diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Program.cs | 38 |
5 files changed, 38 insertions, 14 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 97e1c243..fa5f6d6f 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.13.3", + "Version": "3.13.4", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.13.3" + "MinimumApiVersion": "3.13.4" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index c4246721..11bc0b42 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.13.3", + "Version": "3.13.4", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.13.3" + "MinimumApiVersion": "3.13.4" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index b1b946c8..c50cff14 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.13.3", + "Version": "3.13.4", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.13.3" + "MinimumApiVersion": "3.13.4" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 455cfd7e..667491d6 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// <summary>SMAPI's current raw semantic version.</summary> - internal static string RawApiVersion = "3.13.3"; + internal static string RawApiVersion = "3.13.4"; } /// <summary>Contains SMAPI's constants and assumptions.</summary> diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 67ff8322..0c90f2aa 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; @@ -16,7 +17,10 @@ namespace StardewModdingAPI ** Fields *********/ /// <summary>The absolute path to search for SMAPI's internal DLLs.</summary> - internal static readonly string DllSearchPath = EarlyConstants.InternalFilesPath; + private static readonly string DllSearchPath = EarlyConstants.InternalFilesPath; + + /// <summary>The assembly paths in the search folders indexed by assembly name.</summary> + private static Dictionary<string, string> AssemblyPathsByName; /********* @@ -57,16 +61,36 @@ namespace StardewModdingAPI /// <param name="e">The event arguments.</param> private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs e) { - try + // cache assembly paths by name + if (Program.AssemblyPathsByName == null) { - AssemblyName name = new AssemblyName(e.Name); - foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll")) + Program.AssemblyPathsByName = new(StringComparer.OrdinalIgnoreCase); + + foreach (string searchPath in new[] { EarlyConstants.ExecutionPath, Program.DllSearchPath }) { - if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.OrdinalIgnoreCase)) - return Assembly.LoadFrom(dll.FullName); + foreach (string dllPath in Directory.EnumerateFiles(searchPath, "*.dll")) + { + try + { + string curName = AssemblyName.GetAssemblyName(dllPath).Name; + if (curName != null) + Program.AssemblyPathsByName[curName] = dllPath; + } + catch + { + continue; + } + } } + } - return null; + // resolve + try + { + string searchName = new AssemblyName(e.Name).Name; + return searchName != null && Program.AssemblyPathsByName.TryGetValue(searchName, out string assemblyPath) + ? Assembly.LoadFrom(assemblyPath) + : null; } catch (Exception ex) { |