diff options
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs')
| -rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs deleted file mode 100644 index b223aa9f..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs +++ /dev/null @@ -1,63 +0,0 @@ -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current level for a skill.</summary> - internal class SetLevelCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetLevelCommand() - : base("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // validate - if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" })) - return; - if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10)) - return; - - // handle - switch (skill) - { - case "luck": - Game1.player.LuckLevel = level; - monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info); - break; - - case "mining": - Game1.player.MiningLevel = level; - monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info); - break; - - case "combat": - Game1.player.CombatLevel = level; - monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info); - break; - - case "farming": - Game1.player.FarmingLevel = level; - monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info); - break; - - case "fishing": - Game1.player.FishingLevel = level; - monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info); - break; - - case "foraging": - Game1.player.ForagingLevel = level; - monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info); - break; - } - } - } -} |
