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-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs
deleted file mode 100644
index 55e069a4..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current money.</summary>
- internal class SetMoneyCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Whether to keep the player's money at a set value.</summary>
- private bool InfiniteMoney;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteMoney;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetMoneyCommand()
- : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {(this.InfiniteMoney ? "infinite" : Game1.player.Money.ToString())} gold. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- string amountStr = args[0];
- if (amountStr == "inf")
- {
- this.InfiniteMoney = true;
- monitor.Log("OK, you now have infinite money.", LogLevel.Info);
- }
- else
- {
- this.InfiniteMoney = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Money = amount;
- monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.InfiniteMoney)
- Game1.player.money = 999999;
- }
- }
-}