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-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs43
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diff --git a/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs
deleted file mode 100644
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--- a/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds an item to the player inventory.</summary>
- internal class AddItemCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddItemCommand()
- : base("player_additem", $"Gives the player an item.\n\nUsage: player_additem <item> [count] [quality]\n- item: the item ID (use the 'list_items' command to see a list).\n- count (optional): how many of the item to give.\n- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // read arguments
- if (!args.TryGetInt(0, "item ID", out int itemID, min: 0))
- return;
- if (!args.TryGetInt(1, "count", out int count, min: 1, required: false))
- count = 1;
- if (!args.TryGetInt(2, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
- quality = Object.lowQuality;
-
- // spawn item
- var item = new Object(itemID, count) { quality = quality };
- if (item.Name == "Error Item")
- {
- monitor.Log("There is no such item ID.", LogLevel.Error);
- return;
- }
-
- // add to inventory
- Game1.player.addItemByMenuIfNecessary(item);
- monitor.Log($"OK, added {item.Name} to your inventory.", LogLevel.Info);
- }
- }
-}