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-rw-r--r--src/StardewModdingAPI/Mod.cs3
-rw-r--r--src/StardewModdingAPI/Program.cs28
2 files changed, 26 insertions, 5 deletions
diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs
index 429ab046..ce7c8e31 100644
--- a/src/StardewModdingAPI/Mod.cs
+++ b/src/StardewModdingAPI/Mod.cs
@@ -19,6 +19,9 @@ namespace StardewModdingAPI
/// <summary>Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</summary>
public ModHelper Helper { get; internal set; }
+ /// <summary>Writes messages to the console and log file.</summary>
+ public IMonitor Monitor { get; internal set; }
+
/// <summary>The mod's manifest.</summary>
public Manifest Manifest { get; internal set; }
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 55953a8f..859d3659 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -13,6 +13,7 @@ using StardewModdingAPI.Events;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Inheritance;
using StardewValley;
+using Monitor = StardewModdingAPI.Framework.Monitor;
namespace StardewModdingAPI
{
@@ -32,6 +33,16 @@ namespace StardewModdingAPI
/// <summary>The full path to the folder containing mods.</summary>
private static readonly string ModPath = Path.Combine(Constants.ExecutionPath, "Mods");
+ /// <summary>The log file to which to write messages.</summary>
+ private static readonly LogFileManager LogFile = new LogFileManager(Constants.LogPath);
+
+ /// <summary>The core logger for SMAPI.</summary>
+ private static readonly Monitor Monitor = new Monitor("SMAPI", Program.LogFile);
+
+ /// <summary>Whether SMAPI is running in developer mode.</summary>
+ private static bool DeveloperMode;
+
+
/*********
** Accessors
*********/
@@ -68,22 +79,28 @@ namespace StardewModdingAPI
** Public methods
*********/
/// <summary>The main entry point which hooks into and launches the game.</summary>
- /// <param name="args">The command-line arguments.</param>
- private static void Main(string[] args)
+ private static void Main()
{
// set thread culture for consistent log formatting
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
// load user settings
{
- string settingsPath = Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}-settings.json");
+ string settingsFileName = $"{typeof(Program).Assembly.GetName().Name}-settings.json";
+ string settingsPath = Path.Combine(Constants.ExecutionPath, settingsFileName);
if (File.Exists(settingsPath))
{
string json = File.ReadAllText(settingsPath);
UserSettings settings = JsonConvert.DeserializeObject<UserSettings>(json);
- Program.DeprecationManager.SendNoticesToConsole = settings?.DeveloperMode == true;
+ Program.DeveloperMode = settings?.DeveloperMode == true;
+
+ if (Program.DeveloperMode)
+ {
+ Program.DeprecationManager.SendNoticesToConsole = settings?.DeveloperMode == true;
+ Program.Monitor.ShowTraceInConsole = true;
+ Program.Monitor.Log($"SMAPI is running in developer mode. The console may be much more verbose. You can disable developer mode by deleting the {settingsFileName} file in the game directory.", LogLevel.Alert);
+ }
}
-
}
// hook into & launch the game
@@ -344,6 +361,7 @@ namespace StardewModdingAPI
// hook up mod
modEntry.Manifest = manifest;
modEntry.Helper = helper;
+ modEntry.Monitor = new Monitor(manifest.Name, Program.LogFile) { ShowTraceInConsole = Program.DeveloperMode };
modEntry.PathOnDisk = directory;
Log.Info($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}");
Program.ModsLoaded += 1;