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-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs6
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs46
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs10
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/RewriteResult.cs49
-rw-r--r--src/StardewModdingAPI/Framework/ModAssemblyLoader.cs120
-rw-r--r--src/StardewModdingAPI/Program.cs34
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj2
7 files changed, 193 insertions, 74 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs
index 3459488e..9d4d6b11 100644
--- a/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs
+++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs
@@ -54,7 +54,8 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting
/// <summary>Rewrite the types referenced by an assembly.</summary>
/// <param name="assembly">The assembly to rewrite.</param>
- public void RewriteAssembly(AssemblyDefinition assembly)
+ /// <returns>Returns whether the assembly was modified.</returns>
+ public bool RewriteAssembly(AssemblyDefinition assembly)
{
ModuleDefinition module = assembly.Modules.Single(); // technically an assembly can have multiple modules, but none of the build tools (including MSBuild) support it; simplify by assuming one module
@@ -71,7 +72,7 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting
}
}
if (!shouldRewrite)
- return;
+ return false;
// add target assembly references
foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
@@ -117,6 +118,7 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting
}
method.Body.OptimizeMacros();
}
+ return true;
}
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs
new file mode 100644
index 00000000..3dfbc78c
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs
@@ -0,0 +1,46 @@
+using System.IO;
+
+namespace StardewModdingAPI.Framework.AssemblyRewriting
+{
+ /// <summary>Represents cached metadata for a rewritten assembly.</summary>
+ internal class CacheEntry
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The MD5 hash for the original assembly.</summary>
+ public readonly string Hash;
+
+ /// <summary>The SMAPI version used to rewrite the assembly.</summary>
+ public readonly string ApiVersion;
+
+ /// <summary>Whether to use the cached assembly instead of the original assembly.</summary>
+ public readonly bool UseCachedAssembly;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="hash">The MD5 hash for the original assembly.</param>
+ /// <param name="apiVersion">The SMAPI version used to rewrite the assembly.</param>
+ /// <param name="useCachedAssembly">Whether to use the cached assembly instead of the original assembly.</param>
+ public CacheEntry(string hash, string apiVersion, bool useCachedAssembly)
+ {
+ this.Hash = hash;
+ this.ApiVersion = apiVersion;
+ this.UseCachedAssembly = useCachedAssembly;
+ }
+
+ /// <summary>Get whether the cache entry is up-to-date for the given assembly hash.</summary>
+ /// <param name="paths">The paths for the cached assembly.</param>
+ /// <param name="hash">The MD5 hash of the original assembly.</param>
+ /// <param name="currentVersion">The current SMAPI version.</param>
+ public bool IsUpToDate(CachePaths paths, string hash, Version currentVersion)
+ {
+ return hash == this.Hash
+ && this.ApiVersion == currentVersion.ToString()
+ && (!this.UseCachedAssembly || File.Exists(paths.Assembly));
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs
index 17c4d188..18861873 100644
--- a/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs
+++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs
@@ -12,8 +12,8 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting
/// <summary>The file path of the assembly file.</summary>
public string Assembly { get; }
- /// <summary>The file path containing the MD5 hash for the assembly.</summary>
- public string Hash { get; }
+ /// <summary>The file path containing the assembly metadata.</summary>
+ public string Metadata { get; }
/*********
@@ -22,12 +22,12 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting
/// <summary>Construct an instance.</summary>
/// <param name="directory">The directory path which contains the assembly.</param>
/// <param name="assembly">The file path of the assembly file.</param>
- /// <param name="hash">The file path containing the MD5 hash for the assembly.</param>
- public CachePaths(string directory, string assembly, string hash)
+ /// <param name="metadata">The file path containing the assembly metadata.</param>
+ public CachePaths(string directory, string assembly, string metadata)
{
this.Directory = directory;
this.Assembly = assembly;
- this.Hash = hash;
+ this.Metadata = metadata;
}
}
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/RewriteResult.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/RewriteResult.cs
new file mode 100644
index 00000000..8f34bb20
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/RewriteResult.cs
@@ -0,0 +1,49 @@
+namespace StardewModdingAPI.Framework.AssemblyRewriting
+{
+ /// <summary>Metadata about a preprocessed assembly.</summary>
+ internal class RewriteResult
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The original assembly path.</summary>
+ public readonly string OriginalAssemblyPath;
+
+ /// <summary>The cache paths.</summary>
+ public readonly CachePaths CachePaths;
+
+ /// <summary>The rewritten assembly bytes.</summary>
+ public readonly byte[] AssemblyBytes;
+
+ /// <summary>The MD5 hash for the original assembly.</summary>
+ public readonly string Hash;
+
+ /// <summary>Whether to use the cached assembly instead of the original assembly.</summary>
+ public readonly bool UseCachedAssembly;
+
+ /// <summary>Whether this data is newer than the cache.</summary>
+ public readonly bool IsNewerThanCache;
+
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="originalAssemblyPath"></param>
+ /// <param name="cachePaths">The cache paths.</param>
+ /// <param name="assemblyBytes">The rewritten assembly bytes.</param>
+ /// <param name="hash">The MD5 hash for the original assembly.</param>
+ /// <param name="useCachedAssembly">Whether to use the cached assembly instead of the original assembly.</param>
+ /// <param name="isNewerThanCache">Whether this data is newer than the cache.</param>
+ public RewriteResult(string originalAssemblyPath, CachePaths cachePaths, byte[] assemblyBytes, string hash, bool useCachedAssembly, bool isNewerThanCache)
+ {
+ this.OriginalAssemblyPath = originalAssemblyPath;
+ this.CachePaths = cachePaths;
+ this.Hash = hash;
+ this.AssemblyBytes = assemblyBytes;
+ this.UseCachedAssembly = useCachedAssembly;
+ this.IsNewerThanCache = isNewerThanCache;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
index 51018b0b..1ceb8ad2 100644
--- a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
@@ -1,9 +1,11 @@
using System;
+using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using Mono.Cecil;
+using Newtonsoft.Json;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Framework.AssemblyRewriting;
@@ -15,8 +17,8 @@ namespace StardewModdingAPI.Framework
/*********
** Properties
*********/
- /// <summary>The directory in which to cache data.</summary>
- private readonly string CacheDirPath;
+ /// <summary>The name of the directory containing a mod's cached data.</summary>
+ private readonly string CacheDirName;
/// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary>
private readonly PlatformAssemblyMap AssemblyMap;
@@ -32,74 +34,76 @@ namespace StardewModdingAPI.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="cacheDirPath">The cache directory.</param>
+ /// <param name="cacheDirName">The name of the directory containing a mod's cached data.</param>
/// <param name="targetPlatform">The current game platform.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- public ModAssemblyLoader(string cacheDirPath, Platform targetPlatform, IMonitor monitor)
+ public ModAssemblyLoader(string cacheDirName, Platform targetPlatform, IMonitor monitor)
{
- this.CacheDirPath = cacheDirPath;
+ this.CacheDirName = cacheDirName;
this.Monitor = monitor;
this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform);
this.AssemblyTypeRewriter = new AssemblyTypeRewriter(this.AssemblyMap, monitor);
}
- /// <summary>Preprocess an assembly and cache the modified version.</summary>
+ /// <summary>Preprocess an assembly unless the cache is up to date.</summary>
/// <param name="assemblyPath">The assembly file path.</param>
- public void ProcessAssembly(string assemblyPath)
+ /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
+ public RewriteResult ProcessAssemblyUnlessCached(string assemblyPath)
{
// read assembly data
- string assemblyFileName = Path.GetFileName(assemblyPath);
- string assemblyDir = Path.GetDirectoryName(assemblyPath);
byte[] assemblyBytes = File.ReadAllBytes(assemblyPath);
- string hash = $"SMAPI {Constants.Version}|" + string.Join("", MD5.Create().ComputeHash(assemblyBytes).Select(p => p.ToString("X2")));
+ string hash = string.Join("", MD5.Create().ComputeHash(assemblyBytes).Select(p => p.ToString("X2")));
- // check cache
- CachePaths cachePaths = this.GetCacheInfo(assemblyPath);
- bool canUseCache = File.Exists(cachePaths.Assembly) && File.Exists(cachePaths.Hash) && hash == File.ReadAllText(cachePaths.Hash);
-
- // process assembly if not cached
- if (!canUseCache)
+ // get cached result if current
+ CachePaths cachePaths = this.GetCachePaths(assemblyPath);
+ {
+ CacheEntry cacheEntry = File.Exists(cachePaths.Metadata) ? JsonConvert.DeserializeObject<CacheEntry>(File.ReadAllText(cachePaths.Metadata)) : null;
+ if (cacheEntry != null && cacheEntry.IsUpToDate(cachePaths, hash, Constants.Version))
+ return new RewriteResult(assemblyPath, cachePaths, assemblyBytes, cacheEntry.Hash, cacheEntry.UseCachedAssembly, isNewerThanCache: false); // no rewrite needed
+ }
+ this.Monitor.Log($"Preprocessing {Path.GetFileName(assemblyPath)} for compatibility...", LogLevel.Trace);
+
+ // rewrite assembly
+ AssemblyDefinition assembly;
+ using (Stream readStream = new MemoryStream(assemblyBytes))
+ assembly = AssemblyDefinition.ReadAssembly(readStream);
+ bool modified = this.AssemblyTypeRewriter.RewriteAssembly(assembly);
+ using (MemoryStream outStream = new MemoryStream())
{
- this.Monitor.Log($"Loading {assemblyFileName} for the first time; preprocessing...", LogLevel.Trace);
-
- // read assembly definition
- AssemblyDefinition assembly;
- using (Stream readStream = new MemoryStream(assemblyBytes))
- assembly = AssemblyDefinition.ReadAssembly(readStream);
-
- // rewrite assembly to match platform
- this.AssemblyTypeRewriter.RewriteAssembly(assembly);
-
- // write cache
- using (MemoryStream outStream = new MemoryStream())
- {
- // get assembly bytes
- assembly.Write(outStream);
- byte[] outBytes = outStream.ToArray();
-
- // write assembly data
- Directory.CreateDirectory(cachePaths.Directory);
- File.WriteAllBytes(cachePaths.Assembly, outBytes);
- File.WriteAllText(cachePaths.Hash, hash);
-
- // copy any mdb/pdb files
- foreach (string path in Directory.GetFiles(assemblyDir, "*.mdb").Concat(Directory.GetFiles(assemblyDir, "*.pdb")))
- {
- string filename = Path.GetFileName(path);
- File.Copy(path, Path.Combine(cachePaths.Directory, filename), overwrite: true);
- }
- }
+ assembly.Write(outStream);
+ byte[] outBytes = outStream.ToArray();
+ return new RewriteResult(assemblyPath, cachePaths, outBytes, hash, useCachedAssembly: modified, isNewerThanCache: true);
}
}
- /// <summary>Load a preprocessed assembly.</summary>
- /// <param name="assemblyPath">The assembly file path.</param>
- public Assembly LoadCachedAssembly(string assemblyPath)
+ /// <summary>Write rewritten assembly metadata to the cache for a mod.</summary>
+ /// <param name="results">The rewrite results.</param>
+ /// <param name="forceCacheAssemblies">Whether to write all assemblies to the cache, even if they weren't modified.</param>
+ /// <exception cref="InvalidOperationException">There are no results to write, or the results are not all for the same directory.</exception>
+ public void WriteCache(IEnumerable<RewriteResult> results, bool forceCacheAssemblies)
{
- CachePaths cachePaths = this.GetCacheInfo(assemblyPath);
- if (!File.Exists(cachePaths.Assembly))
- throw new InvalidOperationException($"The assembly {assemblyPath} doesn't exist in the preprocessed cache.");
- return Assembly.UnsafeLoadFrom(cachePaths.Assembly); // unsafe load allows DLLs downloaded from the Internet without the user needing to 'unblock' them
+ results = results.ToArray();
+
+ // get cache directory
+ if (!results.Any())
+ throw new InvalidOperationException("There are no assemblies to cache.");
+ if (results.Select(p => p.CachePaths.Directory).Distinct().Count() > 1)
+ throw new InvalidOperationException("The assemblies can't be cached together because they have different source directories.");
+ string cacheDir = results.Select(p => p.CachePaths.Directory).First();
+
+ // reset cache
+ if (Directory.Exists(cacheDir))
+ Directory.Delete(cacheDir, recursive: true);
+ Directory.CreateDirectory(cacheDir);
+
+ // cache all results
+ foreach (RewriteResult result in results)
+ {
+ CacheEntry cacheEntry = new CacheEntry(result.Hash, Constants.Version.ToString(), forceCacheAssemblies || result.UseCachedAssembly);
+ File.WriteAllText(result.CachePaths.Metadata, JsonConvert.SerializeObject(cacheEntry));
+ if (forceCacheAssemblies || result.UseCachedAssembly)
+ File.WriteAllBytes(result.CachePaths.Assembly, result.AssemblyBytes);
+ }
}
/// <summary>Resolve an assembly from its name.</summary>
@@ -124,13 +128,13 @@ namespace StardewModdingAPI.Framework
*********/
/// <summary>Get the cache details for an assembly.</summary>
/// <param name="assemblyPath">The assembly file path.</param>
- private CachePaths GetCacheInfo(string assemblyPath)
+ private CachePaths GetCachePaths(string assemblyPath)
{
- string key = Path.GetFileNameWithoutExtension(assemblyPath);
- string dirPath = Path.Combine(this.CacheDirPath, new DirectoryInfo(Path.GetDirectoryName(assemblyPath)).Name);
- string cacheAssemblyPath = Path.Combine(dirPath, $"{key}.dll");
- string cacheHashPath = Path.Combine(dirPath, $"{key}.hash");
- return new CachePaths(dirPath, cacheAssemblyPath, cacheHashPath);
+ string fileName = Path.GetFileName(assemblyPath);
+ string dirPath = Path.Combine(Path.GetDirectoryName(assemblyPath), this.CacheDirName);
+ string cacheAssemblyPath = Path.Combine(dirPath, fileName);
+ string metadataPath = Path.Combine(dirPath, $"{fileName}.json");
+ return new CachePaths(dirPath, cacheAssemblyPath, metadataPath);
}
}
}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index e648ed64..a46f7a3e 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
@@ -12,6 +13,7 @@ using Newtonsoft.Json;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.AssemblyRewriting;
using StardewModdingAPI.Inheritance;
using StardewValley;
using Monitor = StardewModdingAPI.Framework.Monitor;
@@ -38,8 +40,8 @@ namespace StardewModdingAPI
/// <summary>The full path to the folder containing mods.</summary>
private static readonly string ModPath = Path.Combine(Constants.ExecutionPath, "Mods");
- /// <summary>The full path to the folder containing cached SMAPI data.</summary>
- private static readonly string CachePath = Path.Combine(Program.ModPath, ".cache");
+ /// <summary>The name of the folder containing a mod's cached assembly data.</summary>
+ private static readonly string CacheDirName = ".cache";
/// <summary>The log file to which to write messages.</summary>
private static readonly LogFileManager LogFile = new LogFileManager(Constants.LogPath);
@@ -134,7 +136,6 @@ namespace StardewModdingAPI
Program.Monitor.Log("Loading SMAPI...");
Console.Title = Constants.ConsoleTitle;
Program.VerifyPath(Program.ModPath);
- Program.VerifyPath(Program.CachePath);
Program.VerifyPath(Constants.LogDir);
if (!File.Exists(Program.GameExecutablePath))
{
@@ -304,7 +305,7 @@ namespace StardewModdingAPI
Program.Monitor.Log("Loading mods...");
// get assembly loader
- ModAssemblyLoader modAssemblyLoader = new ModAssemblyLoader(Program.CachePath, Program.TargetPlatform, Program.Monitor);
+ ModAssemblyLoader modAssemblyLoader = new ModAssemblyLoader(Program.CacheDirName, Program.TargetPlatform, Program.Monitor);
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
// load mods
@@ -401,14 +402,15 @@ namespace StardewModdingAPI
}
}
- // preprocess mod assemblies
+ // preprocess mod assemblies for compatibility
+ var processedAssemblies = new List<RewriteResult>();
{
bool succeeded = true;
foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
{
try
{
- modAssemblyLoader.ProcessAssembly(assemblyPath);
+ processedAssemblies.Add(modAssemblyLoader.ProcessAssemblyUnlessCached(assemblyPath));
}
catch (Exception ex)
{
@@ -420,13 +422,27 @@ namespace StardewModdingAPI
if (!succeeded)
continue;
}
+ bool forceUseCachedAssembly = processedAssemblies.Any(p => p.UseCachedAssembly); // make sure DLLs are kept together for dependency resolution
+ if (processedAssemblies.Any(p => p.IsNewerThanCache))
+ modAssemblyLoader.WriteCache(processedAssemblies, forceUseCachedAssembly);
- // load assembly
+ // get entry assembly path
+ string mainAssemblyPath;
+ {
+ RewriteResult mainProcessedAssembly = processedAssemblies.FirstOrDefault(p => p.OriginalAssemblyPath == Path.Combine(directory, manifest.EntryDll));
+ if (mainProcessedAssembly == null)
+ {
+ Program.Monitor.Log($"{errorPrefix}: the specified mod DLL does not exist.", LogLevel.Error);
+ continue;
+ }
+ mainAssemblyPath = forceUseCachedAssembly ? mainProcessedAssembly.CachePaths.Assembly : mainProcessedAssembly.OriginalAssemblyPath;
+ }
+
+ // load entry assembly
Assembly modAssembly;
try
{
- string assemblyPath = Path.Combine(directory, manifest.EntryDll);
- modAssembly = modAssemblyLoader.LoadCachedAssembly(assemblyPath);
+ modAssembly = Assembly.UnsafeLoadFrom(mainAssemblyPath); // unsafe load allows downloaded DLLs
if (modAssembly.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) == 0)
{
Program.Monitor.Log($"{errorPrefix}: the mod DLL does not contain an implementation of the 'Mod' class.", LogLevel.Error);
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 96eb038e..8a827ace 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -154,8 +154,10 @@
<Compile Include="Events\PlayerEvents.cs" />
<Compile Include="Events\TimeEvents.cs" />
<Compile Include="Extensions.cs" />
+ <Compile Include="Framework\AssemblyRewriting\RewriteResult.cs" />
<Compile Include="Framework\AssemblyRewriting\CachePaths.cs" />
<Compile Include="Framework\AssemblyRewriting\AssemblyTypeRewriter.cs" />
+ <Compile Include="Framework\AssemblyRewriting\CacheEntry.cs" />
<Compile Include="Framework\DeprecationLevel.cs" />
<Compile Include="Framework\DeprecationManager.cs" />
<Compile Include="Framework\InternalExtensions.cs" />