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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index 38dddce7..69ef0b63 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -95,6 +95,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="apiVersion">The current SMAPI version.</param>
public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion)
{
+ mods = mods.ToArray();
+
+ // validate each manifest
foreach (IModMetadata mod in mods)
{
// skip if already failed
@@ -153,6 +156,24 @@ namespace StardewModdingAPI.Framework.ModLoading
}
#endif
}
+
+ // validate IDs are unique
+#if SMAPI_2_0
+ {
+ var duplicatesByID = mods
+ .GroupBy(mod => mod.Manifest.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase)
+ .Where(p => p.Count() > 1);
+ foreach (var group in duplicatesByID)
+ {
+ foreach (IModMetadata mod in group)
+ {
+ if (mod.Status == ModMetadataStatus.Failed)
+ continue; // don't replace metadata error
+ mod.SetStatus(ModMetadataStatus.Failed, $"its unique ID '{mod.Manifest.UniqueID}' is used by multiple mods ({string.Join(", ", group.Select(p => p.DisplayName))}).");
+ }
+ }
+ }
+#endif
}
/// <summary>Sort the given mods by the order they should be loaded.</summary>