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-rw-r--r--src/TrainerMod/TrainerMod.cs75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
deleted file mode 100644
index 5db02cd6..00000000
--- a/src/TrainerMod/TrainerMod.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-using StardewModdingAPI.Events;
-using TrainerMod.Framework.Commands;
-
-namespace TrainerMod
-{
- /// <summary>The main entry point for the mod.</summary>
- public class TrainerMod : Mod
- {
- /*********
- ** Properties
- *********/
- /// <summary>The commands to handle.</summary>
- private ITrainerCommand[] Commands;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>The mod entry point, called after the mod is first loaded.</summary>
- /// <param name="helper">Provides simplified APIs for writing mods.</param>
- public override void Entry(IModHelper helper)
- {
- // register commands
- this.Commands = this.ScanForCommands().ToArray();
- foreach (ITrainerCommand command in this.Commands)
- helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
-
- // hook events
- GameEvents.UpdateTick += this.GameEvents_UpdateTick;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method invoked when the game updates its state.</summary>
- /// <param name="sender">The event sender.</param>
- /// <param name="e">The event arguments.</param>
- private void GameEvents_UpdateTick(object sender, EventArgs e)
- {
- if (!Context.IsWorldReady)
- return;
-
- foreach (ITrainerCommand command in this.Commands)
- {
- if (command.NeedsUpdate)
- command.Update(this.Monitor);
- }
- }
-
- /// <summary>Handle a TrainerMod command.</summary>
- /// <param name="command">The command to invoke.</param>
- /// <param name="commandName">The command name specified by the user.</param>
- /// <param name="args">The command arguments.</param>
- private void HandleCommand(ITrainerCommand command, string commandName, string[] args)
- {
- ArgumentParser argParser = new ArgumentParser(commandName, args, this.Monitor);
- command.Handle(this.Monitor, commandName, argParser);
- }
-
- /// <summary>Find all commands in the assembly.</summary>
- private IEnumerable<ITrainerCommand> ScanForCommands()
- {
- return (
- from type in this.GetType().Assembly.GetTypes()
- where !type.IsAbstract && typeof(ITrainerCommand).IsAssignableFrom(type)
- select (ITrainerCommand)Activator.CreateInstance(type)
- );
- }
- }
-}