diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 419 | ||||
-rw-r--r-- | src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs | 59 | ||||
-rw-r--r-- | src/SMAPI/Patches/DialogueErrorPatch.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Patches/LoadForNewGamePatch.cs | 2 |
4 files changed, 317 insertions, 165 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index a09b0f73..9090ca71 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -13,10 +13,8 @@ using System.Text.RegularExpressions; using System.Threading; #if SMAPI_FOR_WINDOWS using System.Windows.Forms; - #endif using Newtonsoft.Json; - using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Exceptions; @@ -34,15 +32,15 @@ using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Serialisation; using StardewModdingAPI.Toolkit.Utilities; - using StardewValley; - using Object = StardewValley.Object; using ThreadState = System.Threading.ThreadState; -namespace StardewModdingAPI.Framework { +namespace StardewModdingAPI.Framework +{ /// <summary>The core class which initialises and manages SMAPI.</summary> - internal class SCore : IDisposable { + internal class SCore : IDisposable + { /********* ** Fields *********/ @@ -132,7 +130,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Construct an instance.</summary> /// <param name="modsPath">The path to search for mods.</param> /// <param name="writeToConsole">Whether to output log messages to the console.</param> - public SCore(string modsPath, bool writeToConsole) { + public SCore(string modsPath, bool writeToConsole) + { // init paths this.VerifyPath(modsPath); this.VerifyPath(Constants.LogDir); @@ -145,7 +144,8 @@ namespace StardewModdingAPI.Framework { // init basics this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath)); this.LogFile = new LogFileManager(logPath); - this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging) { + this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging) + { WriteToConsole = writeToConsole, ShowTraceInConsole = this.Settings.DeveloperMode, ShowFullStampInConsole = this.Settings.DeveloperMode @@ -167,7 +167,8 @@ namespace StardewModdingAPI.Framework { // validate platform #if SMAPI_FOR_WINDOWS - if (Constants.Platform != Platform.Windows) { + if (Constants.Platform != Platform.Windows) + { this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or Mac. Please reinstall SMAPI to fix this.", LogLevel.Error); this.PressAnyKeyToExit(); return; @@ -184,9 +185,11 @@ namespace StardewModdingAPI.Framework { /// <summary>Launch SMAPI.</summary> [HandleProcessCorruptedStateExceptions, SecurityCritical] // let try..catch handle corrupted state exceptions - public void RunInteractively() { + public void RunInteractively() + { // initialise SMAPI - try { + try + { #if !SMAPI_3_0_STRICT // hook up events ContentEvents.Init(this.EventManager); @@ -230,7 +233,7 @@ namespace StardewModdingAPI.Framework { // apply game patches new GamePatcher(this.Monitor).Apply( - new CheckEventPreconditionErrorPatch(this.MonitorForGame, this.Reflection), + new CheckEventPreconditionErrorPatch(this.MonitorForGame), new DialogueErrorPatch(this.MonitorForGame, this.Reflection), new ObjectErrorPatch(), new LoadForNewGamePatch(this.Reflection, this.GameInstance.OnLoadStageChanged) @@ -240,11 +243,15 @@ namespace StardewModdingAPI.Framework { new Thread(() => { this.CancellationTokenSource.Token.WaitHandle.WaitOne(); - if (this.IsGameRunning) { - try { + if (this.IsGameRunning) + { + try + { File.WriteAllText(Constants.FatalCrashMarker, string.Empty); File.Copy(this.LogFile.Path, Constants.FatalCrashLog, overwrite: true); - } catch (Exception ex) { + } + catch (Exception ex) + { this.Monitor.Log($"SMAPI failed trying to track the crash details: {ex.GetLogSummary()}"); } @@ -259,17 +266,22 @@ namespace StardewModdingAPI.Framework { this.GameInstance.Window.Title += " [SMAPI 3.0 strict mode]"; Console.Title += " [SMAPI 3.0 strict mode]"; #endif - } catch (Exception ex) { + } + catch (Exception ex) + { this.Monitor.Log($"SMAPI failed to initialise: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); return; } // check update marker - if (File.Exists(Constants.UpdateMarker)) { + if (File.Exists(Constants.UpdateMarker)) + { string rawUpdateFound = File.ReadAllText(Constants.UpdateMarker); - if (SemanticVersion.TryParse(rawUpdateFound, out ISemanticVersion updateFound)) { - if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion)) { + if (SemanticVersion.TryParse(rawUpdateFound, out ISemanticVersion updateFound)) + { + if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion)) + { this.Monitor.Log("A new version of SMAPI was detected last time you played.", LogLevel.Error); this.Monitor.Log($"You can update to {updateFound}: https://smapi.io.", LogLevel.Error); this.Monitor.Log("Press any key to continue playing anyway. (This only appears when using a SMAPI beta.)", LogLevel.Info); @@ -280,7 +292,8 @@ namespace StardewModdingAPI.Framework { } // show details if game crashed during last session - if (File.Exists(Constants.FatalCrashMarker)) { + if (File.Exists(Constants.FatalCrashMarker)) + { this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error); this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://log.smapi.io.", LogLevel.Error); this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); @@ -291,29 +304,38 @@ namespace StardewModdingAPI.Framework { // start game this.Monitor.Log("Starting game...", LogLevel.Debug); - try { + try + { this.IsGameRunning = true; StardewValley.Program.releaseBuild = true; // game's debug logic interferes with SMAPI opening the game window this.GameInstance.Run(); - } catch (InvalidOperationException ex) when (ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor")) { + } + catch (InvalidOperationException ex) when (ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor")) + { this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error); this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); this.PressAnyKeyToExit(); - } catch (FileNotFoundException ex) when (ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.") // path in error is hardcoded regardless of install path - { + } + catch (FileNotFoundException ex) when (ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.") // path in error is hardcoded regardless of install path + { this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); this.PressAnyKeyToExit(); - } catch (Exception ex) { + } + catch (Exception ex) + { this.MonitorForGame.Log($"The game failed to launch: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); - } finally { + } + finally + { this.Dispose(); } } /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary> - public void Dispose() { + public void Dispose() + { // skip if already disposed if (this.IsDisposed) return; @@ -321,10 +343,14 @@ namespace StardewModdingAPI.Framework { this.Monitor.Log("Disposing...", LogLevel.Trace); // dispose mod data - foreach (IModMetadata mod in this.ModRegistry.GetAll()) { - try { + foreach (IModMetadata mod in this.ModRegistry.GetAll()) + { + try + { (mod.Mod as IDisposable)?.Dispose(); - } catch (Exception ex) { + } + catch (Exception ex) + { mod.LogAsMod($"Mod failed during disposal: {ex.GetLogSummary()}.", LogLevel.Warn); } } @@ -346,7 +372,8 @@ namespace StardewModdingAPI.Framework { ** Private methods *********/ /// <summary>Initialise SMAPI and mods after the game starts.</summary> - private void InitialiseAfterGameStart() { + private void InitialiseAfterGameStart() + { // add headers #if SMAPI_3_0_STRICT this.Monitor.Log($"You're running SMAPI 3.0 strict mode, so most mods won't work correctly. If that wasn't intended, install the normal version of SMAPI from https://smapi.io instead.", LogLevel.Warn); @@ -386,8 +413,10 @@ namespace StardewModdingAPI.Framework { this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase); // write metadata file - if (this.Settings.DumpMetadata) { - ModFolderExport export = new ModFolderExport { + if (this.Settings.DumpMetadata) + { + ModFolderExport export = new ModFolderExport + { Exported = DateTime.UtcNow.ToString("O"), ApiVersion = Constants.ApiVersion.ToString(), GameVersion = Constants.GameVersion.ToString(), @@ -400,7 +429,8 @@ namespace StardewModdingAPI.Framework { // check for updates this.CheckForUpdatesAsync(mods); } - if (this.Monitor.IsExiting) { + if (this.Monitor.IsExiting) + { this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn); return; } @@ -420,7 +450,8 @@ namespace StardewModdingAPI.Framework { } /// <summary>Handle the game changing locale.</summary> - private void OnLocaleChanged() { + private void OnLocaleChanged() + { // get locale string locale = this.ContentCore.GetLocale(); LocalizedContentManager.LanguageCode languageCode = this.ContentCore.Language; @@ -432,7 +463,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Run a loop handling console input.</summary> [SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")] - private void RunConsoleLoop() { + private void RunConsoleLoop() + { // prepare console this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info); this.GameInstance.CommandManager.Add(null, "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand); @@ -441,7 +473,8 @@ namespace StardewModdingAPI.Framework { // start handling command line input Thread inputThread = new Thread(() => { - while (true) { + while (true) + { // get input string input = Console.ReadLine(); if (string.IsNullOrWhiteSpace(input)) @@ -463,7 +496,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Look for common issues with the game's XNB content, and log warnings if anything looks broken or outdated.</summary> /// <returns>Returns whether all integrity checks passed.</returns> - private bool ValidateContentIntegrity() { + private bool ValidateContentIntegrity() + { this.Monitor.Log("Detecting common issues...", LogLevel.Trace); bool issuesFound = false; @@ -472,9 +506,11 @@ namespace StardewModdingAPI.Framework { // detect issues bool hasObjectIssues = false; void LogIssue(int id, string issue) => this.Monitor.Log($@"Detected issue: item #{id} in Content\Data\ObjectInformation.xnb is invalid ({issue}).", LogLevel.Trace); - foreach (KeyValuePair<int, string> entry in Game1.objectInformation) { + foreach (KeyValuePair<int, string> entry in Game1.objectInformation) + { // must not be empty - if (string.IsNullOrWhiteSpace(entry.Value)) { + if (string.IsNullOrWhiteSpace(entry.Value)) + { LogIssue(entry.Key, "entry is empty"); hasObjectIssues = true; continue; @@ -482,16 +518,19 @@ namespace StardewModdingAPI.Framework { // require core fields string[] fields = entry.Value.Split('/'); - if (fields.Length < Object.objectInfoDescriptionIndex + 1) { + if (fields.Length < Object.objectInfoDescriptionIndex + 1) + { LogIssue(entry.Key, "too few fields for an object"); hasObjectIssues = true; continue; } // check min length for specific types - switch (fields[Object.objectInfoTypeIndex].Split(new[] { ' ' }, 2)[0]) { + switch (fields[Object.objectInfoTypeIndex].Split(new[] { ' ' }, 2)[0]) + { case "Cooking": - if (fields.Length < Object.objectInfoBuffDurationIndex + 1) { + if (fields.Length < Object.objectInfoBuffDurationIndex + 1) + { LogIssue(entry.Key, "too few fields for a cooking item"); hasObjectIssues = true; } @@ -500,7 +539,8 @@ namespace StardewModdingAPI.Framework { } // log error - if (hasObjectIssues) { + if (hasObjectIssues) + { issuesFound = true; this.Monitor.Log(@"Your Content\Data\ObjectInformation.xnb file seems to be broken or outdated.", LogLevel.Warn); } @@ -511,7 +551,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Asynchronously check for a new version of SMAPI and any installed mods, and print alerts to the console if an update is available.</summary> /// <param name="mods">The mods to include in the update check (if eligible).</param> - private void CheckForUpdatesAsync(IModMetadata[] mods) { + private void CheckForUpdatesAsync(IModMetadata[] mods) + { if (!this.Settings.CheckForUpdates) return; @@ -527,23 +568,32 @@ namespace StardewModdingAPI.Framework { // check SMAPI version ISemanticVersion updateFound = null; - try { + try + { ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }).Single().Value; ISemanticVersion latestStable = response.Main?.Version; ISemanticVersion latestBeta = response.Optional?.Version; - if (latestStable == null && response.Errors.Any()) { + if (latestStable == null && response.Errors.Any()) + { this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn); this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}"); - } else if (this.IsValidUpdate(Constants.ApiVersion, latestBeta, this.Settings.UseBetaChannel)) { + } + else if (this.IsValidUpdate(Constants.ApiVersion, latestBeta, this.Settings.UseBetaChannel)) + { updateFound = latestBeta; this.Monitor.Log($"You can update SMAPI to {latestBeta}: {Constants.HomePageUrl}", LogLevel.Alert); - } else if (this.IsValidUpdate(Constants.ApiVersion, latestStable, this.Settings.UseBetaChannel)) { + } + else if (this.IsValidUpdate(Constants.ApiVersion, latestStable, this.Settings.UseBetaChannel)) + { updateFound = latestStable; this.Monitor.Log($"You can update SMAPI to {latestStable}: {Constants.HomePageUrl}", LogLevel.Alert); - } else + } + else this.Monitor.Log(" SMAPI okay.", LogLevel.Trace); - } catch (Exception ex) { + } + catch (Exception ex) + { this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn); this.Monitor.Log(ex is WebException && ex.InnerException == null ? $"Error: {ex.Message}" @@ -556,13 +606,16 @@ namespace StardewModdingAPI.Framework { File.WriteAllText(Constants.UpdateMarker, updateFound.ToString()); // check mod versions - if (mods.Any()) { - try { + if (mods.Any()) + { + try + { HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.InvariantCultureIgnoreCase); // prepare search model List<ModSearchEntryModel> searchMods = new List<ModSearchEntryModel>(); - foreach (IModMetadata mod in mods) { + foreach (IModMetadata mod in mods) + { if (!mod.HasID() || suppressUpdateChecks.Contains(mod.Manifest.UniqueID)) continue; @@ -580,14 +633,16 @@ namespace StardewModdingAPI.Framework { // extract update alerts & errors var updates = new List<Tuple<IModMetadata, ISemanticVersion, string>>(); var errors = new StringBuilder(); - foreach (IModMetadata mod in mods.OrderBy(p => p.DisplayName)) { + foreach (IModMetadata mod in mods.OrderBy(p => p.DisplayName)) + { // link to update-check data if (!mod.HasID() || !results.TryGetValue(mod.Manifest.UniqueID, out ModEntryModel result)) continue; mod.SetUpdateData(result); // handle errors - if (result.Errors != null && result.Errors.Any()) { + if (result.Errors != null && result.Errors.Any()) + { errors.AppendLine(result.Errors.Length == 1 ? $" {mod.DisplayName}: {result.Errors[0]}" : $" {mod.DisplayName}:\n - {string.Join("\n - ", result.Errors)}" @@ -615,18 +670,23 @@ namespace StardewModdingAPI.Framework { this.Monitor.Log("Got update-check errors for some mods:\n" + errors.ToString().TrimEnd(), LogLevel.Trace); // show update alerts - if (updates.Any()) { + if (updates.Any()) + { this.Monitor.Newline(); this.Monitor.Log($"You can update {updates.Count} mod{(updates.Count != 1 ? "s" : "")}:", LogLevel.Alert); - foreach (var entry in updates) { + foreach (var entry in updates) + { IModMetadata mod = entry.Item1; ISemanticVersion newVersion = entry.Item2; string newUrl = entry.Item3; this.Monitor.Log($" {mod.DisplayName} {newVersion}: {newUrl}", LogLevel.Alert); } - } else + } + else this.Monitor.Log(" All mods up to date.", LogLevel.Trace); - } catch (Exception ex) { + } + catch (Exception ex) + { this.Monitor.Log("Couldn't check for new mod versions. This won't affect your game, but you won't be notified of mod updates if this keeps happening.", LogLevel.Warn); this.Monitor.Log(ex is WebException && ex.InnerException == null ? ex.Message @@ -641,7 +701,8 @@ namespace StardewModdingAPI.Framework { /// <param name="currentVersion">The current semantic version.</param> /// <param name="newVersion">The target semantic version.</param> /// <param name="useBetaChannel">Whether the user enabled the beta channel and should be offered pre-release updates.</param> - private bool IsValidUpdate(ISemanticVersion currentVersion, ISemanticVersion newVersion, bool useBetaChannel) { + private bool IsValidUpdate(ISemanticVersion currentVersion, ISemanticVersion newVersion, bool useBetaChannel) + { return newVersion != null && newVersion.IsNewerThan(currentVersion) @@ -650,11 +711,15 @@ namespace StardewModdingAPI.Framework { /// <summary>Create a directory path if it doesn't exist.</summary> /// <param name="path">The directory path.</param> - private void VerifyPath(string path) { - try { + private void VerifyPath(string path) + { + try + { if (!Directory.Exists(path)) Directory.CreateDirectory(path); - } catch (Exception ex) { + } + catch (Exception ex) + { // note: this happens before this.Monitor is initialised Console.WriteLine($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}"); } @@ -665,23 +730,27 @@ namespace StardewModdingAPI.Framework { /// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param> /// <param name="contentCore">The content manager to use for mod content.</param> /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param> - private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) { + private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) + { this.Monitor.Log("Loading mods...", LogLevel.Trace); // load mods IDictionary<IModMetadata, Tuple<string, string>> skippedMods = new Dictionary<IModMetadata, Tuple<string, string>>(); - using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings)) { + using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings)) + { // init HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.InvariantCultureIgnoreCase); InterfaceProxyFactory proxyFactory = new InterfaceProxyFactory(); - void LogSkip(IModMetadata mod, string errorPhrase, string errorDetails) { + void LogSkip(IModMetadata mod, string errorPhrase, string errorDetails) + { skippedMods[mod] = Tuple.Create(errorPhrase, errorDetails); if (mod.Status != ModMetadataStatus.Failed) mod.SetStatus(ModMetadataStatus.Failed, errorPhrase); } // load mods - foreach (IModMetadata contentPack in mods) { + foreach (IModMetadata contentPack in mods) + { if (!this.TryLoadMod(contentPack, mods, modAssemblyLoader, proxyFactory, jsonHelper, contentCore, modDatabase, suppressUpdateChecks, out string errorPhrase, out string errorDetails)) LogSkip(contentPack, errorPhrase, errorDetails); } @@ -694,7 +763,8 @@ namespace StardewModdingAPI.Framework { // log loaded mods this.Monitor.Log($"Loaded {loadedMods.Length} mods" + (loadedMods.Length > 0 ? ":" : "."), LogLevel.Info); - foreach (IModMetadata metadata in loadedMods.OrderBy(p => p.DisplayName)) { + foreach (IModMetadata metadata in loadedMods.OrderBy(p => p.DisplayName)) + { IManifest manifest = metadata.Manifest; this.Monitor.Log( $" {metadata.DisplayName} {manifest.Version}" @@ -706,11 +776,13 @@ namespace StardewModdingAPI.Framework { this.Monitor.Newline(); // log loaded content packs - if (loadedContentPacks.Any()) { + if (loadedContentPacks.Any()) + { string GetModDisplayName(string id) => loadedMods.FirstOrDefault(p => p.HasID(id))?.DisplayName; this.Monitor.Log($"Loaded {loadedContentPacks.Length} content packs:", LogLevel.Info); - foreach (IModMetadata metadata in loadedContentPacks.OrderBy(p => p.DisplayName)) { + foreach (IModMetadata metadata in loadedContentPacks.OrderBy(p => p.DisplayName)) + { IManifest manifest = metadata.Manifest; this.Monitor.Log( $" {metadata.DisplayName} {manifest.Version}" @@ -730,9 +802,11 @@ namespace StardewModdingAPI.Framework { this.ReloadTranslations(loadedMods); // initialise loaded non-content-pack mods - foreach (IModMetadata metadata in loadedMods) { + foreach (IModMetadata metadata in loadedMods) + { // add interceptors - if (metadata.Mod.Helper.Content is ContentHelper helper) { + if (metadata.Mod.Helper.Content is ContentHelper helper) + { // ReSharper disable SuspiciousTypeConversion.Global if (metadata.Mod is IAssetEditor editor) helper.ObservableAssetEditors.Add(editor); @@ -745,17 +819,22 @@ namespace StardewModdingAPI.Framework { } // call entry method - try { + try + { IMod mod = metadata.Mod; mod.Entry(mod.Helper); - } catch (Exception ex) { + } + catch (Exception ex) + { metadata.LogAsMod($"Mod crashed on entry and might not work correctly. Technical details:\n{ex.GetLogSummary()}", LogLevel.Error); } // get mod API - try { + try + { object api = metadata.Mod.GetApi(); - if (api != null && !api.GetType().IsPublic) { + if (api != null && !api.GetType().IsPublic) + { api = null; this.Monitor.Log($"{metadata.DisplayName} provides an API instance with a non-public type. This isn't currently supported, so the API won't be available to other mods.", LogLevel.Warn); } @@ -763,25 +842,31 @@ namespace StardewModdingAPI.Framework { if (api != null) this.Monitor.Log($" Found mod-provided API ({api.GetType().FullName}).", LogLevel.Trace); metadata.SetApi(api); - } catch (Exception ex) { + } + catch (Exception ex) + { this.Monitor.Log($"Failed loading mod-provided API for {metadata.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); } } // invalidate cache entries when needed // (These listeners are registered after Entry to avoid repeatedly reloading assets as mods initialise.) - foreach (IModMetadata metadata in loadedMods) { - if (metadata.Mod.Helper.Content is ContentHelper helper) { + foreach (IModMetadata metadata in loadedMods) + { + if (metadata.Mod.Helper.Content is ContentHelper helper) + { helper.ObservableAssetEditors.CollectionChanged += (sender, e) => { - if (e.NewItems?.Count > 0) { + if (e.NewItems?.Count > 0) + { this.Monitor.Log("Invalidating cache entries for new asset editors...", LogLevel.Trace); this.ContentCore.InvalidateCacheFor(e.NewItems.Cast<IAssetEditor>().ToArray(), new IAssetLoader[0]); } }; helper.ObservableAssetLoaders.CollectionChanged += (sender, e) => { - if (e.NewItems?.Count > 0) { + if (e.NewItems?.Count > 0) + { this.Monitor.Log("Invalidating cache entries for new asset loaders...", LogLevel.Trace); this.ContentCore.InvalidateCacheFor(new IAssetEditor[0], e.NewItems.Cast<IAssetLoader>().ToArray()); } @@ -792,7 +877,8 @@ namespace StardewModdingAPI.Framework { // reset cache now if any editors or loaders were added during entry IAssetEditor[] editors = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetEditors).ToArray(); IAssetLoader[] loaders = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetLoaders).ToArray(); - if (editors.Any() || loaders.Any()) { + if (editors.Any() || loaders.Any()) + { this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace); this.ContentCore.InvalidateCacheFor(editors, loaders); } @@ -813,7 +899,8 @@ namespace StardewModdingAPI.Framework { /// <param name="errorReasonPhrase">The user-facing reason phrase explaining why the mod couldn't be loaded (if applicable).</param> /// <param name="errorDetails">More detailed details about the error intended for developers (if any).</param> /// <returns>Returns whether the mod was successfully loaded.</returns> - private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, out string errorReasonPhrase, out string errorDetails) { + private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, out string errorReasonPhrase, out string errorDetails) + { errorDetails = null; // log entry @@ -832,7 +919,8 @@ namespace StardewModdingAPI.Framework { mod.SetWarning(ModWarning.NoUpdateKeys); // validate status - if (mod.Status == ModMetadataStatus.Failed) { + if (mod.Status == ModMetadataStatus.Failed) + { this.Monitor.Log($" Failed: {mod.Error}", LogLevel.Trace); errorReasonPhrase = mod.Error; return false; @@ -848,9 +936,12 @@ namespace StardewModdingAPI.Framework { // validate dependencies // Although dependences are validated before mods are loaded, a dependency may have failed to load. - if (mod.Manifest.Dependencies?.Any() == true) { - foreach (IManifestDependency dependency in mod.Manifest.Dependencies.Where(p => p.IsRequired)) { - if (this.ModRegistry.Get(dependency.UniqueID) == null) { + if (mod.Manifest.Dependencies?.Any() == true) + { + foreach (IManifestDependency dependency in mod.Manifest.Dependencies.Where(p => p.IsRequired)) + { + if (this.ModRegistry.Get(dependency.UniqueID) == null) + { string dependencyName = mods .FirstOrDefault(otherMod => otherMod.HasID(dependency.UniqueID)) ?.DisplayName ?? dependency.UniqueID; @@ -861,7 +952,8 @@ namespace StardewModdingAPI.Framework { } // load as content pack - if (mod.IsContentPack) { + if (mod.IsContentPack) + { IManifest manifest = mod.Manifest; IMonitor monitor = this.GetSecondaryMonitor(mod.DisplayName); IContentHelper contentHelper = new ContentHelper(this.ContentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, monitor); @@ -874,7 +966,8 @@ namespace StardewModdingAPI.Framework { } // load as mod - else { + else + { IManifest manifest = mod.Manifest; // load mod @@ -882,31 +975,39 @@ namespace StardewModdingAPI.Framework { ? Path.Combine(mod.DirectoryPath, manifest.EntryDll) : null; Assembly modAssembly; - try { + try + { modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible); this.ModRegistry.TrackAssemblies(mod, modAssembly); - } catch (IncompatibleInstructionException) // details already in trace logs - { + } + catch (IncompatibleInstructionException) // details already in trace logs + { string[] updateUrls = new[] { modDatabase.GetModPageUrlFor(manifest.UniqueID), "https://mods.smapi.io" }.Where(p => p != null).ToArray(); errorReasonPhrase = $"it's no longer compatible. Please check for a new version at {string.Join(" or ", updateUrls)}"; return false; - } catch (SAssemblyLoadFailedException ex) { + } + catch (SAssemblyLoadFailedException ex) + { errorReasonPhrase = $"it DLL couldn't be loaded: {ex.Message}"; return false; - } catch (Exception ex) { + } + catch (Exception ex) + { errorReasonPhrase = "its DLL couldn't be loaded."; errorDetails = $"Error: {ex.GetLogSummary()}"; return false; } // initialise mod - try { + try + { // get mod instance if (!this.TryLoadModEntry(modAssembly, out Mod modEntry, out errorReasonPhrase)) return false; // get content packs - IContentPack[] GetContentPacks() { + IContentPack[] GetContentPacks() + { if (!this.ModRegistry.AreAllModsLoaded) throw new InvalidOperationException("Can't access content packs before SMAPI finishes loading mods."); @@ -931,7 +1032,8 @@ namespace StardewModdingAPI.Framework { IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.GameInstance.Multiplayer); ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentCore.GetLocale(), contentCore.Language); - IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest) { + IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest) + { IMonitor packMonitor = this.GetSecondaryMonitor(packManifest.Name); IContentHelper packContentHelper = new ContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, packMonitor); return new ContentPack(packDirPath, packManifest, packContentHelper, this.Toolkit.JsonHelper); @@ -949,7 +1051,9 @@ namespace StardewModdingAPI.Framework { mod.SetMod(modEntry); this.ModRegistry.Add(mod); return true; - } catch (Exception ex) { + } + catch (Exception ex) + { errorReasonPhrase = $"initialisation failed:\n{ex.GetLogSummary()}"; return false; } @@ -959,7 +1063,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Write a summary of mod warnings to the console and log.</summary> /// <param name="mods">The loaded mods.</param> /// <param name="skippedMods">The mods which were skipped, along with the friendly and developer reasons.</param> - private void LogModWarnings(IModMetadata[] mods, IDictionary<IModMetadata, Tuple<string, string>> skippedMods) { + private void LogModWarnings(IModMetadata[] mods, IDictionary<IModMetadata, Tuple<string, string>> skippedMods) + { // get mods with warnings IModMetadata[] modsWithWarnings = mods.Where(p => p.Warnings != ModWarning.None).ToArray(); if (!modsWithWarnings.Any() && !skippedMods.Any()) @@ -972,14 +1077,16 @@ namespace StardewModdingAPI.Framework { } // log skipped mods - if (skippedMods.Any()) { + if (skippedMods.Any()) + { this.Monitor.Log(" Skipped mods", LogLevel.Error); this.Monitor.Log(" " + "".PadRight(50, '-'), LogLevel.Error); this.Monitor.Log(" These mods could not be added to your game.", LogLevel.Error); this.Monitor.Newline(); HashSet<string> logged = new HashSet<string>(); - foreach (var pair in skippedMods.OrderBy(p => p.Key.DisplayName)) { + foreach (var pair in skippedMods.OrderBy(p => p.Key.DisplayName)) + { IModMetadata mod = pair.Key; string errorReason = pair.Value.Item1; string errorDetails = pair.Value.Item2; @@ -996,9 +1103,11 @@ namespace StardewModdingAPI.Framework { } // log warnings - if (modsWithWarnings.Any()) { + if (modsWithWarnings.Any()) + { // issue block format logic - void LogWarningGroup(ModWarning warning, LogLevel logLevel, string heading, params string[] blurb) { + void LogWarningGroup(ModWarning warning, LogLevel logLevel, string heading, params string[] blurb) + { IModMetadata[] matches = modsWithWarnings .Where(mod => mod.HasUnsuppressWarning(warning)) .ToArray(); @@ -1024,7 +1133,8 @@ namespace StardewModdingAPI.Framework { "These mods change the save serialiser. They may corrupt your save files, or make them unusable if", "you uninstall these mods." ); - if (this.Settings.ParanoidWarnings) { + if (this.Settings.ParanoidWarnings) + { LogWarningGroup(ModWarning.AccessesFilesystem, LogLevel.Warn, "Accesses filesystem directly", "These mods directly access the filesystem, and you enabled paranoid warnings. (Note that this may be", "legitimate and innocent usage; this warning is meaningless without further investigation.)" @@ -1057,23 +1167,27 @@ namespace StardewModdingAPI.Framework { /// <param name="mod">The loaded instance.</param> /// <param name="error">The error indicating why loading failed (if applicable).</param> /// <returns>Returns whether the mod entry class was successfully loaded.</returns> - private bool TryLoadModEntry(Assembly modAssembly, out Mod mod, out string error) { + private bool TryLoadModEntry(Assembly modAssembly, out Mod mod, out string error) + { mod = null; // find type TypeInfo[] modEntries = modAssembly.DefinedTypes.Where(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract).Take(2).ToArray(); - if (modEntries.Length == 0) { + if (modEntries.Length == 0) + { error = $"its DLL has no '{nameof(Mod)}' subclass."; return false; } - if (modEntries.Length > 1) { + if (modEntries.Length > 1) + { error = $"its DLL contains multiple '{nameof(Mod)}' subclasses."; return false; } // get implementation mod = (Mod)modAssembly.CreateInstance(modEntries[0].ToString()); - if (mod == null) { + if (mod == null) + { error = "its entry class couldn't be instantiated."; return false; } @@ -1084,33 +1198,42 @@ namespace StardewModdingAPI.Framework { /// <summary>Reload translations for all mods.</summary> /// <param name="mods">The mods for which to reload translations.</param> - private void ReloadTranslations(IEnumerable<IModMetadata> mods) { + private void ReloadTranslations(IEnumerable<IModMetadata> mods) + { JsonHelper jsonHelper = this.Toolkit.JsonHelper; - foreach (IModMetadata metadata in mods) { + foreach (IModMetadata metadata in mods) + { if (metadata.IsContentPack) throw new InvalidOperationException("Can't reload translations for a content pack."); // read translation files IDictionary<string, IDictionary<string, string>> translations = new Dictionary<string, IDictionary<string, string>>(); DirectoryInfo translationsDir = new DirectoryInfo(Path.Combine(metadata.DirectoryPath, "i18n")); - if (translationsDir.Exists) { - foreach (FileInfo file in translationsDir.EnumerateFiles("*.json")) { + if (translationsDir.Exists) + { + foreach (FileInfo file in translationsDir.EnumerateFiles("*.json")) + { string locale = Path.GetFileNameWithoutExtension(file.Name.ToLower().Trim()); - try { + try + { if (jsonHelper.ReadJsonFileIfExists(file.FullName, out IDictionary<string, string> data)) translations[locale] = data; else metadata.LogAsMod($"Mod's i18n/{locale}.json file couldn't be parsed.", LogLevel.Warn); - } catch (Exception ex) { + } + catch (Exception ex) + { metadata.LogAsMod($"Mod's i18n/{locale}.json file couldn't be parsed: {ex.GetLogSummary()}", LogLevel.Warn); } } } // validate translations - foreach (string locale in translations.Keys.ToArray()) { + foreach (string locale in translations.Keys.ToArray()) + { // skip empty files - if (translations[locale] == null || !translations[locale].Keys.Any()) { + if (translations[locale] == null || !translations[locale].Keys.Any()) + { metadata.LogAsMod($"Mod's i18n/{locale}.json is empty and will be ignored.", LogLevel.Warn); translations.Remove(locale); continue; @@ -1119,8 +1242,10 @@ namespace StardewModdingAPI.Framework { // handle duplicates HashSet<string> keys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase); HashSet<string> duplicateKeys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase); - foreach (string key in translations[locale].Keys.ToArray()) { - if (!keys.Add(key)) { + foreach (string key in translations[locale].Keys.ToArray()) + { + if (!keys.Add(key)) + { duplicateKeys.Add(key); translations[locale].Remove(key); } @@ -1138,19 +1263,25 @@ namespace StardewModdingAPI.Framework { /// <summary>The method called when the user submits a core SMAPI command in the console.</summary> /// <param name="name">The command name.</param> /// <param name="arguments">The command arguments.</param> - private void HandleCommand(string name, string[] arguments) { - switch (name) { + private void HandleCommand(string name, string[] arguments) + { + switch (name) + { case "help": - if (arguments.Any()) { + if (arguments.Any()) + { Command result = this.GameInstance.CommandManager.Get(arguments[0]); if (result == null) this.Monitor.Log("There's no command with that name.", LogLevel.Error); else this.Monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info); - } else { + } + else + { string message = "The following commands are registered:\n"; IGrouping<string, string>[] groups = (from command in this.GameInstance.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray(); - foreach (var group in groups) { + foreach (var group in groups) + { string modName = group.Key ?? "SMAPI"; string[] commandNames = group.ToArray(); message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n"; @@ -1174,7 +1305,8 @@ namespace StardewModdingAPI.Framework { /// <summary>Redirect messages logged directly to the console to the given monitor.</summary> /// <param name="gameMonitor">The monitor with which to log messages as the game.</param> /// <param name="message">The message to log.</param> - private void HandleConsoleMessage(IMonitor gameMonitor, string message) { + private void HandleConsoleMessage(IMonitor gameMonitor, string message) + { // detect exception LogLevel level = message.Contains("Exception") ? LogLevel.Error : LogLevel.Trace; @@ -1183,8 +1315,10 @@ namespace StardewModdingAPI.Framework { return; // show friendly error if applicable - foreach (var entry in this.ReplaceConsolePatterns) { - if (entry.Item1.IsMatch(message)) { + foreach (var entry in this.ReplaceConsolePatterns) + { + if (entry.Item1.IsMatch(message)) + { this.Monitor.Log(entry.Item2, entry.Item3); gameMonitor.Log(message, LogLevel.Trace); return; @@ -1196,14 +1330,16 @@ namespace StardewModdingAPI.Framework { } /// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary> - private void PressAnyKeyToExit() { + private void PressAnyKeyToExit() + { this.Monitor.Log("Game has ended. Press any key to exit.", LogLevel.Info); this.PressAnyKeyToExit(showMessage: false); } /// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary> /// <param name="showMessage">Whether to print a 'press any key to exit' message to the console.</param> - private void PressAnyKeyToExit(bool showMessage) { + private void PressAnyKeyToExit(bool showMessage) + { if (showMessage) Console.WriteLine("Game has ended. Press any key to exit."); Thread.Sleep(100); @@ -1213,8 +1349,10 @@ namespace StardewModdingAPI.Framework { /// <summary>Get a monitor instance derived from SMAPI's current settings.</summary> /// <param name="name">The name of the module which will log messages with this instance.</param> - private Monitor GetSecondaryMonitor(string name) { - return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging) { + private Monitor GetSecondaryMonitor(string name) + { + return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging) + { WriteToConsole = this.Monitor.WriteToConsole, ShowTraceInConsole = this.Settings.DeveloperMode, ShowFullStampInConsole = this.Settings.DeveloperMode @@ -1222,7 +1360,8 @@ namespace StardewModdingAPI.Framework { } /// <summary>Get the absolute path to the next available log file.</summary> - private string GetLogPath() { + private string GetLogPath() + { // default path { FileInfo defaultFile = new FileInfo(Path.Combine(Constants.LogDir, $"{Constants.LogFilename}.{Constants.LogExtension}")); @@ -1231,7 +1370,8 @@ namespace StardewModdingAPI.Framework { } // get first disambiguated path - for (int i = 2; i < int.MaxValue; i++) { + for (int i = 2; i < int.MaxValue; i++) + { FileInfo file = new FileInfo(Path.Combine(Constants.LogDir, $"{Constants.LogFilename}.player-{i}.{Constants.LogExtension}")); if (!file.Exists) return file.FullName; @@ -1242,12 +1382,14 @@ namespace StardewModdingAPI.Framework { } /// <summary>Delete normal (non-crash) log files created by SMAPI.</summary> - private void PurgeNormalLogs() { + private void PurgeNormalLogs() + { DirectoryInfo logsDir = new DirectoryInfo(Constants.LogDir); if (!logsDir.Exists) return; - foreach (FileInfo logFile in logsDir.EnumerateFiles()) { + foreach (FileInfo logFile in logsDir.EnumerateFiles()) + { // skip non-SMAPI file if (!logFile.Name.StartsWith(Constants.LogNamePrefix, StringComparison.InvariantCultureIgnoreCase)) continue; @@ -1257,9 +1399,12 @@ namespace StardewModdingAPI.Framework { continue; // delete file - try { + try + { FileUtilities.ForceDelete(logFile); - } catch (IOException) { + } + catch (IOException) + { // ignore file if it's in use } } diff --git a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs index 54168969..b62cf41c 100644 --- a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs +++ b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs @@ -1,26 +1,25 @@ using System.Diagnostics.CodeAnalysis; using System.Reflection; - using Harmony; - using StardewModdingAPI.Framework.Patching; -using StardewModdingAPI.Framework.Reflection; - using StardewValley; -namespace StardewModdingAPI.Patches { +namespace StardewModdingAPI.Patches +{ /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary> - internal class CheckEventPreconditionErrorPatch : IHarmonyPatch { + internal class CheckEventPreconditionErrorPatch : IHarmonyPatch + { /********* - ** Private methods + ** Fields *********/ /// <summary>Writes messages to the console and log file on behalf of the game.</summary> private static IMonitor MonitorForGame; - /// <summary>Local variable to store the original method.</summary> - private static MethodInfo originalMethod; - /// <summary>Local variable to check if the method was already arbitrated.</summary> - private static bool isArbitrated; + /// <summary>The method being wrapped.</summary> + private static MethodInfo OriginalMethod; + + /// <summary>Whether the method is currently being intercepted.</summary> + private static bool IsArbitrated; /********* @@ -35,19 +34,20 @@ namespace StardewModdingAPI.Patches { *********/ /// <summary>Construct an instance.</summary> /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> - /// <param name="reflector">Simplifies access to private code.</param> - public CheckEventPreconditionErrorPatch(IMonitor monitorForGame, Reflector reflector) { + public CheckEventPreconditionErrorPatch(IMonitor monitorForGame) + { CheckEventPreconditionErrorPatch.MonitorForGame = monitorForGame; } - /// <summary>Apply the Harmony patch.</summary> /// <param name="harmony">The Harmony instance.</param> - public void Apply(HarmonyInstance harmony) { - originalMethod = AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"); - harmony.Patch(originalMethod, new HarmonyMethod(AccessTools.Method(this.GetType(), "Prefix"))); + public void Apply(HarmonyInstance harmony) + { + CheckEventPreconditionErrorPatch.OriginalMethod = AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"); + harmony.Patch(CheckEventPreconditionErrorPatch.OriginalMethod, new HarmonyMethod(AccessTools.Method(this.GetType(), nameof(CheckEventPreconditionErrorPatch.Prefix)))); } + /********* ** Private methods *********/ @@ -58,16 +58,23 @@ namespace StardewModdingAPI.Patches { /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] - private static bool Prefix(GameLocation __instance, ref int __result, string precondition) { - if (isArbitrated) { - isArbitrated = false; + private static bool Prefix(GameLocation __instance, ref int __result, string precondition) + { + if (CheckEventPreconditionErrorPatch.IsArbitrated) + { + CheckEventPreconditionErrorPatch.IsArbitrated = false; return true; - } else { - isArbitrated = true; - try { - object _ = originalMethod.Invoke(__instance, new object[] { precondition }); - __result = _ is null ? -1 : (int)_; - } catch (System.Exception ex) { + } + else + { + CheckEventPreconditionErrorPatch.IsArbitrated = true; + try + { + object isValid = CheckEventPreconditionErrorPatch.OriginalMethod.Invoke(__instance, new object[] { precondition }); + __result = isValid is null ? -1 : (int)isValid; + } + catch (System.Exception ex) + { __result = -1; CheckEventPreconditionErrorPatch.MonitorForGame.Log($"Failed parsing event info. Event precondition: {precondition}\n{ex}", LogLevel.Error); } diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs index d8905fd1..5af6ceef 100644 --- a/src/SMAPI/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI/Patches/DialogueErrorPatch.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Patches internal class DialogueErrorPatch : IHarmonyPatch { /********* - ** Private methods + ** Fields *********/ /// <summary>Writes messages to the console and log file on behalf of the game.</summary> private static IMonitor MonitorForGame; diff --git a/src/SMAPI/Patches/LoadForNewGamePatch.cs b/src/SMAPI/Patches/LoadForNewGamePatch.cs index 9e788e84..f4ce2023 100644 --- a/src/SMAPI/Patches/LoadForNewGamePatch.cs +++ b/src/SMAPI/Patches/LoadForNewGamePatch.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Patches internal class LoadForNewGamePatch : IHarmonyPatch { /********* - ** Accessors + ** Fields *********/ /// <summary>Simplifies access to private code.</summary> private static Reflector Reflection; |