diff options
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/Models/Manifest.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/IManifest.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 2 |
4 files changed, 10 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index 00d4448b..53c28ace 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -126,6 +126,7 @@ namespace StardewModdingAPI.Framework.ModLoading } } +#if EXPERIMENTAL /// <summary>Sort the given mods by the order they should be loaded.</summary> /// <param name="mods">The mods to process.</param> public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods) @@ -138,11 +139,13 @@ namespace StardewModdingAPI.Framework.ModLoading return sortedMods.Reverse(); } +#endif /********* ** Private methods *********/ +#if EXPERIMENTAL /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> /// <param name="mods">The full list of mods being validated.</param> /// <param name="mod">The mod whose dependencies to process.</param> @@ -257,6 +260,7 @@ namespace StardewModdingAPI.Framework.ModLoading return states[mod] = ModDependencyStatus.Sorted; } } +#endif /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary> /// <param name="rootPath">The root folder path to search.</param> diff --git a/src/StardewModdingAPI/Framework/Models/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs index be781585..53384852 100644 --- a/src/StardewModdingAPI/Framework/Models/Manifest.cs +++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs @@ -30,9 +30,11 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> public string EntryDll { get; set; } +#if EXPERIMENTAL /// <summary>The other mods that must be loaded before this mod.</summary> [JsonConverter(typeof(ManifestFieldConverter))] public IManifestDependency[] Dependencies { get; set; } +#endif /// <summary>The unique mod ID.</summary> public string UniqueID { get; set; } diff --git a/src/StardewModdingAPI/IManifest.cs b/src/StardewModdingAPI/IManifest.cs index 9533aadb..c036fdd3 100644 --- a/src/StardewModdingAPI/IManifest.cs +++ b/src/StardewModdingAPI/IManifest.cs @@ -29,8 +29,10 @@ namespace StardewModdingAPI /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> string EntryDll { get; } +#if EXPERIMENTAL /// <summary>The other mods that must be loaded before this mod.</summary> IManifestDependency[] Dependencies { get; } +#endif /// <summary>Any manifest fields which didn't match a valid field.</summary> IDictionary<string, object> ExtraFields { get; } diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 228071ce..7a8189bd 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -357,8 +357,10 @@ namespace StardewModdingAPI } } +#if EXPERIMENTAL // process dependencies mods = resolver.ProcessDependencies(mods).ToArray(); +#endif // load mods modsLoaded = this.LoadMods(mods, new JsonHelper(), (SContentManager)Game1.content, deprecationWarnings); |