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-rw-r--r--src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs28
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diff --git a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs
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+using StardewModdingAPI;
+using StardewValley;
+using StardewValley.Locations;
+
+namespace TrainerMod.Framework.Commands.World
+{
+ /// <summary>A command which moves the player to the next mine level.</summary>
+ internal class DownMineLevelCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public DownMineLevelCommand()
+ : base("world_downminelevel", "Goes down one mine level.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
+ monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
+ Game1.enterMine(false, level + 1, "");
+ }
+ }
+}