diff options
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/IContentHelper.cs | 16 |
2 files changed, 18 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs index 0456ce14..1e987f00 100644 --- a/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs @@ -47,10 +47,10 @@ namespace StardewModdingAPI.Framework.ModHelpers internal ObservableCollection<IAssetLoader> ObservableAssetLoaders { get; } = new ObservableCollection<IAssetLoader>(); /// <summary>Interceptors which provide the initial versions of matching content assets.</summary> - internal IList<IAssetLoader> AssetLoaders => this.ObservableAssetLoaders; + public IList<IAssetLoader> AssetLoaders => this.ObservableAssetLoaders; /// <summary>Interceptors which edit matching content assets after they're loaded.</summary> - internal IList<IAssetEditor> AssetEditors => this.ObservableAssetEditors; + public IList<IAssetEditor> AssetEditors => this.ObservableAssetEditors; /********* diff --git a/src/StardewModdingAPI/IContentHelper.cs b/src/StardewModdingAPI/IContentHelper.cs index beaaf5d4..f32c1d18 100644 --- a/src/StardewModdingAPI/IContentHelper.cs +++ b/src/StardewModdingAPI/IContentHelper.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; @@ -7,6 +8,21 @@ namespace StardewModdingAPI /// <summary>Provides an API for loading content assets.</summary> public interface IContentHelper : IModLinked { + /********* + ** Accessors + *********/ +#if !SMAPI_1_x + /// <summary>Interceptors which provide the initial versions of matching content assets.</summary> + IList<IAssetLoader> AssetLoaders { get; } + + /// <summary>Interceptors which edit matching content assets after they're loaded.</summary> + IList<IAssetEditor> AssetEditors { get; } +#endif + + + /********* + ** Public methods + *********/ /// <summary>Load content from the game folder or mod folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary> /// <typeparam name="T">The expected data type. The main supported types are <see cref="Texture2D"/> and dictionaries; other types may be supported by the game's content pipeline.</typeparam> /// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param> |