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-rw-r--r--src/TrainerMod/Framework/Commands/ITrainerCommand.cs34
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diff --git a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs b/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
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+using StardewModdingAPI;
+
+namespace TrainerMod.Framework.Commands
+{
+ /// <summary>A TrainerMod command to register.</summary>
+ internal interface ITrainerCommand
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The command name the user must type.</summary>
+ string Name { get; }
+
+ /// <summary>The command description.</summary>
+ string Description { get; }
+
+ /// <summary>Whether the command needs to perform logic when the game updates.</summary>
+ bool NeedsUpdate { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ void Handle(IMonitor monitor, string command, string[] args);
+
+ /// <summary>Perform any logic needed on update tick.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ void Update(IMonitor monitor);
+ }
+}