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-rw-r--r--src/SMAPI/Constants.cs5
-rw-r--r--src/SMAPI/Framework/SCore.cs4
2 files changed, 6 insertions, 3 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index b71c6195..8667b63f 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -91,9 +91,12 @@ namespace StardewModdingAPI
/// <summary>The file path which stores the detected update version for the next run.</summary>
internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker");
- /// <summary>The full path to the folder containing mods.</summary>
+ /// <summary>The default full path to search for mods.</summary>
internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");
+ /// <summary>The actual full path to search for mods.</summary>
+ internal static string ModsPath { get; set; }
+
/// <summary>The game's current semantic version.</summary>
internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion());
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index d4dffea5..53704bcf 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework
private readonly ModToolkit Toolkit = new ModToolkit();
/// <summary>The path to search for mods.</summary>
- private readonly string ModsPath;
+ private string ModsPath => Constants.ModsPath;
/*********
@@ -131,7 +131,7 @@ namespace StardewModdingAPI.Framework
// init paths
this.VerifyPath(modsPath);
this.VerifyPath(Constants.LogDir);
- this.ModsPath = modsPath;
+ Constants.ModsPath = modsPath;
// init log file
this.PurgeNormalLogs();