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-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs
deleted file mode 100644
index 1bc96466..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Objects;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds a floor item to the player inventory.</summary>
- internal class AddFlooringCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddFlooringCommand()
- : base("player_addflooring", "Gives the player a flooring item.\n\nUsage: player_addflooring <flooring>\n- flooring: the flooring ID (ranges from 0 to 39).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // read arguments
- if (!args.TryGetInt(0, "floor ID", out int floorID, min: 0, max: 39))
- return;
-
- // handle
- Wallpaper wallpaper = new Wallpaper(floorID, isFloor: true);
- Game1.player.addItemByMenuIfNecessary(wallpaper);
- monitor.Log($"OK, added flooring {floorID} to your inventory.", LogLevel.Info);
- }
- }
-}