diff options
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 80 |
1 files changed, 48 insertions, 32 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index b9ddb527..3ec9e28b 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -317,7 +317,7 @@ namespace StardewModdingAPI JsonHelper jsonHelper = new JsonHelper(); IList<Action> deprecationWarnings = new List<Action>(); ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings); - mods = SortByDependencies(mods); + mods = this.HandleModDependencies(mods); modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings); // log deprecation warnings together @@ -338,7 +338,9 @@ namespace StardewModdingAPI new Thread(this.RunConsoleLoop).Start(); } - private ModMetadata[] SortByDependencies(ModMetadata[] mods) + /// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> + /// <param name="mods">The mods to process.</param> + private ModMetadata[] HandleModDependencies(ModMetadata[] mods) { var unsortedMods = mods.ToList(); var sortedMods = new Stack<ModMetadata>(); @@ -346,13 +348,11 @@ namespace StardewModdingAPI var currentChain = new List<ModMetadata>(); bool success = true; - for (int modIndex = 0; modIndex < unsortedMods.Count; modIndex++) + for (int index = 0; index < unsortedMods.Count; index++) { - if (visitedMods[modIndex] == false) - { - success = SortByDependencies(modIndex, visitedMods, sortedMods, currentChain, unsortedMods); - } - if (!success) break; + success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); + if (!success) + break; } if (!success) @@ -365,33 +365,50 @@ namespace StardewModdingAPI return sortedMods.Reverse().ToArray(); } - private bool SortByDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods) + /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> + /// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param> + /// <param name="visitedMods">The mods which have been processed.</param> + /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param> + /// <param name="currentChain">The current change of mod dependencies.</param> + /// <param name="unsortedMods">The mods remaining to sort.</param> + /// <returns>Returns whether the mod can be loaded.</returns> + private bool HandleModDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods) { + // visit mod + if (visitedMods[modIndex]) + return true; // already sorted + ModMetadata mod = unsortedMods[modIndex]; visitedMods[modIndex] = true; - var mod = unsortedMods[modIndex]; - string missingMods = string.Empty; - foreach (var m in mod.Manifest.Dependencies) + // validate required dependencies are present { - if (!unsortedMods.Any(x => x.Manifest.UniqueID.Equals(m.UniqueID))) + string missingMods = null; + foreach (IManifestDependency dependency in mod.Manifest.Dependencies) { - missingMods += $",{m.UniqueID}"; + if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID))) + missingMods += $"{dependency.UniqueID}, "; + } + if (missingMods != null) + { + this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error); + return false; } } - if (!string.IsNullOrEmpty(missingMods)) - { - this.Monitor.Log($"Mod {mod.Manifest.UniqueID} is missing dependencies; {missingMods.TrimStart(',')}", LogLevel.Error); - return false; - } - - var modsToLoadFirst = unsortedMods.Where(x => - mod.Manifest.Dependencies.Any(y => y.UniqueID == x.Manifest.UniqueID) - ).ToList(); - var circularReferenceMod = currentChain.FirstOrDefault(x => modsToLoadFirst.Contains(x)); + // get mods which should be loaded before this one + ModMetadata[] modsToLoadFirst = + ( + from unsorted in unsortedMods + where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID) + select unsorted + ) + .ToArray(); + + // detect circular references + ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains); if (circularReferenceMod != null) { - this.Monitor.Log($"Circular reference found when loading Mod dependencies.", LogLevel.Error); + this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error); string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}"; for (int i = currentChain.Count - 1; i >= 0; i--) { @@ -401,20 +418,19 @@ namespace StardewModdingAPI this.Monitor.Log(chain, LogLevel.Error); return false; } - currentChain.Add(mod); + // recursively sort dependencies bool success = true; - foreach (var requiredMod in modsToLoadFirst) + foreach (ModMetadata requiredMod in modsToLoadFirst) { int index = unsortedMods.IndexOf(requiredMod); - if (!visitedMods[index]) - { - success = SortByDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); - } - if (!success) break; + success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); + if (!success) + break; } + // mark mod sorted sortedMods.Push(mod); currentChain.Remove(mod); return success; |