingAPI/Inheritance/ItemStackChange.cs new file mode 100644 index 00000000..88fc002e --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/ItemStackChange.cs @@ -0,0 +1,18 @@ +using StardewValley;
+
+namespace StardewModdingAPI.Inheritance
+{
+ public enum ChangeType
+ {
+ Removed,
+ Added,
+ StackChange
+ }
+
+ public class ItemStackChange
+ {
+ public Item Item { get; set; }
+ public int StackChange { get; set; }
+ public ChangeType ChangeType { get; set; }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/src/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs new file mode 100644 index 00000000..1e424f73 --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs @@ -0,0 +1,288 @@ +using System.Reflection; +using Microsoft.Xna.Framework; +using StardewValley.BellsAndWhistles; +using StardewValley.Menus; + +namespace StardewModdingAPI.Inheritance.Menus +{ + public class SBobberBar : BobberBar + { + /// <summary> + /// DO NOT CONSTRUCT THIS CLASS + /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() + /// </summary> + public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) + { + } + + public BobberBar BaseBobberBar { get; private set; } + + /// <summary> + /// The green rectangle bar that moves up and down + /// </summary> + public float bobberPosition + { + get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); } + } + + /// <summary> + /// The green bar on the right. How close to catching the fish you are + /// Range: 0 - 1 | 1 = catch, 0 = fail + /// </summary> + public float distanceFromCatching + { + get { return (float) GetBaseFieldInfo("distanceFromCatching").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("distanceFromCatching").SetValue(BaseBobberBar, value); } + } + + public float difficulty + { + get { return (float) GetBaseFieldInfo("difficulty").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("difficulty").SetValue(BaseBobberBar, value); } + } + + public int motionType + { + get { return (int) GetBaseFieldInfo("motionType").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("motionType").SetValue(BaseBobberBar, value); } + } + + public int whichFish + { + get { return (int) GetBaseFieldInfo("whichFish").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("whichFish").SetValue(BaseBobberBar, value); } + } + + public float bobberSpeed + { + get { return (float) GetBaseFieldInfo("bobberSpeed").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberSpeed").SetValue(BaseBobberBar, value); } + } + + public float bobberAcceleration + { + get { return (float) GetBaseFieldInfo("bobberAcceleration").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberAcceleration").SetValue(BaseBobberBar, value); } + } + + public float bobberTargetPosition + { + get { return (float) GetBaseFieldInfo("bobberTargetPosition").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberTargetPosition").SetValue(BaseBobberBar, value); } + } + + public float scale + { + get { return (float) GetBaseFieldInfo("scale").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("scale").SetValue(BaseBobberBar, value); } + } + + public float everythingShakeTimer + { + get { return (float) GetBaseFieldInfo("everythingShakeTimer").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("everythingShakeTimer").SetValue(BaseBobberBar, value); } + } + + public float floaterSinkerAcceleration + { + get { return (float) GetBaseFieldInfo("floaterSinkerAcceleration").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("floaterSinkerAcceleration").SetValue(BaseBobberBar, value); } + } + + public float treasurePosition + { + get { return (float) GetBaseFieldInfo("treasurePosition").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasurePosition").SetValue(BaseBobberBar, value); } + } + + public float treasureCatchLevel + { + get { return (float) GetBaseFieldInfo("treasureCatchLevel").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasureCatchLevel").SetValue(BaseBobberBar, value); } + } + + public float treasureAppearTimer + { + get { return (float) GetBaseFieldInfo("treasureAppearTimer").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasureAppearTimer").SetValue(BaseBobberBar, value); } + } + + public float treasureScale + { + get { return (float) GetBaseFieldInfo("treasureScale").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasureScale").SetValue(BaseBobberBar, value); } + } + + public bool bobberInBar + { + get { return (bool) GetBaseFieldInfo("bobberInBar").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberInBar").SetValue(BaseBobberBar, value); } + } + + public bool buttonPressed + { + get { return (bool) GetBaseFieldInfo("buttonPressed").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("buttonPressed").SetValue(BaseBobberBar, value); } + } + + public bool flipBubble + { + get { return (bool) GetBaseFieldInfo("flipBubble").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("flipBubble").SetValue(BaseBobberBar, value); } + } + + public bool fadeIn + { + get { return (bool) GetBaseFieldInfo("fadeIn").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("fadeIn").SetValue(BaseBobberBar, value); } + } + + public bool fadeOut + { + get { return (bool) GetBaseFieldInfo("fadeOut").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberPfadeOutosition").SetValue(BaseBobberBar, value); } + } + + /// <summary> + /// Whether or not a treasure chest appears + /// </summary> + public bool treasure + { + get { return (bool) GetBaseFieldInfo("treasure").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasure").SetValue(BaseBobberBar, value); } + } + + public bool treasureCaught + { + get { return (bool) GetBaseFieldInfo("treasureCaught").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasureCaught").SetValue(BaseBobberBar, value); } + } + + public bool perfect + { + get { return (bool) GetBaseFieldInfo("perfect").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("perfect").SetValue(BaseBobberBar, value); } + } + + public bool bossFish + { + get { return (bool) GetBaseFieldInfo("bossFish").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bossFish").SetValue(BaseBobberBar, value); } + } + + public int bobberBarHeight + { + get { return (int) GetBaseFieldInfo("bobberBarHeight").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberBarHeight").SetValue(BaseBobberBar, value); } + } + + public int fishSize + { + get { return (int) GetBaseFieldInfo("fishSize").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("fishSize").SetValue(BaseBobberBar, value); } + } + + public int fishQuality + { + get { return (int) GetBaseFieldInfo("fishQuality").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("fishQuality").SetValue(BaseBobberBar, value); } + } + + public int minFishSize + { + get { return (int) GetBaseFieldInfo("minFishSize").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("minFishSize").SetValue(BaseBobberBar, value); } + } + + public int maxFishSize + { + get { return (int) GetBaseFieldInfo("maxFishSize").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("maxFishSize").SetValue(BaseBobberBar, value); } + } + + public int fishSizeReductionTimer + { + get { return (int) GetBaseFieldInfo("fishSizeReductionTimer").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("fishSizeReductionTimer").SetValue(BaseBobberBar, value); } + } + + public int whichBobber + { + get { return (int) GetBaseFieldInfo("whichBobber").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("whichBobber").SetValue(BaseBobberBar, value); } + } + + public Vector2 barShake + { + get { return (Vector2) GetBaseFieldInfo("barShake").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("barShake").SetValue(BaseBobberBar, value); } + } + + public Vector2 fishShake + { + get { return (Vector2) GetBaseFieldInfo("fishShake").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("fishShake").SetValue(BaseBobberBar, value); } + } + + public Vector2 everythingShake + { + get { return (Vector2) GetBaseFieldInfo("everythingShake").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("everythingShake").SetValue(BaseBobberBar, value); } + } + + public Vector2 treasureShake + { + get { return (Vector2) GetBaseFieldInfo("treasureShake").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("treasureShake").SetValue(BaseBobberBar, value); } + } + + public float reelRotation + { + get { return (float) GetBaseFieldInfo("reelRotation").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("reelRotation").SetValue(BaseBobberBar, value); } + } + + public SparklingText sparkleText + { + get { return (SparklingText) GetBaseFieldInfo("sparkleText").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("sparkleText").SetValue(BaseBobberBar, value); } + } + + public float bobberBarPos + { + get { return (float) GetBaseFieldInfo("bobberBarPos").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberBarPos").SetValue(BaseBobberBar, value); } + } + + public float bobberBarSpeed + { + get { return (float) GetBaseFieldInfo("bobberBarSpeed").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberBarSpeed").SetValue(BaseBobberBar, value); } + } + + public float bobberBarAcceleration + { + get { return (float) GetBaseFieldInfo("bobberBarAcceleration").GetValue(BaseBobberBar); } + set { GetBaseFieldInfo("bobberBarAcceleration").SetValue(BaseBobberBar, value); } + } + + public static FieldInfo[] PrivateFields => GetPrivateFields(); + + public static SBobberBar ConstructFromBaseClass(BobberBar baseClass) + { + var b = new SBobberBar(0, 0, false, 0) {BaseBobberBar = baseClass}; + return b; + } + + public static FieldInfo[] GetPrivateFields() + { + return typeof(BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); + } + + public static FieldInfo GetBaseFieldInfo(string name) + { + return typeof(BobberBar).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs b/src/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs new file mode 100644 index 00000000..a4d3d8d0 --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs @@ -0,0 +1,48 @@ +using System.Collections.Generic; +using System.Reflection; +using StardewValley.Menus; + +namespace StardewModdingAPI.Inheritance.Menus +{ + public class SGameMenu : GameMenu + { + public GameMenu BaseGameMenu { get; private set; } + + public List<ClickableComponent> tabs + { + get { return (List<ClickableComponent>) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } + set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); } + } + + public List<IClickableMenu> pages + { + get { return (List<IClickableMenu>) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } + set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); } + } + + public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) + { + var s = new SGameMenu {BaseGameMenu = baseClass}; + return s; + } + + public override void receiveRightClick(int x, int y, bool playSound = true) + { + if (pages[currentTab] is InventoryPage) + { + Log.AsyncY("INV SCREEN"); + } + base.receiveRightClick(x, y, playSound); + } + + public static FieldInfo[] GetPrivateFields() + { + return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); + } + + public static FieldInfo GetBaseFieldInfo(string name) + { + return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs b/src/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs new file mode 100644 index 00000000..436b834d --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs @@ -0,0 +1,19 @@ +using StardewValley.Menus; + +namespace StardewModdingAPI.Inheritance.Menus +{ + public class SInventoryPage : InventoryPage + { + public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) + { + } + + public InventoryPage BaseInventoryPage { get; private set; } + + public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass) + { + var s = new SInventoryPage(0, 0, 0, 0) {BaseInventoryPage = baseClass}; + return s; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/src/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs new file mode 100644 index 00000000..f30021de --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs @@ -0,0 +1,34 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using StardewValley.Minigames; + +namespace StardewModdingAPI.Inheritance.Minigames +{ + internal abstract class SMinigameBase : IMinigame + { + public abstract bool tick(GameTime time); + + public abstract void receiveLeftClick(int x, int y, bool playSound = true); + + public abstract void leftClickHeld(int x, int y); + + public abstract void receiveRightClick(int x, int y, bool playSound = true); + + public abstract void releaseLeftClick(int x, int y); + + public abstract void releaseRightClick(int x, int y); + + public abstract void receiveKeyPress(Keys k); + + public abstract void receiveKeyRelease(Keys k); + + public abstract void draw(SpriteBatch b); + + public abstract void changeScreenSize(); + + public abstract void unload(); + + public abstract void receiveEventPoke(int data); + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/SBareObject.cs b/src/StardewModdingAPI/Inheritance/SBareObject.cs new file mode 100644 index 00000000..5bef7b3e --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/SBareObject.cs @@ -0,0 +1,20 @@ +namespace StardewModdingAPI.Inheritance +{ + public struct SBareObject + { + public int parentSheetIndex { get; set; } + public int stack { get; set; } + public bool isRecipe { get; set; } + public int price { get; set; } + public int quality { get; set; } + + public SBareObject(int psi, int sta, bool ir, int pri, int qua) + { + parentSheetIndex = psi; + stack = sta; + isRecipe = ir; + price = pri; + quality = qua; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs new file mode 100644 index 00000000..9b69434a --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -0,0 +1,1726 @@ +using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+using StardewModdingAPI.Events;
+using StardewValley;
+using StardewValley.BellsAndWhistles;
+using StardewValley.Locations;
+using StardewValley.Menus;
+using StardewValley.Tools;
+using xTile.Dimensions;
+using Rectangle = Microsoft.Xna.Framework.Rectangle;
+
+namespace StardewModdingAPI.Inheritance
+{
+ /// <summary>
+ /// The 'SGame' class.
+ /// This summary, and many others, only exists because XML doc tags.
+ /// </summary>
+ public class SGame : Game1
+ {
+ /// <summary>
+ /// Useless right now.
+ /// </summary>
+ public const int LowestModItemID = 1000;
+
+ private bool FireLoadedGameEvent;
+
+ /// <summary>
+ /// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
+ /// </summary>
+ public Buttons[][] PreviouslyPressedButtons;
+
+ internal SGame()
+ {
+ Instance = this;
+ FirstUpdate = true;
+ }
+
+ /// <summary>
+ /// Useless at this time.
+ /// </summary>
+ [Obsolete]
+ // ReSharper disable once UnusedAutoPropertyAccessor.Local
+ public static Dictionary<int, SObject> ModItems { get; private set; }
+
+ /// <summary>
+ /// The current KeyboardState
+ /// </summary>
+ public KeyboardState KStateNow { get; private set; }
+
+ /// <summary>
+ /// The prior KeyboardState
+ /// </summary>
+ public KeyboardState KStatePrior { get; private set; }
+
+ /// <summary>
+ /// The current MouseState
+ /// </summary>
+ public MouseState MStateNow { get; private set; }
+
+ /// <summary>
+ /// The prior MouseState
+ /// </summary>
+ public MouseState MStatePrior { get; private set; }
+
+ /// <summary>
+ /// All keys pressed on the current frame
+ /// </summary>
+ public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
+
+ /// <summary>
+ /// All keys pressed on the prior frame
+ /// </summary>
+ public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
+
+ /// <summary>
+ /// All keys pressed on this frame except for the ones pressed on the prior frame
+ /// </summary>
+ public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
+
+ /// <summary>
+ /// All keys pressed on the prior frame except for the ones pressed on the current frame
+ /// </summary>
+ public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
+
+ /// <summary>
+ /// Whether or not a save was tagged as 'Loaded' the prior frame.
+ /// </summary>
+ public bool PreviouslyLoadedGame { get; private set; }
+
+ /// <summary>
+ /// The list of GameLocations on the prior frame
+ /// </summary>
+ public int PreviousGameLocations { get; private set; }
+
+ /// <summary>
+ /// The list of GameObjects on the prior frame
+ /// </summary>
+ public int PreviousLocationObjects { get; private set; }
+
+ /// <summary>
+ /// The list of Items in the player's inventory on the prior frame
+ /// </summary>
+ public Dictionary<Item, int> PreviousItems { get; private set; }
+
+ /// <summary>
+ /// The player's Combat level on the prior frame
+ /// </summary>
+ public int PreviousCombatLevel { get; private set; }
+
+ /// <summary>
+ /// The player's Farming level on the prior frame
+ /// </summary>
+ public int PreviousFarmingLevel { get; private set; }
+
+ /// <summary>
+ /// The player's Fishing level on the prior frame
+ /// </summary>
+ public int PreviousFishingLevel { get; private set; }
+
+ /// <summary>
+ /// The player's Foraging level on the prior frame
+ /// </summary>
+ public int PreviousForagingLevel { get; private set; }
+
+ /// <summary>
+ /// The player's Mining level on the prior frame
+ /// </summary>
+ public int PreviousMiningLevel { get; private set; }
+
+ /// <summary>
+ /// The player's Luck level on the prior frame
+ /// </summary>
+ public int PreviousLuckLevel { get; private set; }
+
+ //Kill me now comments are so boring
+
+ /// <summary>
+ /// The player's previous game location
+ /// </summary>
+ public GameLocation PreviousGameLocation { get; private set; }
+
+ /// <summary>
+ /// The previous ActiveGameMenu in Game1
+ /// </summary>
+ public IClickableMenu PreviousActiveMenu { get; private set; }
+
+ /// <summary>
+ /// Indicates if the MenuClosed event was fired to prevent it from re-firing.
+ /// </summary>
+ internal bool WasMenuClosedInvoked = false;
+
+ /// <summary>
+ /// The previous mine level
+ /// </summary>
+ public int PreviousMineLevel { get; private set; }
+
+ /// <summary>
+ /// The previous TimeOfDay (Int32 between 600 and 2400?)
+ /// </summary>
+ public int PreviousTimeOfDay { get; private set; }
+
+ /// <summary>
+ /// The previous DayOfMonth (Int32 between 1 and 28?)
+ /// </summary>
+ public int PreviousDayOfMonth { get; private set; }
+
+ /// <summary>
+ /// The previous Season (String as follows: "winter", "spring", "summer", "fall")
+ /// </summary>
+ public string PreviousSeasonOfYear { get; private set; }
+
+ /// <summary>
+ /// The previous Year
+ /// </summary>
+ public int PreviousYearOfGame { get; private set; }
+
+ /// <summary>
+ /// The previous result of Game1.newDay
+ /// </summary>
+ public bool PreviousIsNewDay { get; private set; }
+
+ /// <summary>
+ /// The previous 'Farmer' (Player)
+ /// </summary>
+ public Farmer PreviousFarmer { get; private set; }
+
+ /// <summary>
+ /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
+ /// </summary>
+ public int CurrentUpdateTick { get; private set; }
+
+ /// <summary>
+ /// Whether or not this update frame is the very first of the entire game
+ /// </summary>
+ public bool FirstUpdate { get; private set; }
+
+ /// <summary>
+ /// The current RenderTarget in Game1 (Private field, uses reflection)
+ /// </summary>
+ public RenderTarget2D Screen
+ {
+ get { return typeof(Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
+ set { typeof(Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
+ }
+
+ /// <summary>
+ /// The current Colour in Game1 (Private field, uses reflection)
+ /// </summary>
+ public Color BgColour
+ {
+ get { return (Color) typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
+ set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
+ }
+
+ /// <summary>
+ /// Static accessor for an Instance of the class SGame
+ /// </summary>
+ public static SGame Instance { get; private set; }
+
+ /// <summary>
+ /// The game's FPS. Re-determined every Draw update.
+ /// </summary>
+ public static float FramesPerSecond { get; private set; }
+
+ /// <summary>
+ /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
+ /// </summary>
+ public static bool Debug { get; private set; }
+
+ internal static Queue<String> DebugMessageQueue { get; private set; }
+
+ /// <summary>
+ /// The current player (equal to Farmer.Player)
+ /// </summary>
+ [Obsolete("Use Farmer.Player instead")]
+ public Farmer CurrentFarmer => player;
+
+ /// <summary>
+ /// Gets ALL static fields that belong to 'Game1'
+ /// </summary>
+ public static FieldInfo[] GetStaticFields => typeof(Game1).GetFields();
+
+ /// <summary>
+ /// Whether or not a button was just pressed on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="buttonState"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
+ private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
+ {
+ return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
+ }
+
+ /// <summary>
+ /// Whether or not a button was just released on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="buttonState"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
+ private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
+ {
+ return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
+ }
+
+ /// <summary>
+ /// Whether or not an analog button was just pressed on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="value"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
+ private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
+ {
+ return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
+ }
+
+ /// <summary>
+ /// Whether or not an analog button was just released on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="value"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
+ private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
+ {
+ return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
+ }
+
+ /// <summary>
+ /// Gets an array of all Buttons pressed on a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
+ public Buttons[] GetButtonsDown(PlayerIndex index)
+ {
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
+ if (state.IsConnected)
+ {
+ if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
+ if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
+ if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
+ if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
+ if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
+ if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
+ if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
+ if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
+ if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
+ if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
+ if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
+ if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
+ if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
+ if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
+ if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
+ if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
+ if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
+ }
+ return buttons.ToArray();
+ }
+
+ /// <summary>
+ /// Gets all buttons that were pressed on the current frame of a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
+ public Buttons[] GetFramePressedButtons(PlayerIndex index)
+ {
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
+ if (state.IsConnected)
+ {
+ if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
+ if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
+ if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
+ if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
+ if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
+ if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
+ if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
+ if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
+ if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
+ if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
+ if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
+ if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
+ if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
+ if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
+ if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
+ if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
+ if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
+ }
+ return buttons.ToArray();
+ }
+
+ /// <summary>
+ /// Gets all buttons that were released on the current frame of a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
+ public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
+ {
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
+ if (state.IsConnected)
+ {
+ if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
+ if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
+ if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
+ if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
+ if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
+ if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
+ if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
+ if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
+ if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
+ if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
+ if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
+ if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
+ if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
+ if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
+ if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
+ if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
+ if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
+ }
+ return buttons.ToArray();
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ public static MethodInfo DrawFarmBuildings = typeof(Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ /// <summary>
+ ///
+ /// </summary>
+ public static MethodInfo DrawHUD = typeof(Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ /// <summary>
+ ///
+ /// </summary>
+ public static MethodInfo DrawDialogueBox = typeof(Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo CheckForEscapeKeys = typeof(Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo UpdateCharacters = typeof(Game1).GetMethod("UpdateCharacters", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo UpdateLocations = typeof(Game1).GetMethod("UpdateLocations", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo getViewportCenter = typeof(Game1).GetMethod("getViewportCenter", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public static MethodInfo UpdateTitleScreen = typeof(Game1).GetMethod("UpdateTitleScreen", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ public delegate void BaseBaseDraw();
+
+ /// <summary>
+ /// Whether or not the game's zoom level is 1.0f
+ /// </summary>
+ public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
+
+ /// <summary>
+ /// XNA Init Method
+ /// </summary>
+ protected override void Initialize()
+ {
+ Log.AsyncY("XNA Initialize");
+ //ModItems = new Dictionary<int, SObject>();
+ DebugMessageQueue = new Queue<string>();
+ PreviouslyPressedButtons = new Buttons[4][];
+ for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
+
+ base.Initialize();
+ GameEvents.InvokeInitialize();
+ }
+
+ /// <summary>
+ /// XNA LC Method
+ /// </summary>
+ protected override void LoadContent()
+ {
+ Log.AsyncY("XNA LoadContent");
+ base.LoadContent();
+ GameEvents.InvokeLoadContent();
+ }
+
+ /// <summary>
+ /// XNA Update Method
+ /// </summary>
+ /// <param name="gameTime"></param>
+ protected override void Update(GameTime gameTime)
+ {
+ QueueDebugMessage("FPS: " + FramesPerSecond);
+ UpdateEventCalls();
+
+ /*
+ if (ZoomLevelIsOne)
+ {
+ options.zoomLevel = 0.99f;
+ InvokeBasePrivateInstancedMethod("Window_ClientSizeChanged", null, null);
+ }
+ */
+
+ if (FramePressedKeys.Contains(Keys.F3))
+ {
+ Debug = !Debug;
+ }
+
+ if (FramePressedKeys.Contains(Keys.F2))
+ {
+ //Built-in debug mode
+ debugMode = !debugMode;
+ }
+
+ if (Constants.EnableCompletelyOverridingBaseCalls)
+ {
+ #region Overridden Update Call
+
+ try
+ {
+ if (Program.BuildType == 0)
+ SteamHelper.update();
+ if ((paused /*|| !this.IsActive*/) && (options == null || options.pauseWhenOutOfFocus || paused))
+ return;
+ if (quit)
+ Exit();
+ currentGameTime = gameTime;
+ if (gameMode != 11)
+ {
+ if (IsMultiplayer && gameMode == 3)
+ {
+ if (multiplayerMode == 2)
+ server.receiveMessages();
+ else
+ client.receiveMessages();
+ }
+ if (IsActive)
+ InvokeMethodInfo(CheckForEscapeKeys);
+ //InvokeBasePrivateInstancedMethod("checkForEscapeKeys");
+
+ //this.checkForEscapeKeys();
+ updateMusic();
+ updateRaindropPosition();
+ bloom?.tick(gameTime);
+ if (globalFade)
+ {
+ if (!dialogueUp)
+ {
+ if (fadeIn)
+ {
+ fadeToBlackAlpha = Math.Max(0.0f, fadeToBlackAlpha - globalFadeSpeed);
+ if (fadeToBlackAlpha <= 0.0)
+ {
+ globalFade = false;
+ if (afterFade != null)
+ {
+ afterFadeFunction afterFadeFunction = afterFade;
+ afterFade();
+ if (afterFade != null && afterFade.Equals(afterFadeFunction))
+ afterFade = null;
+ if (nonWarpFade)
+ fadeToBlack = false;
+ }
+ }
+ }
+ else
+ {
+ fadeToBlackAlpha = Math.Min(1f, fadeToBlackAlpha + globalFadeSpeed);
+ if (fadeToBlackAlpha >= 1.0)
+ {
+ globalFade = false;
+ if (afterFade != null)
+ {
+ afterFadeFunction afterFadeFunction = afterFade;
+ afterFade();
+ if (afterFade != null && afterFade.Equals(afterFadeFunction))
+ afterFade = null;
+ if (nonWarpFade)
+ fadeToBlack = false;
+ }
+ }
+ }
+ }
+ else
+ InvokeMethodInfo(UpdateControlInput, gameTime);
+ //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
+ //this.UpdateControlInput(gameTime);
+ }
+ else if (pauseThenDoFunctionTimer > 0)
+ {
+ freezeControls = true;
+ pauseThenDoFunctionTimer -= gameTime.ElapsedGameTime.Milliseconds;
+ if (pauseThenDoFunctionTimer <= 0)
+ {
+ freezeControls = false;
+ afterPause?.Invoke();
+ }
+ }
+ if (gameMode == 3 || gameMode == 2)
+ {
+ player.millisecondsPlayed += (uint) gameTime.ElapsedGameTime.Milliseconds;
+ bool flag = true;
+ if (currentMinigame != null)
+ {
+ if (pauseTime > 0.0)
+ updatePause(gameTime);
+ if (fadeToBlack)
+ {
+ updateScreenFade(gameTime);
+ if (fadeToBlackAlpha >= 1.0)
+ fadeToBlack = false;
+ }
+ else
+ {
+ if (thumbstickMotionMargin > 0)
+ thumbstickMotionMargin -= gameTime.ElapsedGameTime.Milliseconds;
+ if (IsActive)
+ {
+ KeyboardState state1 = Keyboard.GetState();
+ MouseState state2 = Mouse.GetState();
+ GamePadState state3 = GamePad.GetState(PlayerIndex.One);
+ foreach (Keys keys in state1.GetPressedKeys())
+ {
+ if (!oldKBState.IsKeyDown(keys))
+ currentMinigame.receiveKeyPress(keys);
+ }
+ if (options.gamepadControls)
+ {
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ foreach (Buttons b in Utility.getPressedButtons(state3, oldPadState))
+ currentMinigame.receiveKeyPress(Utility.mapGamePadButtonToKey(b));
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state3.ThumbSticks.Right.Y < -0.200000002980232 && oldPadState.ThumbSticks.Right.Y >= -0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Down);
+ if (state3.ThumbSticks.Right.Y > 0.200000002980232 && oldPadState.ThumbSticks.Right.Y <= 0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Up);
+ if (state3.ThumbSticks.Right.X < -0.200000002980232 && oldPadState.ThumbSticks.Right.X >= -0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Left);
+ if (state3.ThumbSticks.Right.X > 0.200000002980232 && oldPadState.ThumbSticks.Right.X <= 0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Right);
+ if (oldPadState.ThumbSticks.Right.Y < -0.200000002980232 && state3.ThumbSticks.Right.Y >= -0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Down);
+ if (oldPadState.ThumbSticks.Right.Y > 0.200000002980232 && state3.ThumbSticks.Right.Y <= 0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Up);
+ if (oldPadState.ThumbSticks.Right.X < -0.200000002980232 && state3.ThumbSticks.Right.X >= -0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Left);
+ if (oldPadState.ThumbSticks.Right.X > 0.200000002980232 && state3.ThumbSticks.Right.X <= 0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Right);
+ if (isGamePadThumbstickInMotion())
+ {
+ setMousePosition(getMouseX() + (int) (state3.ThumbSticks.Left.X * 16.0), getMouseY() - (int) (state3.ThumbSticks.Left.Y * 16.0));
+ lastCursorMotionWasMouse = false;
+ }
+ else if (getMousePosition().X != getOldMouseX() || getMousePosition().Y != getOldMouseY())
+ lastCursorMotionWasMouse = true;
+ }
+ foreach (Keys keys in oldKBState.GetPressedKeys())
+ {
+ if (!state1.IsKeyDown(keys))
+ currentMinigame.receiveKeyRelease(keys);
+ }
+ if (options.gamepadControls)
+ {
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state3.IsConnected && state3.IsButtonDown(Buttons.X) && !oldPadState.IsButtonDown(Buttons.X))
+ currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
+ else if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && !oldPadState.IsButtonDown(Buttons.A))
+ currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
+ else if (state3.IsConnected && !state3.IsButtonDown(Buttons.X) && oldPadState.IsButtonDown(Buttons.X))
+ currentMinigame.releaseRightClick(getMouseX(), getMouseY());
+ else if (state3.IsConnected && !state3.IsButtonDown(Buttons.A) && oldPadState.IsButtonDown(Buttons.A))
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ foreach (Buttons b in Utility.getPressedButtons(oldPadState, state3))
+ currentMinigame.receiveKeyRelease(Utility.mapGamePadButtonToKey(b));
+ if (state3.IsConnected && state3.IsButtonDown(Buttons.A))
+ currentMinigame?.leftClickHeld(0, 0);
+ }
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton != ButtonState.Pressed)
+ currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
+ if (state2.RightButton == ButtonState.Pressed && oldMouseState.RightButton != ButtonState.Pressed)
+ currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
+ if (state2.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ButtonState.Pressed)
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ if (state2.RightButton == ButtonState.Released && oldMouseState.RightButton == ButtonState.Pressed)
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Pressed)
+ currentMinigame.leftClickHeld(getMouseX(), getMouseY());
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ }
+ if (currentMinigame != null && currentMinigame.tick(gameTime))
+ {
+ currentMinigame.unload();
+ currentMinigame = null;
+ fadeIn = true;
+ fadeToBlackAlpha = 1f;
+ return;
+ }
+ }
+ flag = IsMultiplayer;
+ }
+ else if (farmEvent != null && farmEvent.tickUpdate(gameTime))
+ {
+ farmEvent.makeChangesToLocation();
+ timeOfDay = 600;
+ UpdateOther(gameTime);
+ displayHUD = true;
+ farmEvent = null;
+ currentLocation = getLocationFromName("FarmHouse");
+ player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(player).getBedSpot()) * tileSize;
+ player.position.X -= tileSize;
+ changeMusicTrack("none");
+ currentLocation.resetForPlayerEntry();
+ player.forceCanMove();
+ freezeControls = false;
+ displayFarmer = true;
+ outdoorLight = Color.White;
+ viewportFreeze = false;
+ fadeToBlackAlpha = 0.0f;
+ fadeToBlack = false;
+ globalFadeToClear(null, 0.02f);
+ player.mailForTomorrow.Clear();
+ showEndOfNightStuff();
+ }
+ if (flag)
+ {
+ if (endOfNightMenus.Count() > 0 && activeClickableMenu == null)
+ activeClickableMenu = endOfNightMenus.Pop();
+ if (activeClickableMenu != null)
+ {
+ updateActiveMenu(gameTime);
+ }
+ else
+ {
+ if (pauseTime > 0.0)
+ updatePause(gameTime);
+ if (!globalFade && !freezeControls && (activeClickableMenu == null && IsActive))
+ InvokeMethodInfo(UpdateControlInput, gameTime);
+ //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
+ //this.UpdateControlInput(gameTime);
+ }
+ if (showingEndOfNightStuff && endOfNightMenus.Count() == 0 && activeClickableMenu == null)
+ {
+ showingEndOfNightStuff = false;
+ globalFadeToClear(playMorningSong, 0.02f);
+ }
+ if (!showingEndOfNightStuff)
+ {
+ if (IsMultiplayer || activeClickableMenu == null && currentMinigame == null)
+ UpdateGameClock(gameTime);
+ //this.UpdateCharacters(gameTime);
+ //this.UpdateLocations(gameTime);
+ //InvokeBasePrivateInstancedMethod("UpdateCharacters", gameTime);
+ //InvokeBasePrivateInstancedMethod("UpdateLocations", gameTime);
+ //UpdateViewPort(false, (Point)InvokeBasePrivateInstancedMethod("getViewportCenter"));
+
+ InvokeMethodInfo(UpdateCharacters, gameTime);
+ InvokeMethodInfo(UpdateLocations, gameTime);
+ UpdateViewPort(false, (Point) InvokeMethodInfo(getViewportCenter));
+ }
+ UpdateOther(gameTime);
+ if (messagePause)
+ {
+ KeyboardState state1 = Keyboard.GetState();
+ MouseState state2 = Mouse.GetState();
+ GamePadState state3 = GamePad.GetState(PlayerIndex.One);
+ if (isOneOfTheseKeysDown(state1, options.actionButton) && !isOneOfTheseKeysDown(oldKBState, options.actionButton))
+ pressActionButton(state1, state2, state3);
+ oldKBState = state1;
+ oldPadState = state3;
+ }
+ }
+ }
+ else
+ {
+ //InvokeBasePrivateInstancedMethod("UpdateTitleScreen", gameTime);
+ InvokeMethodInfo(UpdateTitleScreen, gameTime);
+ //this.UpdateTitleScreen(gameTime);
+ if (activeClickableMenu != null)
+ updateActiveMenu(gameTime);
+ if (gameMode == 10)
+ UpdateOther(gameTime);
+ }
+ audioEngine?.Update();
+ if (multiplayerMode == 2 && gameMode == 3)
+ server.sendMessages(gameTime);
+ }
+ }
+ catch (Exception ex)
+ {
+ Log.Error("An error occurred in the overridden update loop: " + ex);
+ }
+
+ //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
+ //base.Update(gameTime);
+
+ #endregion
+ }
+ else
+ {
+ try
+ {
+ base.Update(gameTime);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An error occured in the base update loop: " + ex);
+ Console.ReadKey();
+ }
+ }
+
+ GameEvents.InvokeUpdateTick();
+ if (FirstUpdate)
+ {
+ GameEvents.InvokeFirstUpdateTick();
+ FirstUpdate = false;
+ }
+
+ if (CurrentUpdateTick % 2 == 0)
+ GameEvents.InvokeSecondUpdateTick();
+
+ if (CurrentUpdateTick % 4 == 0)
+ GameEvents.InvokeFourthUpdateTick();
+
+ if (CurrentUpdateTick % 8 == 0)
+ GameEvents.InvokeEighthUpdateTick();
+
+ if (CurrentUpdateTick % 15 == 0)
+ GameEvents.InvokeQuarterSecondTick();
+
+ if (CurrentUpdateTick % 30 == 0)
+ GameEvents.InvokeHalfSecondTick();
+
+ if (CurrentUpdateTick % 60 == 0)
+ GameEvents.InvokeOneSecondTick();
+
+ CurrentUpdateTick += 1;
+ if (CurrentUpdateTick >= 60)
+ CurrentUpdateTick = 0;
+
+ if (KStatePrior != KStateNow)
+ KStatePrior = KStateNow;
+
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ {
+ PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
+ }
+ }
+
+ /// <summary>
+ /// XNA Draw Method
+ /// </summary>
+ /// <param name="gameTime"></param>
+ protected override void Draw(GameTime gameTime)
+ {
+ FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
+
+ if (Constants.EnableCompletelyOverridingBaseCalls)
+ {
+ #region Overridden Draw
+
+ try
+ {
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(Screen);
+ }
+
+ GraphicsDevice.Clear(BgColour);
+ if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu.drawBackground(spriteBatch);
+ GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
+ activeClickableMenu.draw(spriteBatch);
+ GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 11)
+ {
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
+ spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
+ spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
+ spriteBatch.End();
+ return;
+ }
+ if (currentMinigame != null)
+ {
+ currentMinigame.draw(spriteBatch);
+ if (globalFade && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ spriteBatch.End();
+ }
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (showingEndOfNightStuff)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 6)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ string text = "";
+ int num = 0;
+ while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
+ {
+ text += ".";
+ num++;
+ }
+ SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 0)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ }
+ else
+ {
+ if (drawLighting)
+ {
+ GraphicsDevice.SetRenderTarget(lightmap);
+ GraphicsDevice.Clear(Color.White * 0f);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
+ for (int i = 0; i < currentLightSources.Count; i++)
+ {
+ if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
+ {
+ spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
+ }
+ }
+ spriteBatch.End();
+ GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen);
+ }
+ if (bloomDay)
+ {
+ bloom?.BeginDraw();
+ }
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
+ background?.draw(spriteBatch);
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ currentLocation.drawWater(spriteBatch);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator.MoveNext())
+ {
+ NPC current = enumerator.Current;
+ if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_B30;
+ }
+ }
+ foreach (NPC current2 in CurrentEvent.actors)
+ {
+ if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_B30:
+ if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
+ }
+ currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator3.MoveNext())
+ {
+ NPC current3 = enumerator3.Current;
+ if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_F5F;
+ }
+ }
+ foreach (NPC current4 in CurrentEvent.actors)
+ {
+ if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_F5F:
+ if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
+ }
+ if (displayFarmer)
+ {
+ player.draw(spriteBatch);
+ }
+ if ((eventUp || killScreen) && !killScreen)
+ {
+ currentLocation.currentEvent?.draw(spriteBatch);
+ }
+ if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
+ {
+ spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
+ }
+ currentLocation.draw(spriteBatch);
+ if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
+ {
+ drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
+ }
+ if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Name.Equals("Farm"))
+ {
+ //typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawFarmBuildings.Invoke(Program.gamePtr, null);
+ //this.drawFarmBuildings();
+ }
+ if (tvStation >= 0)
+ {
+ spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
+ }
+ if (panMode)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
+ foreach (Warp current5 in currentLocation.warps)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
+ }
+ }
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ currentLocation.drawAboveFrontLayer(spriteBatch);
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
+ {
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ }
+ if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawPlayerHeldObject(player);
+ }
+ else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
+ {
+ drawPlayerHeldObject(player);
+ }
+ if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Map.GetLayer("AlwaysFront") != null)
+ {
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ }
+ if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
+ {
+ Color color = Color.White;
+ switch ((int) (toolHold / 600f) + 2)
+ {
+ case 1:
+ color = Tool.copperColor;
+ break;
+ case 2:
+ color = Tool.steelColor;
+ break;
+ case 3:
+ color = Tool.goldColor;
+ break;
+ case 4:
+ color = Tool.iridiumColor;
+ break;
+ }
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
+ }
+ if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
+ {
+ foreach (WeatherDebris current6 in debrisWeather)
+ {
+ current6.draw(spriteBatch);
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
+ }
+ if (screenGlow)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
+ }
+ currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
+ if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
+ {
+ player.CurrentTool.draw(spriteBatch);
+ }
+ if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
+ {
+ for (int j = 0; j < rainDrops.Length; j++)
+ {
+ spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
+ }
+ }
+
+ spriteBatch.End();
+
+ //base.Draw(gameTime);
+
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (eventUp && currentLocation.currentEvent != null)
+ {
+ foreach (NPC current7 in currentLocation.currentEvent.actors)
+ {
+ if (current7.isEmoting)
+ {
+ Vector2 localPosition = current7.getLocalPosition(viewport);
+ localPosition.Y -= tileSize * 2 + pixelZoom * 3;
+ if (current7.age == 2)
+ {
+ localPosition.Y += tileSize / 2;
+ }
+ else if (current7.gender == 1)
+ {
+ localPosition.Y += tileSize / 6;
+ }
+ spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
+ }
+ }
+ }
+ spriteBatch.End();
+ if (drawLighting)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
+ {
+ ColorBlendFunction = BlendFunction.ReverseSubtract,
+ ColorDestinationBlend = Blend.One,
+ ColorSourceBlend = Blend.SourceColor
+ }, SamplerState.LinearClamp, null, null);
+ spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
+ }
+ spriteBatch.End();
+ }
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (drawGrid)
+ {
+ int num2 = -viewport.X % tileSize;
+ float num3 = -(float) viewport.Y % tileSize;
+ for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
+ }
+ for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
+ }
+ }
+ if (currentBillboard != 0)
+ {
+ drawBillboard();
+ }
+
+ GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ {
+ GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
+ //typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawHUD.Invoke(Program.gamePtr, null);
+ GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
+ //this.drawHUD();
+ }
+ else if (activeClickableMenu == null && farmEvent == null)
+ {
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
+ }
+ GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
+
+ if (hudMessages.Any() && (!eventUp || isFestival()))
+ {
+ for (int l = hudMessages.Count - 1; l >= 0; l--)
+ {
+ hudMessages[l].draw(spriteBatch, l);
+ }
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
+ {
+ //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawDialogueBox.Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ if (progressBar)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
+ spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
+ }
+ if (eventUp)
+ {
+ currentLocation.currentEvent?.drawAfterMap(spriteBatch);
+ }
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
+ }
+ if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ }
+ else if (flashAlpha > 0f)
+ {
+ if (options.screenFlash)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
+ }
+ flashAlpha -= 0.1f;
+ }
+ if ((messagePause || globalFade) && dialogueUp)
+ {
+ //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawDialogueBox.Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
+ {
+ current8.draw(spriteBatch, true);
+ }
+ if (debugMode)
+ {
+ spriteBatch.DrawString(smallFont, string.Concat(new object[]
+ {
+ panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
+ Environment.NewLine,
+ "debugOutput: ",
+ debugOutput
+ }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ if (inputMode)
+ {
+ spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
+ }
+ if (showKeyHelp)
+ {
+ spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+
+ GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
+ if (activeClickableMenu != null)
+ {
+ GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
+ activeClickableMenu.draw(spriteBatch);
+ GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
+ }
+ else
+ {
+ farmEvent?.drawAboveEverything(spriteBatch);
+ }
+ GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
+
+ GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
+ spriteBatch.End();
+
+ GraphicsEvents.InvokeDrawInRenderTargetTick();
+
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+
+ GraphicsEvents.InvokeDrawTick();
+ }
+ catch (Exception ex)
+ {
+ Log.Error("An error occured in the overridden draw loop: " + ex);
+ }
+
+ #endregion
+ }
+ else
+ {
+ #region Base Draw Call
+
+ try
+ {
+ base.Draw(gameTime);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An error occured in the base draw loop: " + ex);
+ Console.ReadKey();
+ }
+
+ GraphicsEvents.InvokeDrawTick();
+
+ if (Constants.EnableDrawingIntoRenderTarget)
+ {
+ if (!options.zoomLevel.Equals(1.0f))
+ {
+ if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
+ {
+ Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
+ Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
+ false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
+ }
+ GraphicsDevice.SetRenderTarget(Screen);
+ }
+
+ // Not beginning the batch due to inconsistancies with the standard draw tick...
+ //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+
+ GraphicsEvents.InvokeDrawInRenderTargetTick();
+
+ //spriteBatch.End();
+
+ //Re-draw the HUD
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ /*
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
+ */
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
+
+ spriteBatch.End();
+
+ if (!options.zoomLevel.Equals(1.0f))
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ }
+
+ #endregion
+ }
+
+ if (Debug)
+ {
+ spriteBatch.Begin();
+
+ int i = 0;
+ while (DebugMessageQueue.Any())
+ {
+ string s = DebugMessageQueue.Dequeue();
+ spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue);
+ i++;
+ }
+ GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty);
+
+ spriteBatch.End();
+ }
+ else
+ {
+ DebugMessageQueue.Clear();
+ }
+ }
+
+ [Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
+ private static int RegisterModItem(SObject modItem)
+ {
+ if (modItem.HasBeenRegistered)
+ {
+ Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
+ return modItem.RegisteredId;
+ }
+ var newId = LowestModItemID;
+ if (ModItems.Count > 0)
+ newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
+ ModItems.Add(newId, modItem);
+ modItem.HasBeenRegistered = true;
+ modItem.RegisteredId = newId;
+ return newId;
+ }
+
+ [Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
+ private static SObject PullModItemFromDict(int id, bool isIndex)
+ {
+ if (isIndex)
+ {
+ if (ModItems.ElementAtOrDefault(id).Value != null)
+ {
+ return ModItems.ElementAt(id).Value.Clone();
+ }
+ Log.AsyncR("ModItem Dictionary does not contain index: " + id);
+ return null;
+ }
+ if (ModItems.ContainsKey(id))
+ {
+ return ModItems[id].Clone();
+ }
+ Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
+ return null;
+ }
+
+ private void UpdateEventCalls()
+ {
+ KStateNow = Keyboard.GetState();
+
+ MStateNow = Mouse.GetState();
+
+ foreach (var k in FramePressedKeys)
+ ControlEvents.InvokeKeyPressed(k);
+
+ foreach (var k in FrameReleasedKeys)
+ ControlEvents.InvokeKeyReleased(k);
+
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ {
+ var buttons = GetFramePressedButtons(i);
+ foreach (var b in buttons)
+ {
+ if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
+ {
+ ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
+ }
+ else
+ {
+ ControlEvents.InvokeButtonPressed(i, b);
+ }
+ }
+ }
+
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ {
+ foreach (var b in GetFrameReleasedButtons(i))
+ {
+ if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
+ {
+ ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
+ }
+ else
+ {
+ ControlEvents.InvokeButtonReleased(i, b);
+ }
+ }
+ }
+
+
+ if (KStateNow != KStatePrior)
+ {
+ ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
+ }
+
+ if (MStateNow != MStatePrior)
+ {
+ ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
+ MStatePrior = MStateNow;
+ }
+
+ if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
+ {
+ MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
+ PreviousActiveMenu = activeClickableMenu;
+ WasMenuClosedInvoked = false;
+ }
+
+ if (!WasMenuClosedInvoked && PreviousActiveMenu != null && activeClickableMenu == null)
+ {
+ MenuEvents.InvokeMenuClosed(PreviousActiveMenu);
+ WasMenuClosedInvoked = true;
+ }
+
+ if (locations.GetHash() != PreviousGameLocations)
+ {
+ LocationEvents.InvokeLocationsChanged(locations);
+ PreviousGameLocations = locations.GetHash();
+ }
+
+ if (currentLocation != PreviousGameLocation)
+ {
+ LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
+ PreviousGameLocation = currentLocation;
+ }
+
+ if (player != null && player != PreviousFarmer)
+ {
+ PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
+ PreviousFarmer = player;
+ }
+
+ if (player != null && player.combatLevel != PreviousCombatLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
+ PreviousCombatLevel = player.combatLevel;
+ }
+
+ if (player != null && player.farmingLevel != PreviousFarmingLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
+ PreviousFarmingLevel = player.farmingLevel;
+ }
+
+ if (player != null && player.fishingLevel != PreviousFishingLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
+ PreviousFishingLevel = player.fishingLevel;
+ }
+
+ if (player != null && player.foragingLevel != PreviousForagingLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
+ PreviousForagingLevel = player.foragingLevel;
+ }
+
+ if (player != null && player.miningLevel != PreviousMiningLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
+ PreviousMiningLevel = player.miningLevel;
+ }
+
+ if (player != null && player.luckLevel != PreviousLuckLevel)
+ {
+ PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
+ PreviousLuckLevel = player.luckLevel;
+ }
+
+ List<ItemStackChange> changedItems;
+ if (player != null && HasInventoryChanged(player.items, out changedItems))
+ {
+ PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
+ PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
+ }
+
+ var objectHash = currentLocation?.objects?.GetHash();
+ if (objectHash != null && PreviousLocationObjects != objectHash)
+ {
+ LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
+ PreviousLocationObjects = objectHash ?? -1;
+ }
+
+ if (timeOfDay != PreviousTimeOfDay)
+ {
+ TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
+ PreviousTimeOfDay = timeOfDay;
+ }
+
+ if (dayOfMonth != PreviousDayOfMonth)
+ {
+ TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
+ PreviousDayOfMonth = dayOfMonth;
+ }
+
+ if (currentSeason != PreviousSeasonOfYear)
+ {
+ TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
+ PreviousSeasonOfYear = currentSeason;
+ }
+
+ if (year != PreviousYearOfGame)
+ {
+ TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
+ PreviousYearOfGame = year;
+ }
+
+ //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
+ if (FireLoadedGameEvent)
+ {
+ PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
+ FireLoadedGameEvent = false;
+ }
+
+ if (hasLoadedGame != PreviouslyLoadedGame)
+ {
+ FireLoadedGameEvent = true;
+ PreviouslyLoadedGame = hasLoadedGame;
+ }
+
+ if (mine != null && PreviousMineLevel != mine.mineLevel)
+ {
+ MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
+ PreviousMineLevel = mine.mineLevel;
+ }
+
+ if (PreviousIsNewDay != newDay)
+ {
+ TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay);
+ PreviousIsNewDay = newDay;
+ }
+ }
+
+ private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
+ {
+ changedItems = new List<ItemStackChange>();
+ IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
+ foreach (var item in actualItems)
+ {
+ if (PreviousItems != null && PreviousItems.ContainsKey(item))
+ {
+ if (PreviousItems[item] != item.Stack)
+ {
+ changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
+ }
+ }
+ else
+ {
+ changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
+ }
+ }
+
+ if (PreviousItems != null)
+ {
+ changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
+ new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
+ }
+
+ return changedItems.Any();
+ }
+
+ /// <summary>
+ /// Invokes a private, non-static method in Game1 via Reflection
+ /// </summary>
+ /// <param name="name">The name of the method</param>
+ /// <param name="parameters">Any parameters needed</param>
+ /// <returns>Whatever the method normally returns. Null if void.</returns>
+ [Obsolete("This is very slow. Cache the method info and then invoke it with InvokeMethodInfo().")]
+ public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters)
+ {
+ try
+ {
+ return typeof(Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
+ }
+ catch
+ {
+ Log.AsyncR("Failed to call base method: " + name);
+ return null;
+ }
+ }
+
+ /// <summary>
+ /// Invokes a given method info with the supplied parameters
+ /// </summary>
+ /// <param name="mi"></param>
+ /// <param name="parameters"></param>
+ /// <returns></returns>
+ public static object InvokeMethodInfo(MethodInfo mi, params object[] parameters)
+ {
+ try
+ {
+ return mi.Invoke(Program.gamePtr, parameters);
+ }
+ catch
+ {
+ Log.AsyncR("Failed to call base method: " + mi.Name);
+ return null;
+ }
+ }
+
+ /// <summary>
+ /// Queue's a message to be drawn in Debug mode (F3)
+ /// </summary>
+ /// <returns></returns>
+ public static bool QueueDebugMessage(string message)
+ {
+ if (!Debug)
+ return false;
+
+ if (DebugMessageQueue.Count > 32)
+ return false;
+
+ DebugMessageQueue.Enqueue(message);
+ return true;
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/SObject.cs b/src/StardewModdingAPI/Inheritance/SObject.cs new file mode 100644 index 00000000..639b85b1 --- /dev/null +++ b/src/StardewModdingAPI/Inheritance/SObject.cs @@ -0,0 +1,277 @@ +using System;
+using System.Xml.Serialization;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using StardewValley;
+using Object = StardewValley.Object;
+
+#pragma warning disable 1591
+
+namespace StardewModdingAPI.Inheritance
+{
+ [Obsolete("Do not use at this time.")]
+ public class SObject : Object
+ {
+ public SObject()
+ {
+ name = "Modded Item Name";
+ Description = "Modded Item Description";
+ CategoryName = "Modded Item Category";
+ Category = 4163;
+ CategoryColour = Color.White;
+ IsPassable = false;
+ IsPlaceable = false;
+ boundingBox = new Rectangle(0, 0, 64, 64);
+ MaxStackSize = 999;
+
+ type = "interactive";
+ }
+
+ public override string Name
+ {
+ get { return name; }
+ set { name = value; }
+ }
+
+ public string Description { get; set; }
+ public Texture2D Texture { get; set; }
+ public string CategoryName { get; set; }
+ public Color CategoryColour { get; set; }
+ public bool IsPassable { get; set; }
+ public bool IsPlaceable { get; set; }
+ public bool HasBeenRegistered { get; set; }
+ public int RegisteredId { get; set; }
+
+ public int MaxStackSize { get; set; }
+
+ public bool WallMounted { get; set; }
+ public Vector2 DrawPosition { get; set; }
+
+ public bool FlaggedForPickup { get; set; }
+
+ [XmlIgnore]
+ public Vector2 CurrentMouse { get; protected set; }
+
+ [XmlIgnore]
+ public Vector2 PlacedAt { get; protected set; }
+
+ public override int Stack
+ {
+ get { return stack; }
+ set { stack = value; }
+ }
+
+ public override string getDescription()
+ {
+ return Description;
+ }
+
+ public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
+ {
+ if (Texture != null)
+ {
+ spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), y * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), scale.Y > 1f ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
+ }
+ }
+
+ public new void drawAsProp(SpriteBatch b)
+ {
+ }
+
+ public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
+ {
+ Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
+ //try
+ //{
+ // if (Texture != null)
+ // {
+ // int targSize = Game1.tileSize;
+ // int midX = (xNonTile) + 32;
+ // int midY = (yNonTile) + 32;
+
+ // int targX = midX - targSize / 2;
+ // int targY = midY - targSize / 2;
+
+ // Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
+ // spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ // //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ // /*
+ // spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
+ // */
+ // }
+ //}
+ //catch (Exception ex)
+ //{
+ // Log.AsyncR(ex.ToString());
+ // Console.ReadKey();
+ //}
+ }
+
+ public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
+ {
+ if (isRecipe)
+ {
+ transparency = 0.5f;
+ scaleSize *= 0.75f;
+ }
+
+ if (Texture != null)
+ {
+ var targSize = (int) (64 * scaleSize * 0.9f);
+ var midX = (int) (location.X + 32);
+ var midY = (int) (location.Y + 32);
+
+ var targX = midX - targSize / 2;
+ var targY = midY - targSize / 2;
+
+ spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ }
+ if (drawStackNumber)
+ {
+ var _scale = 0.5f + scaleSize;
+ Game1.drawWithBorder(stack.ToString(), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * _scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * _scale), 0.0f, _scale, 1f, true);
+ }
+ }
+
+ public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
+ {
+ if (Texture != null)
+ {
+ var targSize = 64;
+ var midX = (int) (objectPosition.X + 32);
+ var midY = (int) (objectPosition.Y + 32);
+
+ var targX = midX - targSize / 2;
+ var targY = midY - targSize / 2;
+
+ spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
+ }
+ }
+
+ public override Color getCategoryColor()
+ {
+ return CategoryColour;
+ }
+
+ public override string getCategoryName()
+ {
+ if (string.IsNullOrEmpty(CategoryName))
+ return "Modded Item";
+ return CategoryName;
+ }
+
+ public override bool isPassable()
+ {
+ return IsPassable;
+ }
+
+ public override bool isPlaceable()
+ {
+ return IsPlaceable;
+ }
+
+ public override int maximumStackSize()
+ {
+ return MaxStackSize;
+ }
+
+ public SObject Clone()
+ {
+ var toRet = new SObject
+ {
+ Name = Name,
+ CategoryName = CategoryName,
+ Description = Description,
+ Texture = Texture,
+ IsPassable = IsPassable,
+ IsPlaceable = IsPlaceable,
+ quality = quality,
+ scale = scale,
+ isSpawnedObject = isSpawnedObject,
+ isRecipe = isRecipe,
+ questItem = questItem,
+ stack = 1,
+ HasBeenRegistered = HasBeenRegistered,
+ RegisteredId = RegisteredId
+ };
+
+
+ return toRet;
+ }
+
+ public override Item getOne()
+ {
+ return Clone();
+ }
+
+ public override void actionWhenBeingHeld(Farmer who)
+ {
+ var x = Game1.oldMouseState.X + Game1.viewport.X;
+ var y = Game1.oldMouseState.Y + Game1.viewport.Y;
+
+ x = x / Game1.tileSize;
+ y = y / Game1.tileSize;
+
+ CurrentMouse = new Vector2(x, y);
+ //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
+ base.actionWhenBeingHeld(who);
+ }
+
+ public override bool canBePlacedHere(GameLocation l, Vector2 tile)
+ {
+ //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
+ if (!l.objects.ContainsKey(tile))
+ return true;
+
+ return false;
+ }
+
+ public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
+ {
+ if (Game1.didPlayerJustRightClick())
+ return false;
+
+ x = x / Game1.tileSize;
+ y = y / Game1.tileSize;
+
+ //Program.LogDebug(x + " - " + y);
+ //Console.ReadKey();
+
+ var key = new Vector2(x, y);
+
+ if (!canBePlacedHere(location, key))
+ return false;
+
+ var s = Clone();
+
+ s.PlacedAt = key;
+ s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
+
+ location.objects.Add(key, s);
+ Log.Async($"{GetHashCode()} - {s.GetHashCode()}");
+
+ return true;
+ }
+
+ public override void actionOnPlayerEntry()
+ {
+ //base.actionOnPlayerEntry();
+ }
+
+ public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
+ {
+ if (canBePlacedHere(location, CurrentMouse))
+ {
+ var targSize = Game1.tileSize;
+
+ var x = Game1.oldMouseState.X + Game1.viewport.X;
+ var y = Game1.oldMouseState.Y + Game1.viewport.Y;
+ spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
+ }
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/JsonResolver.cs b/src/StardewModdingAPI/JsonResolver.cs new file mode 100644 index 00000000..b6e763f7 --- /dev/null +++ b/src/StardewModdingAPI/JsonResolver.cs @@ -0,0 +1,212 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; +using Newtonsoft.Json.Serialization; +using StardewModdingAPI.Inheritance; +using Object = StardewValley.Object; + +namespace StardewModdingAPI +{ + internal class JsonResolver : DefaultContractResolver + { + protected override JsonContract CreateContract(Type objectType) + { + if (objectType == typeof(Rectangle) || objectType == typeof(Rectangle?)) + { + Console.WriteLine("FOUND A RECT"); + JsonContract contract = CreateObjectContract(objectType); + contract.Converter = new RectangleConverter(); + return contract; + } + if (objectType == typeof(Object)) + { + Log.AsyncY("FOUND AN OBJECT"); + JsonContract contract = CreateObjectContract(objectType); + contract.Converter = new ObjectConverter(); + return contract; + } + return base.CreateContract(objectType); + } + } + + public class ObjectConverter : JsonConverter + { + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + Log.AsyncY("TRYING TO WRITE"); + var obj = (Object) value; + Log.AsyncY("TRYING TO WRITE"); + + var jObject = GetObject(obj); + Log.AsyncY("TRYING TO WRITE"); + + try + { + Log.AsyncY(jObject.ToString()); + } + catch (Exception ex) + { + Log.AsyncR(ex); + } + + Console.ReadKey(); + + jObject.WriteTo(writer); + } + + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + var jObject = JObject.Load(reader); + + return GetObject(jObject); + } + + public override bool CanConvert(Type objectType) + { + throw new NotImplementedException(); + } + + protected static JObject GetObject(Object o) + { + try + { + var parentSheetIndex = o.parentSheetIndex; + var stack = o.stack; + var isRecipe = o.isRecipe; + var price = o.price; + var quality = o.quality; + + var oo = new SBareObject(parentSheetIndex, stack, isRecipe, price, quality); + Log.AsyncG(JsonConvert.SerializeObject(oo)); + return JObject.FromObject(oo); + } + catch (Exception ex) + { + Log.AsyncR(ex); + Console.ReadKey(); + } + return null; + } + + protected static Object GetObject(JObject jObject) + { + var parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?; + var price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + + return new Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0); + } + + protected static Object GetObject(JToken jToken) + { + var jObject = JObject.FromObject(jToken); + + return GetObject(jObject); + } + + protected static T GetTokenValue<T>(JObject jObject, string tokenName) where T : class + { + JToken jToken; + jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken); + return jToken as T; + } + } + + public class RectangleConverter : JsonConverter + { + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + var rectangle = (Rectangle) value; + + var jObject = GetObject(rectangle); + + jObject.WriteTo(writer); + } + + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + Console.WriteLine(reader.ReadAsString()); + var jObject = JObject.Load(reader); + + return GetRectangle(jObject); + } + + public override bool CanConvert(Type objectType) + { + throw new NotImplementedException(); + } + + protected static JObject GetObject(Rectangle rectangle) + { + var x = rectangle.X; + var y = rectangle.Y; + var width = rectangle.Width; + var height = rectangle.Height; + + return JObject.FromObject(new {x, y, width, height}); + } + + protected static Rectangle GetRectangle(JObject jObject) + { + var x = GetTokenValue(jObject, "x") ?? 0; + var y = GetTokenValue(jObject, "y") ?? 0; + var width = GetTokenValue(jObject, "width") ?? 0; + var height = GetTokenValue(jObject, "height") ?? 0; + + return new Rectangle(x, y, width, height); + } + + protected static Rectangle GetRectangle(JToken jToken) + { + var jObject = JObject.FromObject(jToken); + + return GetRectangle(jObject); + } + + protected static int? GetTokenValue(JObject jObject, string tokenName) + { + JToken jToken; + return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int) jToken : (int?) null; + } + } + + public class RectangleListConverter : RectangleConverter + { + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + var rectangleList = (IList<Rectangle>) value; + + var jArray = new JArray(); + + foreach (var rectangle in rectangleList) + { + jArray.Add(GetObject(rectangle)); + } + + jArray.WriteTo(writer); + } + + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + var rectangleList = new List<Rectangle>(); + + var jArray = JArray.Load(reader); + + foreach (var jToken in jArray) + { + rectangleList.Add(GetRectangle(jToken)); + } + + return rectangleList; + } + + public override bool CanConvert(Type objectType) + { + throw new NotImplementedException(); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Logger.cs b/src/StardewModdingAPI/Logger.cs new file mode 100644 index 00000000..0d69b6ec --- /dev/null +++ b/src/StardewModdingAPI/Logger.cs @@ -0,0 +1,326 @@ +using System; +using System.Collections.Concurrent; +using System.IO; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; + +namespace StardewModdingAPI +{ + public static class Log + { + private static readonly LogWriter _writer; + + static Log() + { + _writer = LogWriter.Instance; + } + + private static void PrintLog(LogInfo li) + { + _writer.WriteToLog(li); + } + + #region Exception Logging + + /// <summary> + /// Catch unhandled exception from the application + /// </summary> + /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> + public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) + { + Console.WriteLine("An exception has been caught"); + File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString()); + } + + /// <summary> + /// Catch thread exception from the application + /// </summary> + /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> + public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e) + { + Console.WriteLine("A thread exception has been caught"); + File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString()); + } + + #endregion + + #region Sync Logging + + /// <summary> + /// NOTICE: Sync logging is discouraged. Please use Async instead. + /// </summary> + /// <param name="message">Message to log</param> + /// <param name="colour">Colour of message</param> + public static void SyncColour(object message, ConsoleColor colour) + { + PrintLog(new LogInfo(message?.ToString(), colour)); + } + + #endregion + + #region Async Logging + + public static void AsyncColour(object message, ConsoleColor colour) + { + Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); }); + } + + public static void Async(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Gray); + } + + public static void AsyncR(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Red); + } + + public static void AsyncO(object message) + { + AsyncColour(message.ToString(), ConsoleColor.DarkYellow); + } + + public static void AsyncY(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Yellow); + } + + public static void AsyncG(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Green); + } + + public static void AsyncC(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Cyan); + } + + public static void AsyncM(object message) + { + AsyncColour(message?.ToString(), ConsoleColor.Magenta); + } + + public static void Error(object message) + { + AsyncR("[ERROR] " + message); + } + + public static void Success(object message) + { + AsyncG("[SUCCESS] " + message); + } + + public static void Info(object message) + { + AsyncY("[INFO] " + message); + } + + public static void Out(object message) + { + Async("[OUT] " + message); + } + + public static void Debug(object message) + { + AsyncO("[DEBUG] " + message); + } + + #endregion + + #region ToRemove + + public static void LogValueNotSpecified() + { + AsyncR("<value> must be specified"); + } + + public static void LogObjectValueNotSpecified() + { + AsyncR("<object> and <value> must be specified"); + } + + public static void LogValueInvalid() + { + AsyncR("<value> is invalid"); + } + + public static void LogObjectInvalid() + { + AsyncR("<object> is invalid"); + } + + public static void LogValueNotInt32() + { + AsyncR("<value> must be a whole number (Int32)"); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + private static void PrintLog(object message, bool disableLogging, params object[] values) + { + PrintLog(new LogInfo(message?.ToString())); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Success(object message, params object[] values) + { + Success(message); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Verbose(object message, params object[] values) + { + Out(message); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Comment(object message, params object[] values) + { + AsyncC(message); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Info(object message, params object[] values) + { + Info(message); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Error(object message, params object[] values) + { + Error(message); + } + + [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] + public static void Debug(object message, params object[] values) + { + Debug(message); + } + + #endregion + } + + /// <summary> + /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically + /// </summary> + public class LogWriter + { + private static LogWriter _instance; + private static ConcurrentQueue<LogInfo> _logQueue; + private static DateTime _lastFlushTime = DateTime.Now; + private static StreamWriter _stream; + + /// <summary> + /// Private to prevent creation of other instances + /// </summary> + private LogWriter() + { + } + + /// <summary> + /// Exposes _instace and creates a new one if it is null + /// </summary> + internal static LogWriter Instance + { + get + { + if (_instance == null) + { + _instance = new LogWriter(); + // Field cannot be used by anything else regardless, do not surround with lock { } + // ReSharper disable once InconsistentlySynchronizedField + _logQueue = new ConcurrentQueue<LogInfo>(); + Console.WriteLine(Constants.LogPath); + + // If the ErrorLogs dir doesn't exist StreamWriter will throw an exception. + if (!Directory.Exists(Constants.LogDir)) + { + Directory.CreateDirectory(Constants.LogDir); + } + + _stream = new StreamWriter(Constants.LogPath, false); + Console.WriteLine("Created log instance"); + } + return _instance; + } + } + + /// <summary> + /// Writes into the ConcurrentQueue the Message specified + /// </summary> + /// <param name="message">The message to write to the log</param> + public void WriteToLog(string message) + { + lock (_logQueue) + { + var logEntry = new LogInfo(message); + _logQueue.Enqueue(logEntry); + + if (_logQueue.Any()) + { + FlushLog(); + } + } + } + + /// <summary> + /// Writes into the ConcurrentQueue the Entry specified + /// </summary> + /// <param name="logEntry">The logEntry to write to the log</param> + public void WriteToLog(LogInfo logEntry) + { + lock (_logQueue) + { + _logQueue.Enqueue(logEntry); + + if (_logQueue.Any()) + { + FlushLog(); + } + } + } + + /// <summary> + /// Flushes the ConcurrentQueue to the log file specified in Constants + /// </summary> + private void FlushLog() + { + lock (_stream) + { + LogInfo entry; + while (_logQueue.TryDequeue(out entry)) + { + string m = $"[{entry.LogTime}] {entry.Message}"; + + Console.ForegroundColor = entry.Colour; + Console.WriteLine(m); + Console.ForegroundColor = ConsoleColor.Gray; + + _stream.WriteLine(m); + } + _stream.Flush(); + } + } + } + + /// <summary> + /// A struct to store the message and the Date and Time the log entry was created + /// </summary> + public struct LogInfo + { + public string Message { get; set; } + public string LogTime { get; set; } + public string LogDate { get; set; } + public ConsoleColor Colour { get; set; } + + public LogInfo(string message, ConsoleColor colour = ConsoleColor.Gray) + { + if (string.IsNullOrEmpty(message)) + message = "[null]"; + Message = message; + LogDate = DateTime.Now.ToString("yyyy-MM-dd"); + LogTime = DateTime.Now.ToString("hh:mm:ss.fff tt"); + Colour = colour; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Manifest.cs b/src/StardewModdingAPI/Manifest.cs new file mode 100644 index 00000000..5eabc01b --- /dev/null +++ b/src/StardewModdingAPI/Manifest.cs @@ -0,0 +1,89 @@ +using System; +using System.IO; +using System.Linq; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI +{ + public class Manifest : Config + { + /// <summary> + /// The name of your mod. + /// </summary> + public virtual string Name { get; set; } + + /// <summary> + /// The name of the mod's authour. + /// </summary> + public virtual string Authour { get; set; } + + /// <summary> + /// The version of the mod. + /// </summary> + public virtual Version Version { get; set; } + + /// <summary> + /// A description of the mod. + /// </summary> + public virtual string Description { get; set; } + + /// <summary> + /// The unique ID of the mod. It doesn't *need* to be anything. + /// </summary> + public virtual string UniqueID { get; set; } + + /// <summary> + /// Whether or not the mod uses per-save-config files. + /// </summary> + public virtual bool PerSaveConfigs { get; set; } + + /// <summary> + /// The name of the DLL in the directory that has the Entry() method. + /// </summary> + public virtual string EntryDll { get; set; } + + public override T GenerateDefaultConfig<T>() + { + Name = ""; + Authour = ""; + Version = new Version(0, 0, 0, ""); + Description = ""; + UniqueID = Guid.NewGuid().ToString(); + PerSaveConfigs = false; + EntryDll = ""; + return this as T; + } + + public override T LoadConfig<T>() + { + if (File.Exists(ConfigLocation)) + { + try + { + Manifest m = JsonConvert.DeserializeObject<Manifest>(File.ReadAllText(ConfigLocation)); + } + catch + { + //Invalid json blob. Try to remove version? + try + { + JObject j = JObject.Parse(File.ReadAllText(ConfigLocation)); + if (!j.GetValue("Version").Contains("{")) + { + Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED"); + j.Remove("Version"); + File.WriteAllText(ConfigLocation, j.ToString()); + } + } + catch (Exception) + { + // ignored + } + } + } + + return base.LoadConfig<T>(); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs new file mode 100644 index 00000000..8edfcf7e --- /dev/null +++ b/src/StardewModdingAPI/Mod.cs @@ -0,0 +1,51 @@ +using System.IO; + +namespace StardewModdingAPI +{ + public class Mod + { + /// <summary> + /// The mod's manifest + /// </summary> + public Manifest Manifest { get; internal set; } + + /// <summary> + /// Where the mod is located on the disk. + /// </summary> + public string PathOnDisk { get; internal set; } + + /// <summary> + /// A basic path to store your mod's config at. + /// </summary> + public string BaseConfigPath => PathOnDisk + "\\config.json"; + + /// <summary> + /// A basic path to where per-save configs are stored + /// </summary> + public string PerSaveConfigFolder => GetPerSaveConfigFolder(); + + /// <summary> + /// A basic path to store your mod's config at, dependent on the current save. + /// The Manifest must allow for per-save configs. This is to keep from having an + /// empty directory in every mod folder. + /// </summary> + public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : ""; + + /// <summary> + /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. + /// </summary> + public virtual void Entry(params object[] objects) + { + } + + private string GetPerSaveConfigFolder() + { + if (Manifest.PerSaveConfigs) + { + return Path.Combine(PathOnDisk, "psconfigs"); + } + Log.AsyncR($"The mod [{Manifest.Name}] is not configured to use per-save configs."); + return ""; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/ModItem.cs b/src/StardewModdingAPI/ModItem.cs new file mode 100644 index 00000000..cf2e10b2 --- /dev/null +++ b/src/StardewModdingAPI/ModItem.cs @@ -0,0 +1,15 @@ +using Microsoft.Xna.Framework.Graphics; +using StardewValley; + +namespace StardewModdingAPI +{ + internal class ModItem : Object + { + public Item AsItem => this; + + public override string Name { get; set; } + public string Description { get; set; } + public int ID { get; set; } + public Texture2D Texture { get; set; } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs new file mode 100644 index 00000000..81e48c7d --- /dev/null +++ b/src/StardewModdingAPI/Program.cs @@ -0,0 +1,451 @@ +using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Globalization;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Threading;
+using System.Windows.Forms;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Events;
+using StardewModdingAPI.Inheritance;
+using StardewModdingAPI.Inheritance.Menus;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI
+{
+ public class Program
+ {
+ private static List<string> _modPaths;
+
+ public static SGame gamePtr;
+ public static bool ready;
+
+ public static Assembly StardewAssembly;
+ public static Type StardewProgramType;
+ public static FieldInfo StardewGameInfo;
+ public static Form StardewForm;
+
+ public static Thread gameThread;
+ public static Thread consoleInputThread;
+ //private static List<string> _modContentPaths;
+
+ public static Texture2D DebugPixel { get; private set; }
+
+ // ReSharper disable once PossibleNullReferenceException
+ public static int BuildType => (int) StardewProgramType.GetField("buildType", BindingFlags.Public | BindingFlags.Static).GetValue(null);
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ /// <summary>
+ /// Main method holding the API execution
+ /// </summary>
+ /// <param name="args"></param>
+ private static void Main(string[] args)
+ {
+ Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
+
+ try
+ {
+ Log.AsyncY("SDV Version: " + Game1.version);
+ Log.AsyncY("SMAPI Version: " + Constants.Version.VersionString);
+ ConfigureUI();
+ ConfigurePaths();
+ ConfigureSDV();
+
+ GameRunInvoker();
+ }
+ catch (Exception e)
+ {
+ // Catch and display all exceptions.
+ Console.WriteLine(e);
+ Console.ReadKey();
+ Log.AsyncR("Critical error: " + e);
+ }
+
+ Log.AsyncY("The API will now terminate. Press any key to continue...");
+ Console.ReadKey();
+ }
+
+ /// <summary>
+ /// Set up the console properties
+ /// </summary>
+ private static void ConfigureUI()
+ {
+ Console.Title = Constants.ConsoleTitle;
+
+#if DEBUG
+ Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
+#endif
+ }
+
+ /// <summary>
+ /// Setup the required paths and logging
+ /// </summary>
+ private static void ConfigurePaths()
+ {
+ Log.AsyncY("Validating api paths...");
+
+ _modPaths = new List<string> {Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "Mods"), Path.Combine(Constants.ExecutionPath, "Mods")};
+ //_modContentPaths = new List<string>();
+
+ //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
+
+ //Mods need to make their own content paths, since we're doing a different, manifest-driven, approach.
+ //_modContentPaths.Add(Path.Combine(Constants.ExecutionPath, "Mods", "Content"));
+ //_modContentPaths.Add(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "Mods", "Content"));
+
+ //Checks that all defined modpaths exist as directories
+ _modPaths.ForEach(VerifyPath);
+ //_modContentPaths.ForEach(path => VerifyPath(path));
+ VerifyPath(Constants.LogDir);
+
+ if (!File.Exists(Constants.ExecutionPath + "\\Stardew Valley.exe"))
+ {
+ throw new FileNotFoundException($"Could not found: {Constants.ExecutionPath}\\Stardew Valley.exe");
+ }
+ }
+
+ /// <summary>
+ /// Load Stardev Valley and control features
+ /// </summary>
+ private static void ConfigureSDV()
+ {
+ Log.AsyncY("Initializing SDV Assembly...");
+
+ // Load in the assembly - ignores security
+ StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
+ StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
+ StardewGameInfo = StardewProgramType.GetField("gamePtr");
+
+ // Change the game's version
+ Log.AsyncY("Injecting New SDV Version...");
+ Game1.version += $"-Z_MODDED | SMAPI {Constants.Version.VersionString}";
+
+ // Create the thread for the game to run in.
+ gameThread = new Thread(RunGame);
+ Log.AsyncY("Starting SDV...");
+ gameThread.Start();
+
+ // Wait for the game to load up
+ while (!ready)
+ {
+ }
+
+ //SDV is running
+ Log.AsyncY("SDV Loaded Into Memory");
+
+ //Create definition to listen for input
+ Log.AsyncY("Initializing Console Input Thread...");
+ consoleInputThread = new Thread(ConsoleInputThread);
+
+ // The only command in the API (at least it should be, for now)
+ Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
+ //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
+
+ //Subscribe to events
+ ControlEvents.KeyPressed += Events_KeyPressed;
+ GameEvents.LoadContent += Events_LoadContent;
+ //Events.MenuChanged += Events_MenuChanged; //Idk right now
+
+ Log.AsyncY("Applying Final SDV Tweaks...");
+ StardewInvoke(() =>
+ {
+ gamePtr.IsMouseVisible = false;
+ gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
+ StardewForm.Resize += GraphicsEvents.InvokeResize;
+ });
+ }
+
+ /// <summary>
+ /// Wrap the 'RunGame' method for console output
+ /// </summary>
+ private static void GameRunInvoker()
+ {
+ //Game's in memory now, send the event
+ Log.AsyncY("Game Loaded");
+ GameEvents.InvokeGameLoaded();
+
+ Log.AsyncY("Type 'help' for help, or 'help <cmd>' for a command's usage");
+ //Begin listening to input
+ consoleInputThread.Start();
+
+
+ while (ready)
+ {
+ //Check if the game is still running 10 times a second
+ Thread.Sleep(1000 / 10);
+ }
+
+ //abort the thread, we're closing
+ if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
+ consoleInputThread.Abort();
+
+ Log.AsyncY("Game Execution Finished");
+ Log.AsyncY("Shutting Down...");
+ Thread.Sleep(100);
+ Environment.Exit(0);
+ }
+
+ /// <summary>
+ /// Create the given directory path if it does not exist
+ /// </summary>
+ /// <param name="path">Desired directory path</param>
+ private static void VerifyPath(string path)
+ {
+ try
+ {
+ if (!Directory.Exists(path))
+ {
+ Directory.CreateDirectory(path);
+ }
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("Could not create a path: " + path + "\n\n" + ex);
+ }
+ }
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public static void RunGame()
+ {
+ Application.ThreadException += Log.Application_ThreadException;
+ Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
+ AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
+
+ try
+ {
+ gamePtr = new SGame();
+ Log.AsyncY("Patching SDV Graphics Profile...");
+ Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
+ LoadMods();
+
+ StardewForm = Control.FromHandle(gamePtr.Window.Handle).FindForm();
+ if (StardewForm != null) StardewForm.Closing += StardewForm_Closing;
+
+ ready = true;
+
+ StardewGameInfo.SetValue(StardewProgramType, gamePtr);
+ gamePtr.Run();
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("Game failed to start: " + ex);
+ }
+ }
+
+ private static void StardewForm_Closing(object sender, CancelEventArgs e)
+ {
+ e.Cancel = true;
+
+ if (true || MessageBox.Show("Are you sure you would like to quit Stardew Valley?\nUnsaved progress will be lost!", "Confirm Exit", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation) == DialogResult.Yes)
+ {
+ gamePtr.Exit();
+ gamePtr.Dispose();
+ StardewForm.Hide();
+ ready = false;
+ }
+ }
+
+ public static void LoadMods()
+ {
+ Log.AsyncY("LOADING MODS");
+ foreach (var ModPath in _modPaths)
+ {
+ foreach (var d in Directory.GetDirectories(ModPath))
+ {
+ foreach (var s in Directory.GetFiles(d, "manifest.json"))
+ {
+ if (s.Contains("StardewInjector"))
+ continue;
+ Log.AsyncG("Found Manifest: " + s);
+ var manifest = new Manifest();
+ try
+ {
+ var t = File.ReadAllText(s);
+ if (string.IsNullOrEmpty(t))
+ {
+ Log.AsyncR($"Failed to read mod manifest '{s}'. Manifest is empty!");
+ continue;
+ }
+
+ manifest = manifest.InitializeConfig(s);
+
+ if (string.IsNullOrEmpty(manifest.EntryDll))
+ {
+ Log.AsyncR($"Failed to read mod manifest '{s}'. EntryDll is empty!");
+ continue;
+ }
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
+ continue;
+ }
+ var targDir = Path.GetDirectoryName(s);
+ var psDir = Path.Combine(targDir, "psconfigs");
+ Log.AsyncY($"Created psconfigs directory @{psDir}");
+ try
+ {
+ if (manifest.PerSaveConfigs)
+ {
+ if (!Directory.Exists(psDir))
+ {
+ Directory.CreateDirectory(psDir);
+ Log.AsyncY($"Created psconfigs directory @{psDir}");
+ }
+
+ if (!Directory.Exists(psDir))
+ {
+ Log.AsyncR($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
+ continue;
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
+ continue;
+ }
+ var targDll = string.Empty;
+ try
+ {
+ targDll = Path.Combine(targDir, manifest.EntryDll);
+ if (!File.Exists(targDll))
+ {
+ Log.AsyncR($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
+ continue;
+ }
+
+ var mod = Assembly.UnsafeLoadFrom(targDll);
+
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
+ {
+ Log.AsyncY("Loading Mod DLL...");
+ var tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
+ var m = (Mod) mod.CreateInstance(tar.ToString());
+ if (m != null)
+ {
+ m.PathOnDisk = targDir;
+ m.Manifest = manifest;
+ Log.AsyncG($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
+ Constants.ModsLoaded += 1;
+ m.Entry();
+ }
+ }
+ else
+ {
+ Log.AsyncR("Invalid Mod DLL");
+ }
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
+ }
+ }
+ }
+ }
+ Log.AsyncG($"LOADED {Constants.ModsLoaded} MODS");
+ Console.Title = Constants.ConsoleTitle;
+ }
+
+ public static void ConsoleInputThread()
+ {
+ var input = string.Empty;
+
+ while (true)
+ {
+ Command.CallCommand(Console.ReadLine());
+ }
+ }
+
+ private static void Events_LoadContent(object o, EventArgs e)
+ {
+ Log.AsyncY("Initializing Debug Assets...");
+ DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
+ DebugPixel.SetData(new[] {Color.White});
+
+#if DEBUG
+ StardewModdingAPI.Log.Async("REGISTERING BASE CUSTOM ITEM");
+ SObject so = new SObject();
+ so.Name = "Mario Block";
+ so.CategoryName = "SMAPI Test Mod";
+ so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
+ so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\Test.png", FileMode.Open));
+ so.IsPassable = true;
+ so.IsPlaceable = true;
+ StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
+
+ //StardewModdingAPI.Log.Async("REGISTERING SECOND CUSTOM ITEM");
+ //SObject so2 = new SObject();
+ //so2.Name = "Mario Painting";
+ //so2.CategoryName = "SMAPI Test Mod";
+ //so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
+ //so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
+ //so2.IsPassable = true;
+ //so2.IsPlaceable = true;
+ //StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
+
+ Command.CallCommand("load");
+#endif
+ }
+
+ private static void Events_KeyPressed(object o, EventArgsKeyPressed e)
+ {
+ }
+
+ private static void Events_MenuChanged(IClickableMenu newMenu)
+ {
+ Log.AsyncY("NEW MENU: " + newMenu.GetType());
+ if (newMenu is GameMenu)
+ {
+ Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
+ }
+ }
+
+ private static void Events_LocationsChanged(List<GameLocation> newLocations)
+ {
+#if DEBUG
+ SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
+#endif
+ }
+
+ private static void Events_CurrentLocationChanged(GameLocation newLocation)
+ {
+ //SGame.CurrentLocation = null;
+ //System.Threading.Thread.Sleep(10);
+#if DEBUG
+ Console.WriteLine(newLocation.name);
+ SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
+#endif
+ //Game1.currentLocation = SGame.CurrentLocation;
+ //Log.LogComment(((SGameLocation) newLocation).name);
+ //Log.LogComment("LOC CHANGED: " + SGame.currentLocation.name);
+ }
+
+ public static void StardewInvoke(Action a)
+ {
+ StardewForm.Invoke(a);
+ }
+
+ private static void help_CommandFired(object o, EventArgsCommand e)
+ {
+ if (e.Command.CalledArgs.Length > 0)
+ {
+ var fnd = Command.FindCommand(e.Command.CalledArgs[0]);
+ if (fnd == null)
+ Log.AsyncR("The command specified could not be found");
+ else
+ {
+ Log.AsyncY(fnd.CommandArgs.Length > 0 ? $"{fnd.CommandName}: {fnd.CommandDesc} - {fnd.CommandArgs.ToSingular()}" : $"{fnd.CommandName}: {fnd.CommandDesc}");
+ }
+ }
+ else
+ Log.AsyncY("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
+ }
+ }
+}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Properties/AssemblyInfo.cs b/src/StardewModdingAPI/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..f5435644 --- /dev/null +++ b/src/StardewModdingAPI/Properties/AssemblyInfo.cs @@ -0,0 +1,39 @@ +using System.Reflection; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. + +[assembly: AssemblyTitle("Stardew Modding API (SMAPI)")] +[assembly: AssemblyDescription("Stardew Valley modding API.")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Stardew Modding API (SMAPI)")] +[assembly: AssemblyCopyright("Copyright © SMAPI Dev Team 2016")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. + +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM + +[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] + +[assembly: AssemblyVersion("0.40.0.0")] +[assembly: AssemblyFileVersion("0.40.0.0")]
\ No newline at end of file diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj new file mode 100644 index 00000000..106f5bcd --- /dev/null +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -0,0 +1,216 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>StardewModdingAPI</RootNamespace>
+ <AssemblyName>StardewModdingAPI</AssemblyName>
+ <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <SccProjectName>
+ </SccProjectName>
+ <SccLocalPath>
+ </SccLocalPath>
+ <SccAuxPath>
+ </SccAuxPath>
+ <SccProvider>
+ </SccProvider>
+ <IsWebBootstrapper>false</IsWebBootstrapper>
+ <TargetFrameworkProfile />
+ <NuGetPackageImportStamp>
+ </NuGetPackageImportStamp>
+ <PublishUrl>publish\</PublishUrl>
+ <Install>true</Install>
+ <InstallFrom>Disk</InstallFrom>
+ <UpdateEnabled>false</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>true</MapFileExtensions>
+ <ApplicationRevision>0</ApplicationRevision>
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+ <UseApplicationTrust>false</UseApplicationTrust>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ </PropertyGroup>
+ <Choose>
+ <When Condition="'$(SteamInstallPath)' != ''">
+ <PropertyGroup>
+ <SteamPath>$(SteamInstallPath)</SteamPath>
+ </PropertyGroup>
+ </When>
+ <Otherwise>
+ <PropertyGroup>
+ <SteamPath>..\</SteamPath>
+ </PropertyGroup>
+ </Otherwise>
+ </Choose>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>TRACE;DEBUG</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <Prefer32Bit>false</Prefer32Bit>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <Prefer32Bit>false</Prefer32Bit>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
+ <PlatformTarget>x86</PlatformTarget>
+ <OutputPath>bin\Debug\</OutputPath>
+ <Prefer32Bit>false</Prefer32Bit>
+ <DefineConstants>TRACE</DefineConstants>
+ <UseVSHostingProcess>true</UseVSHostingProcess>
+ <Optimize>true</Optimize>
+ <DocumentationFile>bin\Debug\StardewModdingAPI.XML</DocumentationFile>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <LangVersion>6</LangVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
+ <PlatformTarget>x86</PlatformTarget>
+ <OutputPath>bin\Release\</OutputPath>
+ <Prefer32Bit>false</Prefer32Bit>
+ <DocumentationFile>bin\Release\StardewModdingAPI.XML</DocumentationFile>
+ <DefineConstants>TRACE</DefineConstants>
+ <Optimize>true</Optimize>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <LangVersion>6</LangVersion>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationIcon>icon.ico</ApplicationIcon>
+ </PropertyGroup>
+ <PropertyGroup>
+ <StartupObject>StardewModdingAPI.Program</StartupObject>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="Stardew Valley, Version=1.0.5905.5747, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Command.cs" />
+ <Compile Include="Config.cs" />
+ <Compile Include="Constants.cs" />
+ <Compile Include="Entities\SCharacter.cs" />
+ <Compile Include="Entities\SFarm.cs" />
+ <Compile Include="Entities\SFarmAnimal.cs" />
+ <Compile Include="Entities\SNpc.cs" />
+ <Compile Include="Entities\SPlayer.cs" />
+ <Compile Include="Events\Controls.cs" />
+ <Compile Include="Events\EventArgs.cs" />
+ <Compile Include="Events\Game.cs" />
+ <Compile Include="Events\Graphics.cs" />
+ <Compile Include="Events\Location.cs" />
+ <Compile Include="Events\Menu.cs" />
+ <Compile Include="Events\Mine.cs" />
+ <Compile Include="Events\Player.cs" />
+ <Compile Include="Events\Time.cs" />
+ <Compile Include="Extensions.cs" />
+ <Compile Include="Inheritance\ItemStackChange.cs" />
+ <Compile Include="Inheritance\Menus\SBobberBar.cs" />
+ <Compile Include="Inheritance\Menus\SGameMenu.cs" />
+ <Compile Include="Inheritance\Menus\SInventoryPage.cs" />
+ <Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
+ <Compile Include="Inheritance\SBareObject.cs" />
+ <Compile Include="Inheritance\SObject.cs" />
+ <Compile Include="JsonResolver.cs" />
+ <Compile Include="Logger.cs" />
+ <Compile Include="Manifest.cs" />
+ <Compile Include="Mod.cs" />
+ <Compile Include="ModItem.cs" />
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="Inheritance\SGame.cs" />
+ <Compile Include="Version.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ <None Include="packages.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="FodyWeavers.xml" />
+ <Content Include="icon.ico" />
+ <Content Include="steam_appid.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <BootstrapperPackage Include=".NETFramework,Version=v4.5">
+ <Visible>False</Visible>
+ <ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>
+ </PostBuildEvent>
+ </PropertyGroup>
+ <Import Project="..\packages\Fody.1.29.4\build\dotnet\Fody.targets" Condition="Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" />
+ <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+ <PropertyGroup>
+ <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+ </PropertyGroup>
+ <Error Condition="!Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.29.4\build\dotnet\Fody.targets'))" />
+ </Target>
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + -->
+</Project>
\ No newline at end of file diff --git a/src/StardewModdingAPI/Version.cs b/src/StardewModdingAPI/Version.cs new file mode 100644 index 00000000..5e47a703 --- /dev/null +++ b/src/StardewModdingAPI/Version.cs @@ -0,0 +1,23 @@ +using Newtonsoft.Json; + +namespace StardewModdingAPI +{ + public struct Version + { + public int MajorVersion { get; set; } + public int MinorVersion { get; set; } + public int PatchVersion { get; set; } + public string Build { get; set; } + + [JsonIgnore] + public string VersionString => $"{MajorVersion}.{MinorVersion}.{PatchVersion} {Build}"; + + public Version(int major, int minor, int patch, string build) + { + MajorVersion = major; + MinorVersion = minor; + PatchVersion = patch; + Build = build; + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/icon.ico b/src/StardewModdingAPI/icon.ico Binary files differnew file mode 100644 index 00000000..2985c5cd --- /dev/null +++ b/src/StardewModdingAPI/icon.ico diff --git a/src/StardewModdingAPI/packages.config b/src/StardewModdingAPI/packages.config new file mode 100644 index 00000000..0196f5b3 --- /dev/null +++ b/src/StardewModdingAPI/packages.config @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8"?>
+
+<packages>
+ <package id="Costura.Fody" version="1.3.3.0" targetFramework="net461" developmentDependency="true" />
+ <package id="Fody" version="1.29.4" targetFramework="net461" developmentDependency="true" />
+ <package id="Newtonsoft.Json" version="8.0.3" targetFramework="net461" />
+</packages>
\ No newline at end of file diff --git a/src/StardewModdingAPI/steam_appid.txt b/src/StardewModdingAPI/steam_appid.txt new file mode 100644 index 00000000..9fe92b96 --- /dev/null +++ b/src/StardewModdingAPI/steam_appid.txt @@ -0,0 +1 @@ +413150
\ No newline at end of file |