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Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
-rw-r--r--src/TrainerMod/TrainerMod.cs39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index d6990a14..7187a358 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -276,7 +276,8 @@ namespace TrainerMod
case "player_setspeed":
if (args.Any())
{
- if (int.TryParse(args[0], out int addedSpeed))
+ int addedSpeed;
+ if (int.TryParse(args[0], out addedSpeed))
{
Game1.player.addedSpeed = addedSpeed;
this.Monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
@@ -296,7 +297,8 @@ namespace TrainerMod
if (validTargets.Contains(target))
{
string[] colorHexes = args[1].Split(new[] { ',' }, 3);
- if (int.TryParse(colorHexes[0], out int r) && int.TryParse(colorHexes[1], out int g) && int.TryParse(colorHexes[2], out int b))
+ int r, g, b;
+ if (int.TryParse(colorHexes[0], out r) && int.TryParse(colorHexes[1], out g) && int.TryParse(colorHexes[2], out b))
{
Color color = new Color(r, g, b);
switch (target)
@@ -332,7 +334,8 @@ namespace TrainerMod
string[] validTargets = { "hair", "shirt", "skin", "acc", "shoe", "swim", "gender" };
if (validTargets.Contains(target))
{
- if (int.TryParse(args[1], out int styleID))
+ int styleID;
+ if (int.TryParse(args[1], out styleID))
{
switch (target)
{
@@ -403,7 +406,8 @@ namespace TrainerMod
case "world_freezetime":
if (args.Any())
{
- if (int.TryParse(args[0], out int value))
+ int value;
+ if (int.TryParse(args[0], out value))
{
if (value == 0 || value == 1)
{
@@ -428,7 +432,8 @@ namespace TrainerMod
case "world_settime":
if (args.Any())
{
- if (int.TryParse(args[0], out int time))
+ int time;
+ if (int.TryParse(args[0], out time))
{
if (time <= 2600 && time >= 600)
{
@@ -449,7 +454,8 @@ namespace TrainerMod
case "world_setday":
if (args.Any())
{
- if (int.TryParse(args[0], out int day))
+ int day;
+ if (int.TryParse(args[0], out day))
{
if (day <= 28 && day > 0)
{
@@ -496,7 +502,8 @@ namespace TrainerMod
else
{
this.InfiniteHealth = false;
- if (int.TryParse(amountStr, out int amount))
+ int amount;
+ if (int.TryParse(amountStr, out amount))
{
Game1.player.health = amount;
this.Monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info);
@@ -512,7 +519,8 @@ namespace TrainerMod
case "player_setmaxhealth":
if (args.Any())
{
- if (int.TryParse(args[0], out int maxHealth))
+ int maxHealth;
+ if (int.TryParse(args[0], out maxHealth))
{
Game1.player.maxHealth = maxHealth;
this.Monitor.Log($"OK, you now have {Game1.player.maxHealth} max health.", LogLevel.Info);
@@ -527,7 +535,8 @@ namespace TrainerMod
case "player_setimmunity":
if (args.Any())
{
- if (int.TryParse(args[0], out int amount))
+ int amount;
+ if (int.TryParse(args[0], out amount))
{
Game1.player.immunity = amount;
this.Monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
@@ -542,7 +551,8 @@ namespace TrainerMod
case "player_additem":
if (args.Any())
{
- if (int.TryParse(args[0], out int itemID))
+ int itemID;
+ if (int.TryParse(args[0], out itemID))
{
int count = 1;
int quality = 0;
@@ -580,7 +590,8 @@ namespace TrainerMod
case "player_addmelee":
if (args.Any())
{
- if (int.TryParse(args[0], out int weaponID))
+ int weaponID;
+ if (int.TryParse(args[0], out weaponID))
{
MeleeWeapon weapon = new MeleeWeapon(weaponID);
if (weapon.Name == null)
@@ -601,7 +612,8 @@ namespace TrainerMod
case "player_addring":
if (args.Any())
{
- if (int.TryParse(args[0], out int ringID))
+ int ringID;
+ if (int.TryParse(args[0], out ringID))
{
if (ringID < Ring.ringLowerIndexRange || ringID > Ring.ringUpperIndexRange)
this.Monitor.Log($"There is no such ring ID (must be between {Ring.ringLowerIndexRange} and {Ring.ringUpperIndexRange}).", LogLevel.Error);
@@ -643,7 +655,8 @@ namespace TrainerMod
case "world_setminelevel":
if (args.Any())
{
- if (int.TryParse(args[0], out int level))
+ int level;
+ if (int.TryParse(args[0], out level))
{
level = Math.Max(1, level);
this.Monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);