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-rw-r--r--src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs46
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diff --git a/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs b/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs
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+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.World
+{
+ /// <summary>A command which sets the current season.</summary>
+ internal class SetSeasonCommand : TrainerCommand
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The valid season names.</summary>
+ private readonly string[] ValidSeasons = { "winter", "spring", "summer", "fall" };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetSeasonCommand()
+ : base("world_setseason", "Sets the season to the specified value.\n\nUsage: world_setseason <season>\n- season: the target season (one of 'spring', 'summer', 'fall', 'winter').") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // no-argument mode
+ if (!args.Any())
+ {
+ monitor.Log($"The current season is {Game1.currentSeason}. Specify a value to change it.", LogLevel.Info);
+ return;
+ }
+
+ // parse arguments
+ if (!args.TryGet(0, "season", out string season, oneOf: this.ValidSeasons))
+ return;
+
+ // handle
+ Game1.currentSeason = season;
+ monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
+ }
+ }
+}