summaryrefslogtreecommitdiff
path: root/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
new file mode 100644
index 00000000..121ad9a6
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
@@ -0,0 +1,28 @@
+using StardewModdingAPI;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace TrainerMod.Framework.Commands.Saves
+{
+ /// <summary>A command which shows the load screen.</summary>
+ internal class LoadCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public LoadCommand()
+ : base("load", "Shows the load screen.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ monitor.Log("Triggering load menu...", LogLevel.Info);
+ Game1.hasLoadedGame = false;
+ Game1.activeClickableMenu = new LoadGameMenu();
+ }
+ }
+}