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-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs92
1 files changed, 0 insertions, 92 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs
deleted file mode 100644
index 96e34af2..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits a player style.</summary>
- internal class SetStyleCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetStyleCommand()
- : base("player_changestyle", "Sets the style of a player feature.\n\nUsage: player_changecolor <target> <value>.\n- target: what to change (one of 'hair', 'shirt', 'skin', 'acc', 'shoe', 'swim', or 'gender').\n- value: the integer style ID.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" }))
- return;
- if (!args.TryGetInt(1, "style ID", out int styleID))
- return;
-
- // handle
- switch (target)
- {
- case "hair":
- Game1.player.changeHairStyle(styleID);
- monitor.Log("OK, your hair style is updated.", LogLevel.Info);
- break;
-
- case "shirt":
- Game1.player.changeShirt(styleID);
- monitor.Log("OK, your shirt style is updated.", LogLevel.Info);
- break;
-
- case "acc":
- Game1.player.changeAccessory(styleID);
- monitor.Log("OK, your accessory style is updated.", LogLevel.Info);
- break;
-
- case "skin":
- Game1.player.changeSkinColor(styleID);
- monitor.Log("OK, your skin color is updated.", LogLevel.Info);
- break;
-
- case "shoe":
- Game1.player.changeShoeColor(styleID);
- monitor.Log("OK, your shoe style is updated.", LogLevel.Info);
- break;
-
- case "swim":
- switch (styleID)
- {
- case 0:
- Game1.player.changeOutOfSwimSuit();
- monitor.Log("OK, you're no longer in your swimming suit.", LogLevel.Info);
- break;
- case 1:
- Game1.player.changeIntoSwimsuit();
- monitor.Log("OK, you're now in your swimming suit.", LogLevel.Info);
- break;
- default:
- this.LogUsageError(monitor, "The swim value should be 0 (no swimming suit) or 1 (swimming suit).");
- break;
- }
- break;
-
- case "gender":
- switch (styleID)
- {
- case 0:
- Game1.player.changeGender(true);
- monitor.Log("OK, you're now male.", LogLevel.Info);
- break;
- case 1:
- Game1.player.changeGender(false);
- monitor.Log("OK, you're now female.", LogLevel.Info);
- break;
- default:
- this.LogUsageError(monitor, "The gender value should be 0 (male) or 1 (female).");
- break;
- }
- break;
- }
- }
- }
-}