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-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
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+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's current health.</summary>
+ internal class SetHealthCommand : TrainerCommand
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Whether to keep the player's health at its maximum.</summary>
+ private bool InfiniteHealth;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether the command needs to perform logic when the game updates.</summary>
+ public override bool NeedsUpdate => this.InfiniteHealth;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetHealthCommand()
+ : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // no-argument mode
+ if (!args.Any())
+ {
+ monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info);
+ return;
+ }
+
+ // handle
+ string amountStr = args[0];
+ if (amountStr == "inf")
+ {
+ this.InfiniteHealth = true;
+ monitor.Log("OK, you now have infinite health.", LogLevel.Info);
+ }
+ else
+ {
+ this.InfiniteHealth = false;
+ if (int.TryParse(amountStr, out int amount))
+ {
+ Game1.player.health = amount;
+ monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info);
+ }
+ else
+ this.LogArgumentNotInt(monitor);
+ }
+ }
+
+ /// <summary>Perform any logic needed on update tick.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ public override void Update(IMonitor monitor)
+ {
+ if (this.InfiniteHealth)
+ Game1.player.health = Game1.player.maxHealth;
+ }
+ }
+}