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-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs
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+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+using StardewValley.Objects;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which adds a floor item to the player inventory.</summary>
+ internal class AddFlooringCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public AddFlooringCommand()
+ : base("player_addflooring", "Gives the player a flooring item.\n\nUsage: player_addflooring <flooring>\n- flooring: the flooring ID (ranges from 0 to 39).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ this.LogArgumentsInvalid(monitor, command);
+ return;
+ }
+ if (!int.TryParse(args[0], out int floorID))
+ {
+ this.LogArgumentNotInt(monitor, command);
+ return;
+ }
+ if (floorID < 0 || floorID > 39)
+ {
+ monitor.Log("There is no such flooring ID (must be between 0 and 39).", LogLevel.Error);
+ return;
+ }
+
+ // handle
+ Wallpaper wallpaper = new Wallpaper(floorID, isFloor: true);
+ Game1.player.addItemByMenuIfNecessary(wallpaper);
+ monitor.Log($"OK, added flooring {floorID} to your inventory.", LogLevel.Info);
+ }
+ }
+}