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-rw-r--r--src/StardewModdingAPI/Program.cs80
1 files changed, 48 insertions, 32 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index b9ddb527..3ec9e28b 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -317,7 +317,7 @@ namespace StardewModdingAPI
JsonHelper jsonHelper = new JsonHelper();
IList<Action> deprecationWarnings = new List<Action>();
ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings);
- mods = SortByDependencies(mods);
+ mods = this.HandleModDependencies(mods);
modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings);
// log deprecation warnings together
@@ -338,7 +338,9 @@ namespace StardewModdingAPI
new Thread(this.RunConsoleLoop).Start();
}
- private ModMetadata[] SortByDependencies(ModMetadata[] mods)
+ /// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
+ /// <param name="mods">The mods to process.</param>
+ private ModMetadata[] HandleModDependencies(ModMetadata[] mods)
{
var unsortedMods = mods.ToList();
var sortedMods = new Stack<ModMetadata>();
@@ -346,13 +348,11 @@ namespace StardewModdingAPI
var currentChain = new List<ModMetadata>();
bool success = true;
- for (int modIndex = 0; modIndex < unsortedMods.Count; modIndex++)
+ for (int index = 0; index < unsortedMods.Count; index++)
{
- if (visitedMods[modIndex] == false)
- {
- success = SortByDependencies(modIndex, visitedMods, sortedMods, currentChain, unsortedMods);
- }
- if (!success) break;
+ success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
+ if (!success)
+ break;
}
if (!success)
@@ -365,33 +365,50 @@ namespace StardewModdingAPI
return sortedMods.Reverse().ToArray();
}
- private bool SortByDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods)
+ /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
+ /// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param>
+ /// <param name="visitedMods">The mods which have been processed.</param>
+ /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
+ /// <param name="currentChain">The current change of mod dependencies.</param>
+ /// <param name="unsortedMods">The mods remaining to sort.</param>
+ /// <returns>Returns whether the mod can be loaded.</returns>
+ private bool HandleModDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods)
{
+ // visit mod
+ if (visitedMods[modIndex])
+ return true; // already sorted
+ ModMetadata mod = unsortedMods[modIndex];
visitedMods[modIndex] = true;
- var mod = unsortedMods[modIndex];
- string missingMods = string.Empty;
- foreach (var m in mod.Manifest.Dependencies)
+ // validate required dependencies are present
{
- if (!unsortedMods.Any(x => x.Manifest.UniqueID.Equals(m.UniqueID)))
+ string missingMods = null;
+ foreach (IManifestDependency dependency in mod.Manifest.Dependencies)
{
- missingMods += $",{m.UniqueID}";
+ if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID)))
+ missingMods += $"{dependency.UniqueID}, ";
+ }
+ if (missingMods != null)
+ {
+ this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error);
+ return false;
}
}
- if (!string.IsNullOrEmpty(missingMods))
- {
- this.Monitor.Log($"Mod {mod.Manifest.UniqueID} is missing dependencies; {missingMods.TrimStart(',')}", LogLevel.Error);
- return false;
- }
-
- var modsToLoadFirst = unsortedMods.Where(x =>
- mod.Manifest.Dependencies.Any(y => y.UniqueID == x.Manifest.UniqueID)
- ).ToList();
- var circularReferenceMod = currentChain.FirstOrDefault(x => modsToLoadFirst.Contains(x));
+ // get mods which should be loaded before this one
+ ModMetadata[] modsToLoadFirst =
+ (
+ from unsorted in unsortedMods
+ where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID)
+ select unsorted
+ )
+ .ToArray();
+
+ // detect circular references
+ ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains);
if (circularReferenceMod != null)
{
- this.Monitor.Log($"Circular reference found when loading Mod dependencies.", LogLevel.Error);
+ this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error);
string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}";
for (int i = currentChain.Count - 1; i >= 0; i--)
{
@@ -401,20 +418,19 @@ namespace StardewModdingAPI
this.Monitor.Log(chain, LogLevel.Error);
return false;
}
-
currentChain.Add(mod);
+ // recursively sort dependencies
bool success = true;
- foreach (var requiredMod in modsToLoadFirst)
+ foreach (ModMetadata requiredMod in modsToLoadFirst)
{
int index = unsortedMods.IndexOf(requiredMod);
- if (!visitedMods[index])
- {
- success = SortByDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
- }
- if (!success) break;
+ success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
+ if (!success)
+ break;
}
+ // mark mod sorted
sortedMods.Push(mod);
currentChain.Remove(mod);
return success;