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-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs
deleted file mode 100644
index b223aa9f..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current level for a skill.</summary>
- internal class SetLevelCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetLevelCommand()
- : base("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" }))
- return;
- if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10))
- return;
-
- // handle
- switch (skill)
- {
- case "luck":
- Game1.player.LuckLevel = level;
- monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info);
- break;
-
- case "mining":
- Game1.player.MiningLevel = level;
- monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info);
- break;
-
- case "combat":
- Game1.player.CombatLevel = level;
- monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info);
- break;
-
- case "farming":
- Game1.player.FarmingLevel = level;
- monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info);
- break;
-
- case "fishing":
- Game1.player.FishingLevel = level;
- monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info);
- break;
-
- case "foraging":
- Game1.player.ForagingLevel = level;
- monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info);
- break;
- }
- }
- }
-}