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-rw-r--r--src/StardewModdingAPI/Framework/WebApiClient.cs36
-rw-r--r--src/StardewModdingAPI/Program.cs7
2 files changed, 13 insertions, 30 deletions
diff --git a/src/StardewModdingAPI/Framework/WebApiClient.cs b/src/StardewModdingAPI/Framework/WebApiClient.cs
index 8f0b403d..f3c7de28 100644
--- a/src/StardewModdingAPI/Framework/WebApiClient.cs
+++ b/src/StardewModdingAPI/Framework/WebApiClient.cs
@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
-using System.IO;
using System.Net;
-using System.Text;
-using System.Threading.Tasks;
using Newtonsoft.Json;
using StardewModdingAPI.Models;
@@ -39,9 +36,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Get the latest SMAPI version.</summary>
/// <param name="modKeys">The mod keys for which to fetch the latest version.</param>
- public async Task<IDictionary<string, ModInfoModel>> GetModInfoAsync(params string[] modKeys)
+ public IDictionary<string, ModInfoModel> GetModInfo(params string[] modKeys)
{
- return await this.PostAsync<ModSearchModel, Dictionary<string, ModInfoModel>>(
+ return this.Post<ModSearchModel, Dictionary<string, ModInfoModel>>(
$"v{this.Version}/mods",
new ModSearchModel(modKeys)
);
@@ -56,31 +53,20 @@ namespace StardewModdingAPI.Framework
/// <typeparam name="TResult">The expected response type.</typeparam>
/// <param name="url">The request URL, optionally excluding the base URL.</param>
/// <param name="content">The body content to post.</param>
- private async Task<TResult> PostAsync<TBody, TResult>(string url, TBody content)
+ private TResult Post<TBody, TResult>(string url, TBody content)
{
/***
** Note: avoid HttpClient for Mac compatibility.
***/
-
- // serialise content
- byte[] data = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(content));
-
- // build request
- HttpWebRequest request = WebRequest.CreateHttp(new Uri(this.BaseUrl, url).ToString());
- request.Method = "POST";
- request.UserAgent = $"SMAPI/{this.Version}";
- request.ContentType = "application/json";
- request.ContentLength = data.Length;
- using (Stream bodyStream = request.GetRequestStream())
- bodyStream.Write(data, 0, data.Length);
-
- // fetch data
- using (WebResponse response = await request.GetResponseAsync())
- using (Stream responseStream = response.GetResponseStream())
- using (StreamReader reader = new StreamReader(responseStream))
+ using (WebClient client = new WebClient())
{
- string responseText = reader.ReadToEnd();
- return JsonConvert.DeserializeObject<TResult>(responseText);
+ Uri fullUrl = new Uri(this.BaseUrl, url);
+ string data = JsonConvert.SerializeObject(content);
+
+ client.Headers["Content-Type"] = "application/json";
+ client.Headers["User-Agent"] = $"SMAPI/{this.Version}";
+ string response = client.UploadString(fullUrl, data);
+ return JsonConvert.DeserializeObject<TResult>(response);
}
}
}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index ba8c7847..e7f6f458 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -497,7 +497,7 @@ namespace StardewModdingAPI
{
this.Monitor.Log("Checking for SMAPI update...", LogLevel.Trace);
- ModInfoModel response = client.GetModInfoAsync($"GitHub:{this.Settings.GitHubProjectName}").Result.Single().Value;
+ ModInfoModel response = client.GetModInfo($"GitHub:{this.Settings.GitHubProjectName}").Single().Value;
if (response.Error != null)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
@@ -549,7 +549,7 @@ namespace StardewModdingAPI
this.Monitor.Log($"Checking for updates to {modsByKey.Keys.Count} keys...", LogLevel.Trace);
var results =
(
- from entry in client.GetModInfoAsync(modsByKey.Keys.ToArray()).Result
+ from entry in client.GetModInfo(modsByKey.Keys.ToArray())
from mod in modsByKey[entry.Key]
orderby mod.DisplayName
select new { entry.Key, Mod = mod, Info = entry.Value }
@@ -595,9 +595,6 @@ namespace StardewModdingAPI
{
this.Monitor.Log($"Couldn't check for new mod versions:\n{ex.GetLogSummary()}", LogLevel.Trace);
}
-
-
-
}).Start();
}